PDA

View Full Version : Halo 5 MP Gameplay



Legendary Nova
11-16-2014, 08:05 AM
--Warning--

This may or may not ruin your day If you don't want to know what the multiplayer is like before you play it.

Some gameplay for CoD Halo 5 multiplayer:


http://youtu.be/KVzb6V1EyLk

I do have to say, I like the intros where it shows your team, and the whole jump-into-the-arena game starts.

Has Halo gone too far CoD?

Anything else you like/dislike about this gameplay?

Silko
11-16-2014, 09:34 AM
Not sure how I feel about the zoom in for the SMG, but it looks like it fires like the suppressed SMG from ODST. That SMG was fairly accurate. AR with a zoom is a bit much as well. Looks like they elimitated bloom while in zoom aka "Smart Scope" but still have bloom when firing from the hip. I personally think they should keep bloom when in smart scope even with the return of descope on dmg.

W3z4b1
11-16-2014, 10:49 AM
I don't like them showing the health bar like that below the shields, I want it Reach style. It just looks like you have two shields >.>

Also, no grenade indicator?

KazuhLLL
11-16-2014, 01:30 PM
Here's more H5 gameplay if anyone hasnt seen it yet:


https://www.youtube.com/watch?v=aZ_cRU8pbW0

https://www.youtube.com/watch?v=8Uqqe-mKN6I

https://www.youtube.com/watch?v=7bmPgWpJCDk



I don't like them showing the health bar like that below the shields, I want it Reach style. It just looks like you have two shields >.>

Also, no grenade indicator?

The health bar in H5 just shows the rechargeable, invisible heath that's present in H2 & H3.

And I'd guess that they removed the grenade indicator because with everyone having thruster-packs they'd be extremely easily avoided if you knew exactly where they are.

VerbotenDonkey
11-16-2014, 02:56 PM
Simmons! :3

It's weird. It looks more Call of Duty than Halo. But at the same time, I'm glad the SMG is getting some love again. And the AR with some slight zoom was cool. Just hoping for some good armor customization like Reach had. :c

Houdini
11-16-2014, 04:30 PM
Just hoping for some good armor customization like Reach had. :c

Gameplay doesn't matter if there are cool customization options.

Mythonian
11-16-2014, 04:39 PM
Who those who think it's too much like CoD: every single person that has played the game (that I have have watched videos of) has said "it doesn't feel like Call of Duty, it feels like Halo." The 2nd/3rd video Kaz embedded by ReadyUpLive and RUL's several other videos give a lot of detailed information.

--The Smart Scope doesn't improve accuracy, it just zooms in slightly. He stresses this several times even though the animation appears to increase accuracy.
--You get unscoped from Smart Scope like in previous Halos, making it very ineffective at close range unless you get the drop on your opponent.
--The amount of auto-aim/aim-assist is less than in any previous Halo game, which is why "Perfect Kill" is now a medal for getting a kill without missing a shot. It's less, but apparently still enough to feel good when playing.
--The Spartans automatically communicate slightly, such as when friendly fire happens, about grenades, picking up power weapons, etc., so even those without mics can still communicate.
--In Breakout, the one-life gametype, players have less shields, which is why players seemed to do more damage and a single perfect grenade can get a kill. (You can also see that the shield bar is faded out to illustrate this)
--The ending scene where the Spartans congratulate each other on a win is accurate to how Spartan IVs actually acted.


Just hoping for some good armor customization like Reach had. :c Judging from the armor variation in screen shots, I don't think that'll be an issue.

VerbotenDonkey
11-16-2014, 04:49 PM
Judging from the armor variation in screen shots, I don't think that'll be an issue.

Can you link the screenshots please? :3

- - - Updated - - -


Gameplay doesn't matter if there are cool customization options.

This is why TF2 is still relevant.

Mythonian
11-16-2014, 05:03 PM
Can you link the screenshots please? :3

http://puu.sh/cTAik/e088fa289f.jpg

http://puu.sh/cTACQ/6ccd7377ab.jpg

http://puu.sh/cTAEJ/f55a10207b.jpg

http://puu.sh/cTAFE/03e822aefa.jpg

VerbotenDonkey
11-16-2014, 05:05 PM
Ah I see. They remind me more of the Halo 4 ones though which weren't as diverse looking.

Zeta Crossfire
11-16-2014, 05:41 PM
After playing H2A I was like "Yeah this is the direction Halo needs to go in, this is awesome!"

After Watching the videos of Halo 5 "Yeah I don't like the look of this at all"

I'll play the Beta but I'm honestly not excited for H5 like I used to be.


Also am I the only one that think the ending sequence with the Spartans bragging is douchey?

Mythonian
11-17-2014, 04:11 PM
More gameplay with commentary:


https://www.youtube.com/watch?v=EmbG7e9gGSM
https://www.youtube.com/watch?v=EmbG7e9gGSM

VerbotenDonkey
11-17-2014, 04:26 PM
I hope they add Fist of Rukt to one of the maps. :3

Jam Cliché
11-17-2014, 06:00 PM
I hope they add Fist of Rukt to one of the maps. :3

What will make it significantly different than any other Gravity Hammer? Thus far the only observable distinctions are its older appearance and its ability to tether objects rather than just magnifying its own force. And I'm not sure the latter would be a very fair or well applied ability for multiplayer.

Also, "default controls are left trigger to zoom, but with Recon (control scheme) it's Right Thumbstick." This is what I have been assuming so far. As I stated in the chat, it's everything you expect ADS to look and feel like, but with all the background mechanisms of traditional Halo zoom. No change in accuracy or penalties, descoping (you'd have to release the trigger and depress it again to re-zoom, I infer), etc. It's nice to have it stated clearly now.

Maxdoggy
11-17-2014, 06:02 PM
What will make it significantly different than any other Gravity Hammer? Thus far the only observable distinctions are its older appearance and its ability to tether objects rather than just magnifying its own force. And I'm not sure the latter would be a very fair or well applied ability for multiplayer.

Maybe it could grab nearby grenades and ammo for you?? :D

Graycochea
11-17-2014, 06:23 PM
I've decided I'm going to attribute all the changes to the aiming system and the BR scope to UNSC budget cuts.

Jam Cliché
11-17-2014, 06:27 PM
Maybe it could grab nearby grenades and ammo for you?? :D

Well, the Prophet's Bane also isn't much different, so I guess the Fist of Rukt wouldn't have to do much either. So, since the map is called Truth, are they suggesting that the Prophet's Bane is the sword that Thel used to kill him?

VerbotenDonkey
11-17-2014, 06:30 PM
What will make it significantly different than any other Gravity Hammer? Thus far the only observable distinctions are its older appearance and its ability to tether objects rather than just magnifying its own force. And I'm not sure the latter would be a very fair or well applied ability for multiplayer.


Pull people to you, gives overshield, sends people flying far away if it doesn't kill them. There's possibilities. I like the ideas of 'legendary' power weapons or forerunner upgrades or something being used as power weapons, it's something new that I could see being enjoyable.

Mythonian
11-19-2014, 04:36 PM
default controls are left trigger to zoom, but with Recon (control scheme) it's Right Thumbstick.

Video about control schemes:

https://www.youtube.com/watch?v=NwpuFDgGcEo

For several of the options, the left bumper and left trigger options appear switched, a bug in the version of the game they played at HaloFest. It affects the SouthPaw, Boxer, Bumper Jumper, and Recon control schemes for certain.

KingShadows
11-19-2014, 09:31 PM
I honestly belive halo 5 will be the best one yet. Yes i said it. I think it will be better than halo 2