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View Full Version : A small and BIG change



RaZ Vader
02-21-2011, 12:00 AM
Hello everyone,

I noticed that some members approve and disapprove on how we run things here at Forerunner Conflict. The main controversy that is going around is the use of Forged maps.

Our very own Mythonian is head of constructing these maps, and I believe that someone should be helping him with these maps.

But.. getting back to the point. Before the Battle tonight, Myself, Mythonian and Andimion agreed on changing the day on when the attacks will be posted. We now will post the attacks no later then

Monday 11:59 PM.


We hope this will help prepare any forge changes.

NOW. Whatever your opinion is on this matter, it is always up for discussion, but keep in mind that we are trying new things, and when people are not willing to help, then the maps will have flaws if not given enough time to be play tested, this is why we are making this change.

II Recanz II
02-21-2011, 12:19 AM
Having only one person being able to edit the maps before a battle is BULLSHIT, and im glad that it is being remedied.

And this one sided shit can NEVER happen again. Tonights boneyard or "bonesite" (whatever the fuck it was) map was the most one sided, unenjoyable, pieces of garbage that I have had the displeasure of playing in the time that I have been in FC. For every gametype, one side would always have some sort of advantage over the other.
For example, in territory's Red would have one of the territory's spawn INSIDE their base, and two others right outside. And in every other gametype, blue always had that damn warthog that could easily be used to wreck havoc on Red Team spawns. Apparently, someone thought it would be a GREAT idea to give red a ghost and pro pipe to "balance out" blue having a warthog. Here are some reasons why that didn't work out so well.

1. The ghost was outside of red base. Red had to sprint or evade for it and usually by the time they got there blues were raining down fire on them. Blues hog spawned RIGHT NEXT TO THEIR SPAWN and was completely protected from any kind of damage.

2. Grenade launcher...really? Yes it may be good at temporarily stopping an enemy vehicle, but not completely destroying it. Even if you could emp it, the gunner would almost always finish you off before you could board or throw grenades at it.

To the WC and Forge Community: Some maps do not NEED to be forged and should have everything default except the objectives and the occasional spawn. I seriously would have taken default boneyard over this disgrace any day.

VerbotenDonkey
02-21-2011, 12:26 AM
Recon, he edited it an hour before the Map cause it was more unbalanced before, give him a break. Its an asymetrical map, its hard to make balanced.

Scarekro
02-21-2011, 12:27 AM
I agree with Recanz.

And about the forging, it definitely needs to finished several days before the battle so that it can be tested SEVERAL times. Like last week, I was told that the REDD spawns on Spire were fixed. But when I got into the game, my squad and I were spawned into a killzone with not enough time to run out of it. Therefore, we died. The game had to be stopped so we could correct it. EVERYTHING needs to be corrected before Sundays from now on so that any problems that occur later will be minimal.

II Recanz II
02-21-2011, 12:30 AM
Recon, he edited it an hour before the Map cause it was more unbalanced before, give him a break. Its an asymetrical map, its hard to make balanced.

Thats the problem right there. One hour before the battle, which gives nobody the chance to study the map and practice for it. The default version of boneyard works well enough in matchmaking (its not like bungie didnt have months to playtest this thing compared to our 2 days). All that we would need to do is edit the objective spawns for our FC gametypes.

Nocte
02-21-2011, 12:33 AM
I strongly agree with Recanz. Tonight was a disaster, at least for REDD. It could have been stopped however if REDD was active in the forge community. Which we aren't, we thought that oh hey Myth can handle, it when honestly trying to forge and balance one map by himself, with maybe a few others won't get the job done. We as REDD of course blame Myth, because he is BLUE that he did what he did on purpose. I say cut him a break. Not only is he Field Marshall of BLUE, but he is also the one fixing the maps. Certain one don't need to be touched, while other can and should be. Spire was beautiful, with the CTF I played on I got to see both spawns and both were pretty well balanced.

The more and more I think about this, the more and more I understand why we lost. BLUE has been preparing this entire week. We have been recruiting and doing what we should have done long before this war started. So we had fresh blood that has never played in an FC battle night before.

REDD is going to lag behind until I can sit down and say that we are completely organized and battle ready. Which we aren't, and most likely won't be. Slowly though we will get to where we need to be in order to win this war.

We did however lose a major asset tonight Sanctuary. It was our forward base and allowed us to attack pretty much anywhere in BLUE's backfield. We needed it and we lost it.

It's more my fault then anyones we lost Sanctuary. I had a game plan that would pretty much guarantee us a win on Hill 30, but the Hill was expanded without me knowing it was. So my plan was kicked to the side, and we couldn't do shit. I should have checked and made sure that the map was the same....

d3ad1te
02-21-2011, 01:18 AM
The problem obviously isn't with the maps being forged. Its that they aren't tested correctly.

Andimion
02-21-2011, 01:22 AM
I for one, as the new Field Marshal, am officially throwing myself into the line of fire. Im taking full time into the forge department as of tonight to help Myth with building, and testing ANY map to be used in the war. Im going to be suggesting something that will better the forge community. But ill take that up with Myth.

For now, I formally apologize to all Red soldiers.. I feel your pain.. I to, though never played.. Feel I was robbed tonight. I also had to listen to everyone.. I heard everyone's opinions and listened to their bitching.. My ears are still literally ringing from all the raised voices. To all squad leaders or anyone that has new recruits that had to bare witness to he events from this evening, would you kindly send my humblest apologies to those new members. Explain that the events from this evening were a one time thing and will NOT be happening again.. I feel incredibly guilty for most of them having to be introduced to FC in this manner..

~ Field Marshal Andimion

Mythonian
02-21-2011, 02:54 AM
I've been saying almost every week that if anyone has any suggestions, comments, or statements about any of the maps that would help to forge them in a better way to message me about them. No one has done so.
I'm glad you guys are finally wanting to get involved.

As Deadite said, the problem is not that there is only a single person forging. The problem is that there isn't enough testing going on. There aren't enough people online to do the testing, and so when we have 8v8 maps, we can't find enough people, and these problems never come up when we only are doing a 6v6 on the map.

That is why we are moving it to Monday. I'll be done forging by Tuesday and then we can start testing. The more you guys are active, the better.

I'm going to be using the army gamertags for now on to get people in there, so make sure that you are on one of the gamertags:


REDD Gamertag (http://live.xbox.com/en-US/MyXbox/Profile?gamertag=Red%20Ar my%20FM)
BLUE Gamertag (http://live.xbox.com/en-US/MyXbox/Profile?gamertag=FCRev%20 BLUE%20Army)

Send a friend request to the one you should be on!



I've said it before, and I'll say it again: if you want to help with forging, send me a message and I'll get your input. If you ever want to preview a map or see how it is going along, just ask for an invite or something.

Daaaah Whoosh
02-21-2011, 09:43 AM
Everyone is complaining about the Warthog, but in my experience, my team was pretty good at destroying it. Maybe the problem with Bonefield is that it's too easy to trap people in their spawns. I know it was pretty bad for BLUE before the actual battles, so maybe just knowing that gave us the push we needed to turn the tide. We'd already agreed that basically the first team to get ahead would win, or at least make things very difficult for the enemy. I think it's very possible that BLUE was just quick to the punch yesterday.

Nicholas Sapien
02-21-2011, 09:59 AM
I for one, as the new Field Marshal, am officially throwing myself into the line of fire. Im taking full time into the forge department as of tonight to help Myth with building, and testing ANY map to be used in the war. Im going to be suggesting something that will better the forge community. But ill take that up with Myth.

For now, I formally apologize to all Red soldiers.. I feel your pain.. I to, though never played.. Feel I was robbed tonight. I also had to listen to everyone.. I heard everyone's opinions and listened to their bitching.. My ears are still literally ringing from all the raised voices. To all squad leaders or anyone that has new recruits that had to bare witness to he events from this evening, would you kindly send my humblest apologies to those new members. Explain that the events from this evening were a one time thing and will NOT be happening again.. I feel incredibly guilty for most of them having to be introduced to FC in this manner..

~ Field Marshal Andimion

First of all Congrats on your Promotion and Second yes we do need more people to help myth cause he is:

Website Administrator
FC Advisor/Forerunner
BLUE Army Field Marshal
Forge Department Director

He has a lot on his plate and I dont see much of Blue High Comm do much except for Mythonian and maybe Maxdoggy. Plus not much of the senior officers help except Lil Devon and me if Im on though

II Recanz II
02-21-2011, 10:18 AM
Everyone is complaining about the Warthog, but in my experience, my team was pretty good at destroying it.

...why would you destroy your own warthog? O_o

Kuhblam
02-21-2011, 10:40 AM
Mythonian, we created our own a while back. If you want, you can FR that one, but we won't be getting all of our guys to re-join another list.

~Kuhblam

Mythonian
02-21-2011, 12:48 PM
I thought that the one I linked was the official one... Oh well, I guess not. lol

What is the official one? Just edit it and link it to the correct one, please... xD

Kuhblam
02-21-2011, 01:04 PM
I can't see the name for some reason after clicking the link, but was under the impression you had created a new one. If its the Red FM GT, or another established one, then it's fine.

~Kuhblam

Andimion
02-21-2011, 01:27 PM
Everyone is complaining about the Warthog, but in my experience, my team was pretty good at destroying it. Maybe the problem with Bonefield is that it's too easy to trap people in their spawns. I know it was pretty bad for BLUE before the actual battles, so maybe just knowing that gave us the push we needed to turn the tide. We'd already agreed that basically the first team to get ahead would win, or at least make things very difficult for the enemy. I think it's very possible that BLUE was just quick to the punch yesterday.

I suppose it could be that and the fact that the changes made to blue's side of the map corrected all the problems blue had. But during the testing Red also had problems. Problems that were not changed.. Problems that were discussed and said they would be changed.. But were ignored in the end. Red was also supposed to get a warthog inside the garage of red base, not a ghost that is sitting in the open field for all of blue to watch with smiles. Red base was also supposed to be changed. I heard blue saying that Red should have just hid in Red base instead of trying to come out. Why should Red be contained in a box while Blue has free rain on all exits of the building? It was odds that were stacked against them and they tried their best to play but no avail. We may have also lost recruits to this BS. Some either quit games all together or jump to their menus to send me sad face messages with their free time from being spawn killed.

But enough of that. Whats done is done. I would just like all Blues to refrain from commenting with the "Why didnt Red do this" or "Red do that" or any kind of bragging at all. Save your partying for a private time. Congrats on your victory. See you next Sunday.

Captain Poder
02-21-2011, 02:53 PM
its only fair for blue to have bragging rights, just as redd had bragging rights for last sunday..... blue army did well this week because they fixed the flaws that were apparent last week and came back this week with a mission to show redd their newly found skills. i believe they succeeded in that right

Andimion
02-21-2011, 03:07 PM
its only fair for blue to have bragging rights, just as redd had bragging rights for last sunday..... blue army did well this week because they fixed the flaws that were apparent last week and came back this week with a mission to show redd their newly found skills. i believe they succeeded in that right

Walk a match in Red's shoes from last night. I promise you wouldnt feel the same way.. Also, Red didnt have "brag rights" last sunday. Nothing was said about the complete Red win. There was "good games blue" in lobbies.. Thats about it.. Look at the battle results from last week. We didnt brag at all about the win.

Mythonian
02-21-2011, 03:08 PM
Do. Not. Make. This. Thread. Get. Locked.

We lock the results topics to prevent people from flaming. That doesn't mean you are allowed to do it in other topics.

Andimion
02-21-2011, 03:13 PM
Do. Not. Make. This. Thread. Get. Locked.

We lock the results topics to prevent people from flaming. That doesn't mean you are allowed to do it in other topics.

I wasnt saying or doing anything that would merit locking a topic. I was defending my army.

Mythonian
02-21-2011, 03:16 PM
I wasnt saying or doing anything that would merit locking a topic. I was defending my army.

It wasn't directed at you (notice how we posted at the same time, xD).

It was a general statement to everyone.

Andimion
02-21-2011, 03:18 PM
It wasn't directed at you (notice how we posted at the same time, xD).

It was a general statement to everyone.

I actually did not notice that. XD Sorry.. Im just so used to having comments and things like that directed at me.. I didnt have the best track record up until recently.. lol

AftershocK
02-21-2011, 04:15 PM
boneyard should be taken out of all fc activitis. its a freakin invasion map thats what bungie made it for

DeltaFunction
02-21-2011, 07:30 PM
oh, I don't know where to put this so I'll put it here, but it was something I noticed during Sunday's battles. On king of the hill, I noticed that as in all the gametypes I've played the sniper had less rounds in it (I like this) but I didn't notice anything different about sword/shotgun (well, at least I kept finding swords and shotguns in the hill with tons of ammo.) I think hill would benefit from a nerfing of the sword/shotgun, anyone else think that? Having two shotguns and a sword possible inside the hill is quite nasty XD Especially seeing as how at least one of the loadouts does not have nades.

It's just something small I noticed.

Mythonian
02-21-2011, 08:08 PM
The snipers do not spawn with less ammo. They have the same ammo for every gametype.

Hill 30 is supposed to be like that. On other maps it isn't as bad, though.