Dos Eggys
05-09-2013, 01:10 AM
"After reviewing community feedback from past weeks, we felt it was necessary to clarify that the red reticle range (RRR) of the DMR has been reduced, and the RRR of the LightRifle has been increased to match this new range exactly (Note: this is different from reducing the DMR to the LightRifle’s original range). What we’ve found in current testing is that the LightRifle is now a favorite weapon for long-range engagements, and in terms of kill time, a zoomed LightRifle currently outclasses the DMR. This has created a dynamic that allows the DMR to excel in a very specific range and role – at equal skill levels, LightRifle users will punish the DMR at range, and Battle Rifle and Carbine users will have an advantage at close range.
We’re also now looking at reducing the projectile spread (inaccuracy caused when shooting rapidly) to the Carbine to make the weapon even more consistent. The projectile spread is not visible to players, so reducing this weapon will create a more consistent and understandable experience.
Also, our latest tests have included a slight damage bump to the Magnum – while it is still the same amount of shots to kill (6), the slight increase will make it more valuable as a secondary weapon, particularly in team play when “team shooting” (firing at the same opponents with your teammates). In Quinn’s words, “The Magnum feels good. It just feels really good.” Quinn gets kind of weird when he talks about weapons. [bs angel note: And even when he’s not.]
Last week, we announced that we’d be bringing a select group of community members into the studio to check out the new weapon balancing. We recently reached out to a handful of invaluable individuals who we feel not only have an extraordinary understanding of the game but also work hard to make the Halo community a better place each and every day. If you received an email, we look forward to seeing you soon. If you didn't, fret not, because you'll have several opportunities to give us your feedback – via a live stream, Bulletin threads, forums, and of course once the changes hit Matchmaking being a few such instances. While we wish we could have invited each and every one of you, our playlab only holds so many. Plus, we're running low on beer (you can blame Frankie for that). When these community members are in town, we’ll be live streaming gameplay, as well as discussing the challenges and strategy behind the changes with the design team. More details about this event will be announced shortly.
Additionally, to kick off the new weapon tuning update, June 3rd will also be host to an Xbox LIVE playdate with 343 team members, in which we’ll be hopping into a few playlists and playing with the community. If you’re currently dreaming of a 4-shot BR duel with bs angel, mark your calendars. Careful – she’s been known to “straight up” out-BR unsuspecting victims."
This came straight from this week's Halo Bulletin, found here (http://blogs.halowaypoint.com/Headlines/post/2013/05/08/The-Halo-Bulletin-5813.aspx). Also on this week's Halo Bulletin is an interview with Coby Yamauchi who has tested the new weapon tuning and the announcement of a Forge Island only playlist.
We’re also now looking at reducing the projectile spread (inaccuracy caused when shooting rapidly) to the Carbine to make the weapon even more consistent. The projectile spread is not visible to players, so reducing this weapon will create a more consistent and understandable experience.
Also, our latest tests have included a slight damage bump to the Magnum – while it is still the same amount of shots to kill (6), the slight increase will make it more valuable as a secondary weapon, particularly in team play when “team shooting” (firing at the same opponents with your teammates). In Quinn’s words, “The Magnum feels good. It just feels really good.” Quinn gets kind of weird when he talks about weapons. [bs angel note: And even when he’s not.]
Last week, we announced that we’d be bringing a select group of community members into the studio to check out the new weapon balancing. We recently reached out to a handful of invaluable individuals who we feel not only have an extraordinary understanding of the game but also work hard to make the Halo community a better place each and every day. If you received an email, we look forward to seeing you soon. If you didn't, fret not, because you'll have several opportunities to give us your feedback – via a live stream, Bulletin threads, forums, and of course once the changes hit Matchmaking being a few such instances. While we wish we could have invited each and every one of you, our playlab only holds so many. Plus, we're running low on beer (you can blame Frankie for that). When these community members are in town, we’ll be live streaming gameplay, as well as discussing the challenges and strategy behind the changes with the design team. More details about this event will be announced shortly.
Additionally, to kick off the new weapon tuning update, June 3rd will also be host to an Xbox LIVE playdate with 343 team members, in which we’ll be hopping into a few playlists and playing with the community. If you’re currently dreaming of a 4-shot BR duel with bs angel, mark your calendars. Careful – she’s been known to “straight up” out-BR unsuspecting victims."
This came straight from this week's Halo Bulletin, found here (http://blogs.halowaypoint.com/Headlines/post/2013/05/08/The-Halo-Bulletin-5813.aspx). Also on this week's Halo Bulletin is an interview with Coby Yamauchi who has tested the new weapon tuning and the announcement of a Forge Island only playlist.