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View Full Version : Updated State of Weapons Tuning



Dos Eggys
05-09-2013, 01:10 AM
"After reviewing community feedback from past weeks, we felt it was necessary to clarify that the red reticle range (RRR) of the DMR has been reduced, and the RRR of the LightRifle has been increased to match this new range exactly (Note: this is different from reducing the DMR to the LightRifle’s original range). What we’ve found in current testing is that the LightRifle is now a favorite weapon for long-range engagements, and in terms of kill time, a zoomed LightRifle currently outclasses the DMR. This has created a dynamic that allows the DMR to excel in a very specific range and role – at equal skill levels, LightRifle users will punish the DMR at range, and Battle Rifle and Carbine users will have an advantage at close range.

We’re also now looking at reducing the projectile spread (inaccuracy caused when shooting rapidly) to the Carbine to make the weapon even more consistent. The projectile spread is not visible to players, so reducing this weapon will create a more consistent and understandable experience.

Also, our latest tests have included a slight damage bump to the Magnum – while it is still the same amount of shots to kill (6), the slight increase will make it more valuable as a secondary weapon, particularly in team play when “team shooting” (firing at the same opponents with your teammates). In Quinn’s words, “The Magnum feels good. It just feels really good.” Quinn gets kind of weird when he talks about weapons. [bs angel note: And even when he’s not.]

Last week, we announced that we’d be bringing a select group of community members into the studio to check out the new weapon balancing. We recently reached out to a handful of invaluable individuals who we feel not only have an extraordinary understanding of the game but also work hard to make the Halo community a better place each and every day. If you received an email, we look forward to seeing you soon. If you didn't, fret not, because you'll have several opportunities to give us your feedback – via a live stream, Bulletin threads, forums, and of course once the changes hit Matchmaking being a few such instances. While we wish we could have invited each and every one of you, our playlab only holds so many. Plus, we're running low on beer (you can blame Frankie for that). When these community members are in town, we’ll be live streaming gameplay, as well as discussing the challenges and strategy behind the changes with the design team. More details about this event will be announced shortly.

Additionally, to kick off the new weapon tuning update, June 3rd will also be host to an Xbox LIVE playdate with 343 team members, in which we’ll be hopping into a few playlists and playing with the community. If you’re currently dreaming of a 4-shot BR duel with bs angel, mark your calendars. Careful – she’s been known to “straight up” out-BR unsuspecting victims."



This came straight from this week's Halo Bulletin, found here (http://blogs.halowaypoint.com/Headlines/post/2013/05/08/The-Halo-Bulletin-5813.aspx). Also on this week's Halo Bulletin is an interview with Coby Yamauchi who has tested the new weapon tuning and the announcement of a Forge Island only playlist.

Jam Cliché
05-09-2013, 01:15 AM
Sweet. Nice catch.

Dos Eggys
05-09-2013, 01:22 AM
Thanks, I'm thinking of making this a weekly thing unless there isn't anything interesting in the Bulletin.

riphelix
05-09-2013, 01:35 AM
Good shit. Thanks for the update Urias. I don't always check Waypoint, so this is nice :)

KazuhLLL
05-09-2013, 01:54 AM
We’re also now looking at reducing the projectile spread (inaccuracy caused when shooting rapidly) to the Carbine to make the weapon even more consistent.

:DDDDDD

Nicholas Sapien
05-09-2013, 02:08 AM
:DDDDDD

it shall be overpowered now and does this mean the light rifle will be on par with the DMR?

KazuhLLL
05-09-2013, 02:28 AM
it shall be overpowered now and does this mean the light rifle will be on par with the DMR?

It should mean that the AR will beat it at close range, the BR will beat it at mid range and the LR will beat it at long range. The DMR will remain good at all ranges, but it will have a counter weapon at every range.

Also the carbine was likely buffed even more to help keep it on par with the BR.

Dos Eggys
05-09-2013, 02:46 AM
I feel like the buff to Carbine is a little down played. The reduction in spread in combination with it's already high fire rate could turn it into a really deadly weapon.


it shall be overpowered now and does this mean the light rifle will be on par with the DMR?

The DMR max red reticule range has been reduced. The Light Rifle's max red reticule range has been extended to match it exactly.

OurNewProgress
05-09-2013, 07:58 PM
This is good news. The imbalance of the DMR has been a constant problem for the game since it shipped.

Dos Eggys
05-09-2013, 08:07 PM
This is good news. The imbalance of the DMR has been a constant problem for the game since it shipped.

It should have a fair amount of competition after this rolls out on June 3rd.

OurNewProgress
05-09-2013, 08:21 PM
It should have a fair amount of competition after this rolls out on June 3rd.

I'm just glad that 343 seams to be listening to player feedback in these updates. Hopefully they use it to shape Halo 5.

riphelix
05-09-2013, 09:55 PM
I'm just glad that 343 seams to be listening to player feedback in these updates. Hopefully they use it to shape Halo 5.

Agreed. They really seem to be actively checking all kinds of forums and everything for feedback and taking it into consideration.

Dos Eggys
05-09-2013, 11:16 PM
Agreed. They really seem to be actively checking all kinds of forums and everything for feedback and taking it into consideration.
It's kind of hard not to hear the community when it comes to things the community wants changed. I feel for 343i, they don't hear much of the stuff the community feels they did good on.