silversleek
05-17-2015, 10:51 PM
Base prowler- $500,000,000
Hull health= 100,000
Shields= 50,000
Unit capacity= 50 points
vehicle capacity= 3 points
HEV pods= none
Boarding craft= none.
AI compatibility= Yes
Weapons= 10 point defense cannons
Support= Invisible to radar, Hanger (holds 2)
Mod support= none
Base corvette- $500,000,000
Hull health=500,000
Shields= 0
Unit capacity= 200 points
vehicle capacity= 15 points
HEV pods= 20
Boarding craft= 5.
AI compatibility= no
Weapons= 10 missile pods, 25 point defense cannons
Support= Hanger (holds 10)
Mod support= 2 (non-aggression)
Base frigate- $1,000,000,000
Hull Health= 1,000,000
Shields= 0
Unit capacity= 500 points
vehicle capacity= 50 points
HEV pods= 50
Boarding craft= 10.
AI compatibility= No
Weapons= 25 missile pods, 25 Point defense cannons
Support= Hanger (holds 10)
Mod support= 1 (Any)
Base Destroyer- $2,000,000,000
Hull Health= 1,500,000
Shields= 0
Unit capacity= 400 points
vehicle capacity= 20 points
HEV pods= 30
Boarding craft= 10.
AI compatibility= No
Weapons= 1 MAC, 25 missile pods, 25 Point defense cannons
Support= Hanger (holds 10)
Mod support= 2 (Any)
Base cruiser- $3,500,000,000
Hull Health= 3,000,000
Shields= 200,000
Unit capacity= 1000 points
vehicle capacity= 100 points
HEV pods= 100
Boarding craft= 25.
AI compatibility= yes
Weapons= 2 MAC’s, 1 nuclear missile 50 missile pods, 50 Point defense cannons
Support= Hanger (holds 25)
Mod support= 3 (Non-support)
Base carrier- $5,000,000,000
Hull Health= 5,000,000
Shields= 250,000
Unit capacity= 2000 points
vehicle capacity= 500 points
HEV pods= 500
Boarding craft= 75.
AI compatibility= Yes
Weapons= 5 nuclear mines, 100 missile pods, 100 Point defense cannons
Support= Hanger (holds 60)
Mod support= 5 (Non-aggression)
Base support ship- $5,000,000,000
Hull health= 2,000,000
Shields= 800,000
Unit capacity= 300 points
vehicle capacity= 10 points
HEV pods= 100
Boarding craft= 20.
AI compatibility= Yes
Weapons= 3 nuclear mines, 200 missile pods, 200 point defense cannons
Support= Hanger (holds 40)
Mod support= (3) protection, (5) support, (3) Any
Base supercruiser- $7,500,000,000
Hull health= 7,000,000
Shields= 1,000,000
Unit capacity= 1500 points
vehicle capacity= 250 points
HEV pods= 200
Boarding craft= 35.
AI compatibility= Yes
Weapons= 3 MAC’s, 2 nuclear missiles, 300 missile pods, 300 point defense cannons
Support= Hanger (holds 50)
Mod support= (3) protection, (5) aggression
Base supercarrier- $7,500,000,000
Hull health= 8,000,000
Shields= 2,000,000
Unit capacity= 10,000 points
vehicle capacity= 750 points
HEV pods= 1000
Boarding craft= 125.
AI compatibility= Yes
Weapons= 10 nuclear mines, 400 missile pods, 400 point defense cannons
Support= Hanger (holds 75)
Mod support= (5) protection, (3) Aggression
Base Flagship- $10,000,000,000
Hull health= 10,000,000
Shields= 3,000,000
Unit capacity= 4500 points
vehicle capacity= 350 points
HEV pods= 650
Boarding craft= 50.
AI compatibility= Yes
Weapons= 5 MAC’s, 2 nuclear missiles, 200 missile pods, 200 point defense cannons
Support= Hanger (holds 40)
Mod support= (2) protection, (5) support, (1) Any
Orbital Super MAC station $15,000,000,000
Hull health= 10,000,000
Shields= 3,000,000
Unit capacity= 2000 points
vehicle capacity= 0 points
HEV pods= 100
Boarding craft= 0.
AI compatibility= Yes
Weapons= 1 SMAC, 200 point defense cannons
Support= none. Negative- cannot perform a slipspace jump. Very slow speed.
Mod support= none
Base titan- $20,000,000,000
Hull health= 20,000,000
Shields= 7,500,000
Unit capacity= 15,000 points
vehicle capacity= 1500 points
HEV pods= 5000
Boarding craft= 350.
AI compatibility= Yes
Weapons= 10 MAC’s, 3 Nuclear missiles, 10 nuclear mines, 500 missile pods, 500 point defense cannons
Support= Hanger (holds 100)
Mod support= (9) protection, (9) support, (9) Aggression
Single ships:
Longsword: $2,000,000
Hull health= 10,000
Shields= 0
Weapons= 2 point defense cannons
Sabre: $10,000,000
Hull health= 20,000
Shields= 5000
Weapons= 2 point defense cannons
Broadsword: $20,000,000
Hull health= 25,000
Shields= 10,000
Weapons= 2 point defense cannons
archemedes class: $50,000,000
Hull health= 50,000
Shields= 20,000
Weapons= 2 missile pods, 2 point defense cannons
Mods=
Aggression mods:
(1)Fire everything! (Add 25 missile pods)
(1)Add a primary MAC weapon (first only)
(1)Add a primary nuclear mine weapon (first only)
(1)Add a primary nuclear missile weapon (first only)
(2)Fire EVERYTHING ELSE (add 25 missile pods. -25 point defense cannons.)
(3)Add an alternative MAC weapon. -1,000,000 hull.
(3)Add an alternative Nuclear mine weapon. - AI compatibility
(3)Add an alternative Nuclear missile weapon. -All normal missile pods
Protection mods:
(1)Light shielding (+100,000 shield)
(1) moar hull (+500,000 hull)
(1)AI compatibility
(1)Point defense (+25 point defense turrets)
(2) More point defense (+25 point defense turrets, -25 missile pods.)
(3) Heavy shielding (+1,000,000 shield, -50 missile pods)
(3) Super heavy designation (+3,000,000 hull, -1 primary weapon)
Support mods:
(1)Small hanger (Room for 10 craft)
(1)Shielded HEV pods (HEV’s require two point defense guns to be dedicated to their destruction.)
(1) transdimensional HEV pods (HEV’s can survive an exit from slipspace on their own.)
(1)Shielded boarding craft (Boarding craft require two point defense guns to be dedicated to their destruction.)
(3) Squad pods ( bigger HEV’s can hold three soldiers, who will exit facing outwards in three different directions.)
(3)Large hanger (room for 50 craft)
(3)sublight slipspace drive- (allows near planet and in-system jumps)
(5)Communication jammer (enemy fleet can’t communicate with fighter ships)
(5)Weapons jammer (jam missile pods)
Hull health= 100,000
Shields= 50,000
Unit capacity= 50 points
vehicle capacity= 3 points
HEV pods= none
Boarding craft= none.
AI compatibility= Yes
Weapons= 10 point defense cannons
Support= Invisible to radar, Hanger (holds 2)
Mod support= none
Base corvette- $500,000,000
Hull health=500,000
Shields= 0
Unit capacity= 200 points
vehicle capacity= 15 points
HEV pods= 20
Boarding craft= 5.
AI compatibility= no
Weapons= 10 missile pods, 25 point defense cannons
Support= Hanger (holds 10)
Mod support= 2 (non-aggression)
Base frigate- $1,000,000,000
Hull Health= 1,000,000
Shields= 0
Unit capacity= 500 points
vehicle capacity= 50 points
HEV pods= 50
Boarding craft= 10.
AI compatibility= No
Weapons= 25 missile pods, 25 Point defense cannons
Support= Hanger (holds 10)
Mod support= 1 (Any)
Base Destroyer- $2,000,000,000
Hull Health= 1,500,000
Shields= 0
Unit capacity= 400 points
vehicle capacity= 20 points
HEV pods= 30
Boarding craft= 10.
AI compatibility= No
Weapons= 1 MAC, 25 missile pods, 25 Point defense cannons
Support= Hanger (holds 10)
Mod support= 2 (Any)
Base cruiser- $3,500,000,000
Hull Health= 3,000,000
Shields= 200,000
Unit capacity= 1000 points
vehicle capacity= 100 points
HEV pods= 100
Boarding craft= 25.
AI compatibility= yes
Weapons= 2 MAC’s, 1 nuclear missile 50 missile pods, 50 Point defense cannons
Support= Hanger (holds 25)
Mod support= 3 (Non-support)
Base carrier- $5,000,000,000
Hull Health= 5,000,000
Shields= 250,000
Unit capacity= 2000 points
vehicle capacity= 500 points
HEV pods= 500
Boarding craft= 75.
AI compatibility= Yes
Weapons= 5 nuclear mines, 100 missile pods, 100 Point defense cannons
Support= Hanger (holds 60)
Mod support= 5 (Non-aggression)
Base support ship- $5,000,000,000
Hull health= 2,000,000
Shields= 800,000
Unit capacity= 300 points
vehicle capacity= 10 points
HEV pods= 100
Boarding craft= 20.
AI compatibility= Yes
Weapons= 3 nuclear mines, 200 missile pods, 200 point defense cannons
Support= Hanger (holds 40)
Mod support= (3) protection, (5) support, (3) Any
Base supercruiser- $7,500,000,000
Hull health= 7,000,000
Shields= 1,000,000
Unit capacity= 1500 points
vehicle capacity= 250 points
HEV pods= 200
Boarding craft= 35.
AI compatibility= Yes
Weapons= 3 MAC’s, 2 nuclear missiles, 300 missile pods, 300 point defense cannons
Support= Hanger (holds 50)
Mod support= (3) protection, (5) aggression
Base supercarrier- $7,500,000,000
Hull health= 8,000,000
Shields= 2,000,000
Unit capacity= 10,000 points
vehicle capacity= 750 points
HEV pods= 1000
Boarding craft= 125.
AI compatibility= Yes
Weapons= 10 nuclear mines, 400 missile pods, 400 point defense cannons
Support= Hanger (holds 75)
Mod support= (5) protection, (3) Aggression
Base Flagship- $10,000,000,000
Hull health= 10,000,000
Shields= 3,000,000
Unit capacity= 4500 points
vehicle capacity= 350 points
HEV pods= 650
Boarding craft= 50.
AI compatibility= Yes
Weapons= 5 MAC’s, 2 nuclear missiles, 200 missile pods, 200 point defense cannons
Support= Hanger (holds 40)
Mod support= (2) protection, (5) support, (1) Any
Orbital Super MAC station $15,000,000,000
Hull health= 10,000,000
Shields= 3,000,000
Unit capacity= 2000 points
vehicle capacity= 0 points
HEV pods= 100
Boarding craft= 0.
AI compatibility= Yes
Weapons= 1 SMAC, 200 point defense cannons
Support= none. Negative- cannot perform a slipspace jump. Very slow speed.
Mod support= none
Base titan- $20,000,000,000
Hull health= 20,000,000
Shields= 7,500,000
Unit capacity= 15,000 points
vehicle capacity= 1500 points
HEV pods= 5000
Boarding craft= 350.
AI compatibility= Yes
Weapons= 10 MAC’s, 3 Nuclear missiles, 10 nuclear mines, 500 missile pods, 500 point defense cannons
Support= Hanger (holds 100)
Mod support= (9) protection, (9) support, (9) Aggression
Single ships:
Longsword: $2,000,000
Hull health= 10,000
Shields= 0
Weapons= 2 point defense cannons
Sabre: $10,000,000
Hull health= 20,000
Shields= 5000
Weapons= 2 point defense cannons
Broadsword: $20,000,000
Hull health= 25,000
Shields= 10,000
Weapons= 2 point defense cannons
archemedes class: $50,000,000
Hull health= 50,000
Shields= 20,000
Weapons= 2 missile pods, 2 point defense cannons
Mods=
Aggression mods:
(1)Fire everything! (Add 25 missile pods)
(1)Add a primary MAC weapon (first only)
(1)Add a primary nuclear mine weapon (first only)
(1)Add a primary nuclear missile weapon (first only)
(2)Fire EVERYTHING ELSE (add 25 missile pods. -25 point defense cannons.)
(3)Add an alternative MAC weapon. -1,000,000 hull.
(3)Add an alternative Nuclear mine weapon. - AI compatibility
(3)Add an alternative Nuclear missile weapon. -All normal missile pods
Protection mods:
(1)Light shielding (+100,000 shield)
(1) moar hull (+500,000 hull)
(1)AI compatibility
(1)Point defense (+25 point defense turrets)
(2) More point defense (+25 point defense turrets, -25 missile pods.)
(3) Heavy shielding (+1,000,000 shield, -50 missile pods)
(3) Super heavy designation (+3,000,000 hull, -1 primary weapon)
Support mods:
(1)Small hanger (Room for 10 craft)
(1)Shielded HEV pods (HEV’s require two point defense guns to be dedicated to their destruction.)
(1) transdimensional HEV pods (HEV’s can survive an exit from slipspace on their own.)
(1)Shielded boarding craft (Boarding craft require two point defense guns to be dedicated to their destruction.)
(3) Squad pods ( bigger HEV’s can hold three soldiers, who will exit facing outwards in three different directions.)
(3)Large hanger (room for 50 craft)
(3)sublight slipspace drive- (allows near planet and in-system jumps)
(5)Communication jammer (enemy fleet can’t communicate with fighter ships)
(5)Weapons jammer (jam missile pods)