Mythonian
09-02-2014, 05:07 AM
First of all, read the "WTF Is SOLN? (http://fcwars.net/forums/showthread.php?14580-WTF-Is-SOLN)" thread!
If you think you want to create a character to impact the story, keep reading. If not, wait for Chapter One to be released soon.
How to create a character
Fill out the form using the information a bit lower:
Character name:
Age:
Gender:
Faction:
Role:
Appearance:
Names & Ages
Just coming up with a first name is fine in most cases, unless you want your character to have a special backstory (which is fine). For ages, anything above 50 or so is "really old" so stick below that if you want your character to e able to hold a weapon.
Factions & Roles
The Merchant Caravan
In this world, merchants travel from town to town selling wares. They travel in caravans, usually ranging from 3 wagons to triple that. Usually mostly men, sometimes with wives and children. Bandit attacks happen sometimes, which is why merchants decide to travel in groups. Sometimes they hire additional guards if they think it's needed.
Possible roles: merchant, worker, hired guard, etc.
The Bandit Raiders
Most towns are autonomous, and the lands in between are rugged and wild except for the sparse roads. Most people who live in these areas resort to ambushing caravans for supplies. Every now and then large groups of bandits may even raid a smaller town, but it's rare to see that nowadays.
Possible roles: bandit, societal parasite, etc.
The Town of Foabur - NO LONGER ACCEPTING CHARACTERS
A smaller town with about 400 inhabitants. The central area has well-constructed buildings, but most of the town is lower-class housing, and the area is surrounded by large farming tracts. The town has no wall surrounding it, but it tries to maintain a militia to help prevent bandits from raiding. Unfortunately for the farmers, they end up being the early warning system.
Possible roles: farmer, guard, doctor, merchant, innkeeper, blacksmith, apprentice, barkeeper, etc.
The City of Nalvo - NO LONGER ACCEPTING CHARACTERS
A medium-size city with about 1200 inhabitants. Nalvo has a wall surrounding it, making bandit attacks fruitless. Additionally, they have very well-trained guards that man the walls constantly, so most bandits have fled the area in search of easier prey. Most caravans that pass through here will hire a few guards if they think they are going into bandit territory.
Possible roles: farmer, guard, doctor, merchant, innkeeper, blacksmith, apprentice, barkeeper, etc.
The Town of Tarmikos
An isolated town with about 300 inhabitants. The town is right on the edge of the Hilst River, upstream from Gellantara. The town has no walls and a quarter of the population are farmers. It has docks allowing for riverboats to transport goods and people to and from Gellantara quickly.
Possible roles: farmer, guard, doctor, merchant, innkeeper, blacksmith, apprentice, barkeeper, dockworker, riverboat worker, etc.
The Elves of the Endless Woods
Something unique about this region is that it is almost entirely forested. Most humans stay near the eastern edges of the forest, where the woods are less dense. Elves are known to exist, but no one has seen any in hundreds of years. The best theory anyone has is that they receded deep into the woods to the west. A few have ventured into the depths in search of them, but no one has seen any traces of anything besides more and more trees.
Possible roles: Elf.
The Mages Guild
Magic is a strong and mysterious power that few possess. Before the Elves left the east, they left some basic magical knowledge with certain humans, and these people have since started the Mages Guild, which is centered in the city of Triln, one of the largest human cities. Being accepted into the Mages Guild is extremely rare, and generally only those born with magical tendencies can receive the honor. Most of their work is researching magic and searching for children with potential. Rarely do they venture forth for other reasons.
Possible roles: Mage.
The City of Triln
One of the largest cities and the location of the Mages Guild, Triln is home to over 3000 humans. It is so massive that it often can politically influence its neighboring cities. It has effectively routed all bandit activity anywhere close to it, forcing bandits to prey on smaller towns instead. It is a center of trade, and nearly all caravans pass through Triln regularly.
Possible roles: Pretty much anything.
The Port of Gellantara
One of the largest ports in the region, Gellantara controls a good portion of the sea trade with the island cities and even farther lands across the sea. The port of Trannyth gets more trade, but only because it is along the river leading to Triln.
Possible roles: sailor, guard, pretty much anything else.
The Factionless
The miscellaneous roles.
Possible roles: Propose something to me.
Other information, such as backstory and everything, will be explored in the Player Perspectives, which is why I'm not asking for it during character creation.
Here's a map to help figure out how things are in relation to each other:
http://www.fcwars.net/node/images/soln/map1.png
For more information, check the "The World of SOLN (http://fcwars.net/forums/showthread.php?14611-The-World-of-SOLN)" thread. It even includes a larger, more expansive, and more detailed map.
If you think you want to create a character to impact the story, keep reading. If not, wait for Chapter One to be released soon.
How to create a character
Fill out the form using the information a bit lower:
Character name:
Age:
Gender:
Faction:
Role:
Appearance:
Names & Ages
Just coming up with a first name is fine in most cases, unless you want your character to have a special backstory (which is fine). For ages, anything above 50 or so is "really old" so stick below that if you want your character to e able to hold a weapon.
Factions & Roles
The Merchant Caravan
In this world, merchants travel from town to town selling wares. They travel in caravans, usually ranging from 3 wagons to triple that. Usually mostly men, sometimes with wives and children. Bandit attacks happen sometimes, which is why merchants decide to travel in groups. Sometimes they hire additional guards if they think it's needed.
Possible roles: merchant, worker, hired guard, etc.
The Bandit Raiders
Most towns are autonomous, and the lands in between are rugged and wild except for the sparse roads. Most people who live in these areas resort to ambushing caravans for supplies. Every now and then large groups of bandits may even raid a smaller town, but it's rare to see that nowadays.
Possible roles: bandit, societal parasite, etc.
The Town of Foabur - NO LONGER ACCEPTING CHARACTERS
A smaller town with about 400 inhabitants. The central area has well-constructed buildings, but most of the town is lower-class housing, and the area is surrounded by large farming tracts. The town has no wall surrounding it, but it tries to maintain a militia to help prevent bandits from raiding. Unfortunately for the farmers, they end up being the early warning system.
Possible roles: farmer, guard, doctor, merchant, innkeeper, blacksmith, apprentice, barkeeper, etc.
The City of Nalvo - NO LONGER ACCEPTING CHARACTERS
A medium-size city with about 1200 inhabitants. Nalvo has a wall surrounding it, making bandit attacks fruitless. Additionally, they have very well-trained guards that man the walls constantly, so most bandits have fled the area in search of easier prey. Most caravans that pass through here will hire a few guards if they think they are going into bandit territory.
Possible roles: farmer, guard, doctor, merchant, innkeeper, blacksmith, apprentice, barkeeper, etc.
The Town of Tarmikos
An isolated town with about 300 inhabitants. The town is right on the edge of the Hilst River, upstream from Gellantara. The town has no walls and a quarter of the population are farmers. It has docks allowing for riverboats to transport goods and people to and from Gellantara quickly.
Possible roles: farmer, guard, doctor, merchant, innkeeper, blacksmith, apprentice, barkeeper, dockworker, riverboat worker, etc.
The Elves of the Endless Woods
Something unique about this region is that it is almost entirely forested. Most humans stay near the eastern edges of the forest, where the woods are less dense. Elves are known to exist, but no one has seen any in hundreds of years. The best theory anyone has is that they receded deep into the woods to the west. A few have ventured into the depths in search of them, but no one has seen any traces of anything besides more and more trees.
Possible roles: Elf.
The Mages Guild
Magic is a strong and mysterious power that few possess. Before the Elves left the east, they left some basic magical knowledge with certain humans, and these people have since started the Mages Guild, which is centered in the city of Triln, one of the largest human cities. Being accepted into the Mages Guild is extremely rare, and generally only those born with magical tendencies can receive the honor. Most of their work is researching magic and searching for children with potential. Rarely do they venture forth for other reasons.
Possible roles: Mage.
The City of Triln
One of the largest cities and the location of the Mages Guild, Triln is home to over 3000 humans. It is so massive that it often can politically influence its neighboring cities. It has effectively routed all bandit activity anywhere close to it, forcing bandits to prey on smaller towns instead. It is a center of trade, and nearly all caravans pass through Triln regularly.
Possible roles: Pretty much anything.
The Port of Gellantara
One of the largest ports in the region, Gellantara controls a good portion of the sea trade with the island cities and even farther lands across the sea. The port of Trannyth gets more trade, but only because it is along the river leading to Triln.
Possible roles: sailor, guard, pretty much anything else.
The Factionless
The miscellaneous roles.
Possible roles: Propose something to me.
Other information, such as backstory and everything, will be explored in the Player Perspectives, which is why I'm not asking for it during character creation.
Here's a map to help figure out how things are in relation to each other:
http://www.fcwars.net/node/images/soln/map1.png
For more information, check the "The World of SOLN (http://fcwars.net/forums/showthread.php?14611-The-World-of-SOLN)" thread. It even includes a larger, more expansive, and more detailed map.