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Houdini
06-01-2015, 11:32 PM
There are three main issues that seem to cause problems in FC.

1. Numbers Balance:
Nobody likes waiting for matches. This has been a persistent issues for a long time and has not been fixed despite multiple attempts of transferring squads.

2. Skill Balance:
Nobody likes losing every match (and most people don't like winning blow out matches). FC is suppose to be about having fun. It is hard to have fun when the other team has 10x as many points as your team.

3. Drama:
There are many issues in this community; we shouldn't be making more by causing drama.



If anybody has a better suggestion for how to fix these issues, please share. If you want to dispute that these are problems that need to be addressed before the next war, I'm more than happy to point you to plenty of evidence about why these are problems in our community.

My solution is simple, albeit highly controversial: a FC player draft.



Things to consider:

1. How do we determine who is eligible to be drafted?
This is something that would need fine tuning and much discussion. I think a good starting point would be using the voters in the FM elections. If you are active enough to vote for FM, you are active enough to be drafted into an army. In addition, if you played during the last war you are probably active enough to be drafted. It would be up to the discretion of FMs to determine how heavily to weight skill, predicted activity, and leadership abilities when picking players.

2. How do we handle new recruits?
The easiest solution is to move away from the "Redd Enlistment Office" and "Blue Enlistment Office" and move towards a "Forerunner Conflict Enlistment Office". Attendance would be taken after each battle night, and the army with the lower attendance would be given the new recruits. When the army numbers are balanced alternate army destinations. New members joining to play with friends could be handled by a mutual agreement between the FMs to make an exception.

3. Who does a player draft hurt?
Higher skilled squads and established squads of friends will be separated. There really isn't a good solution to this issue. As somebody coming from a well established squad (I'd also like to think I'm somewhat skilled), I feel strongly that higher skilled and well established squads are the best candidates to bear the burden of a change to improve the community. Skilled players will be skilled regardless of their teammates, the only difference is that they won't dominate every match (this is a good thing). Established squads have friends in FC. They will still be friends no matter who they are playing with on battle nights.

4. Who does a player draft help?
Fragmented squads, new members, and weaker squads benefit. Fragmented squads will be replaced with newly formed squads of members with a variable level of skill. Those players will have new friends and hopefully a good system of squad leadership. New members will not be intimidated by long standing cliques of squads and will be welcome into the new squads like any other community member. Weaker squads will be disbanded and replaced with more moderately skilled squads alleviating blow outs on battle nights.

5. Why a player draft is reasonable?
According to the definition of a squad listed in the forums, a squad is 8 people (CO, XO, 6 enlisted). We are struggling to get 20 people at battle nights at times. Let's say we have a draft pool of a little over 32 people. We'll have 2 squads per army. With a community this small, there should be no issues with people making friends and playing with whatever small portion of the community they don't already know. We are here for the same reasons (fun, respect, halo). We should be able to find a way to play together.

6. How to distribute players into each squad?
How the drafted players are distributed into the two squads within each army is crucial for the success of the draft. If squads are polarized by skill, the draft loses it's effectiveness. The FMs need to assign a squad for each player drafted preferably in a systematic order (1st pick squad A, 2nd pick squad B, 3rd A, 4th, B, etc.).



How a player draft is a solution to the three problems I identified at the beginning of this post:

1. Numbers Balance:
Clearly all numbers balanced problems will be fixed if the players are selected one at a time. The only potential issue with numbers balance would be if the FM makes poor decisions when selecting his army. Essentially the numbers issue would rest solely on the FMs to have done enough research about the activity level of the players they are drafting.

2. Skill Balance:
This is similar to the Numbers Balance. In an ideal system this would be resolved trivially. How effective a draft is at resolving skill balance would depend on how effectively the FMs research the player pool and make educated decisions about who to draft.

3. Drama
The only way I know of resolving drama is to have everybody be friends. Numbers are low in the community right now, if we can't find a way to be friends when we can barely get 20 people to show up on battle nights we have a problem. I truly believe there will be less drama in FC if more people are friends with each other and have the FC first mentality instead of an army first mentality. A player draft will break established squad cliques and will compel players to make new friends in the community. Of course everybody who is already friends will still be friends and will probably still play together, but now everybody will have new friends in their new squads.



Overall, a squad draft puts the burden on the higher skilled, well established squad cliques at the player level and on the FM at the leadership level. Those are the right groups to be bearing the burden of a change because they have the best chance of handling the burden successfully.

Seerow
06-01-2015, 11:49 PM
I am for this though I will say I think a war director should be involved in the drafting part of the plan. preferably one that knows most of our skilled veteran and can also gauge our newer members decently. (is now waiting for someone to scream something about firestorm.)

Breezy
06-02-2015, 12:33 AM
I'm am also for this Houdini. I really don't have much to say but clearly you took it all out of my mouth.

Seerow
06-02-2015, 12:52 AM
besides, I feel were gonna need something like this come Halo 5. we dont want to put the influx of new members in some half dead squad. that'll discourage them from wanting to stay and with decrease in blow out victories/losses I think it provide funner nights for both new and old members.

W3z4b1
06-02-2015, 01:35 AM
The only way I know of resolving drama is to have everybody be friends.


Why can't weeeeeee be friends <3

Silko
06-02-2015, 01:40 AM
Well atleast this one suggest a solution and doesn't play the he said she said game. I'm too out of touch with the feel of the community to make a comment about if this would work or not at this point. It is refreshing to see someone actually try to bring positive change to the community rather then just moaning about it and asking others to fix it.

Legendary Nova
06-02-2015, 02:30 AM
While I agree to an extent with the problems you have pointed out, I must disagree with your solution. Although it would work perfectly in theory, a draft of any kind always forgets about a crucial point: Human Nature.

Humans, by design, are naturally stubborn. We are hard-wired to want, and try in all our power to get exactly that. We also feel the need to be in control of our surroundings, and in siuations where we are not in control we feel unease. Online, this is much more severe, as we are left mostly without consequence for wanting and trying. This loss of control is what would happen were we to do an FC wide draft. Taking people from the squads they have chosen based on their own will and placing them in another squad/army, no matter how optimized or perfect it would be in theory, is going to cause unrest in the members you have moved. You have taken their ability to choose their squad and army, and they won't like it because they're no longer in control.

Secondly, the same sort of human nature can be used to explain motivation in FC. When an FC member chooses their army and squad, they're choosing it because they like it or they think they'll fit in there. This positive initial connection with one's personal choice sort of self-motivates them to invest time and effort into said choice, because as I've said, it's their choice. Player drafting once again removes this, and members will be less inclined to invest their personal resources in something they had no choice in being a part of. You choose things based on positives. When you're placed into something without input, you'll much more easily be able to point out the problems and they become much more noticeable.

The last thing about this ties in with both my motivation and control points. When there is something you don't like but have to do, one of two things will happen: You'll either keep on doing it, getting more and more frustrated with each time you do it, or you'll stop doing it and remove yourself from whatever is telling you to do that thing you don't like. In FC, this same thing will happen: The members who have more willing to stay invested in this community will stay, even if they don't like it, but they'll definitely not enjoy themselves. Week after week they'll get more and more upset about it. This usually leads to the other way of dealing with something you don't like. Once the dedicated members have lost enough interest, or for the less inclined members, what they'll probably do straight away, they'll just get up and leave, dropping the numbers even more than they already are. This is especially true on the internet. All you have to do is click that little button in the top right of your screen or that glowing white sensor on the front of your console, and you're out. No more being told what to do, no more loss of investment, no more frustration. They'll just leave for good. Why would anyone want to stay in something that they lose investment in and receive little benefit? This whole point is very clear when you compare the drafting with something like MCC vs Firestorm*: It sucked, it didn't work, barely anyone liked it. The devs/HighCom thought it would be a great idea. It didn't work, the fanbase/community got smaller and smaller, the more invested players stayed, albeit with increasing levels of frustration, and it messed up the Halo/FC community a lot in the process. You've seen how many people have left FC thanks to MCC, imagine how many others would go too if they have their freedom in the community stripped by a player draft...

*We all knew someone was going to bring it up

Solus Exsequor
06-02-2015, 06:46 AM
It's a great idea, do it. I think I suggested it many months, maybe over a year ago. Something has to change

silversleek
06-02-2015, 06:49 AM
*hisses from the shadows*

and yet,


Well atleast this one suggest a solution and doesn't play the he said she said game. I'm too out of touch with the feel of the community to make a comment about if this would work or not at this point. It is refreshing to see someone actually try to bring positive change to the community rather then just moaning about it and asking others to fix it.

NervyDestroyer
06-02-2015, 09:22 AM
If this happens I'm leaving. Simple as that. I am vehemently opposed to this. A squad draft could be considered, but if you try to make a player draft and tear apart my squad whom I consider some of my closest friends, I will take it as an attack. That is all I'm saying on the matter.

Houdini
06-02-2015, 09:44 AM
I am for this though I will say I think a war director should be involved in the drafting part of the plan. preferably one that knows most of our skilled veteran and can also gauge our newer members decently.

That is a good point. The War Director(s) should be involved to ensure fairness.

It's also worth noting that I made the assumption that it would be the FMs doing the drafting for the sake of the argument; however, there could also be some sort of pre-draft to get each armies HC picked and then have the HC members assist the FM during the draft.

Houdini
06-02-2015, 09:57 AM
Humans, by design, are naturally stubborn. We are hard-wired to want, and try in all our power to get exactly that. We also feel the need to be in control of our surroundings, and in siuations where we are not in control we feel unease. Online, this is much more severe, as we are left mostly without consequence for wanting and trying. This loss of control is what would happen were we to do an FC wide draft. Taking people from the squads they have chosen based on their own will and placing them in another squad/army, no matter how optimized or perfect it would be in theory, is going to cause unrest in the members you have moved. You have taken their ability to choose their squad and army, and they won't like it because they're no longer in control.

I never really thought of this as an issue mostly because I have idealized this as us all hopefully finding a way to be friends. How is this any different than having your fire team determined by the squad leader on Battle nights? You have no control (almost no control) over who you are playing with on Battle Nights, but everybody is still willing to play for the sake of their army (or maybe because they just ant to have fun). This would just be a slightly larger scale (image a squad of 16 people).


Secondly, the same sort of human nature can be used to explain motivation in FC. When an FC member chooses their army and squad, they're choosing it because they like it or they think they'll fit in there. This positive initial connection with one's personal choice sort of self-motivates them to invest time and effort into said choice, because as I've said, it's their choice. Player drafting once again removes this, and members will be less inclined to invest their personal resources in something they had no choice in being a part of. You choose things based on positives. When you're placed into something without input, you'll much more easily be able to point out the problems and they become much more noticeable.

I think this is one of the biggest problems with FC. Players should not be feeling an emotional connection with their army. They should have an emotional connection with the community. Your bringing up one of the reasons I think a squad draft would be extremely useful for us. When you have an emotional connection with your army, you are less likely to compromise for the sake of the community because you are simply motivated to do what is best for your army. If we remove those connections we'll have a lot less nitpicky issues on battle nights because people want to see what is best for the community as a whole.


The last thing about this ties in with both my motivation and control points. When there is something you don't like but have to do, one of two things will happen: You'll either keep on doing it, getting more and more frustrated with each time you do it, or you'll stop doing it and remove yourself from whatever is telling you to do that thing you don't like. In FC, this same thing will happen: The members who have more willing to stay invested in this community will stay, even if they don't like it, but they'll definitely not enjoy themselves. Week after week they'll get more and more upset about it. This usually leads to the other way of dealing with something you don't like. Once the dedicated members have lost enough interest, or for the less inclined members, what they'll probably do straight away, they'll just get up and leave, dropping the numbers even more than they already are. This is especially true on the internet. All you have to do is click that little button in the top right of your screen or that glowing white sensor on the front of your console, and you're out. No more being told what to do, no more loss of investment, no more frustration. They'll just leave for good. Why would anyone want to stay in something that they lose investment in and receive little benefit?

Isn't this what we have seen during the last war (and the last several wars for that matter)? We've been addressing these same problems time and time again with squad transfers. Now look at the progress that has made... We still have the issues and if anything, the community is even smaller. The failure of squad transfers may very well be your point about motivation (who wants to be shipped off to a different army to play). One of the biggest issues with squad transfers is that you are losing the granularity necessary to make an optimal decision. If the transfer is on a player by player base, the HC/WC/WD/FM have more control over making the balance changes maximally effective in all categories.

Maybe I missed it, but what was your alternative suggestion to the problems I presented and you agreed with as being problems?

Houdini
06-02-2015, 10:02 AM
If this happens I'm leaving. Simple as that. I am vehemently opposed to this. A squad draft could be considered, but if you try to make a player draft and tear apart my squad whom I consider some of my closest friends, I will take it as an attack. That is all I'm saying on the matter.

What squads would we even use in a squad draft? Redd Mix, Blue Mix? With a community this small, we hardly have enough people to make 2 squads per army and most of the squads are extremely polarized and/or fragmented. We would have to force squads to combine before it would even make sense to do a squad draft. Then we're doing the same thing of forcing people to go places without the precision control a player draft has.

Why would you no longer be friends with/play with your closest friends if you weren't in the same squad? All that should change is that you'll make new friends and play with slightly different people on Battle Nights. At least for your individual case, you play with people who aren't in your squad in HC tiebreakers on battle nights. Why aren't you vehemently opposed to the tiebreakers breaking apart squads?

NervyDestroyer
06-02-2015, 10:20 AM
What squads would we even use in a squad draft? Redd Mix, Blue Mix? With a community this small, we hardly have enough people to make 2 squads per army and most of the squads are extremely polarized and/or fragmented. We would have to force squads to combine before it would even make sense to do a squad draft. Then we're doing the same thing of forcing people to go places without the precision control a player draft has.

Why would you no longer be friends with/play with your closest friends if you weren't in the same squad? All that should change is that you'll make new friends and play with slightly different people on Battle Nights. At least for your individual case, you play with people who aren't in your squad in HC tiebreakers on battle nights. Why aren't you vehemently opposed to the tiebreakers breaking apart squads?

Tiebreakers? What are you talking about? When we (Renegade) do bad, we deal with it together. When we do good, we celebrate. I play with many other people from FC. What you're proposing is to force people with other people with no regard to compatibility. You're not going to like everyone you meet in FC. This is am attempt at Socialism and as history had dictated for many many years, Socialism does not work. Simple.

Houdini
06-02-2015, 10:59 AM
Tiebreakers? What are you talking about? When we (Renegade) do bad, we deal with it together. When we do good, we celebrate. I play with many other people from FC. What you're proposing is to force people with other people with no regard to compatibility. You're not going to like everyone you meet in FC. This is am attempt at Socialism and as history had dictated for many many years, Socialism does not work. Simple.

I'm sorry I misunderstood what you were saying.

I understand you point behind wanting to stick with a squad and bond, but doing that creates a negative atmosphere for the community in general. When conflict comes up between squads it is much easier to resolve the conflict if you have good friends on both sides. That is one of the goals of a player draft is to remove this I like my squad and only my squad so we have less drama overall.

If you are this opposed to a player draft, what is your proposed solution(s) to fix the numbers and/or skill balance and also decrease drama in the community?


Sent from my iPhone using Tapatalk

Guzzie
06-02-2015, 02:16 PM
You are heavily overestimating the "positives" of what a draft would potentially do to the community and heavily undermining the negatives it would bring to our community.


Before you counter my response with "If you are this opposed to a player draft, what is your proposed solution(s) to fix the numbers and/or skill balance and also decrease drama in the community?", I will say this. There is not clear cut “fix” to the issues the community is currently going through. If there was one, we would have implemented it a long time ago, even before the current issues with the MCC surfaced.


There are multiple things to keep in mind that you seem to be missing on your suggestion. The first thing is, there will always be drama. No matter what you do, given the natural setting of a war sim community (placing a group of individuals, together against another), drama is a natural byproduct of putting people of different backgrounds, ideologies and ages into one melting pot. Suggesting a “change” that has been problematic in the past and saying it will eliminate drama is a bit presumptuous.
Another thing to consider is the number of people that are with us right now, more specifically, the people that are sticking with us through a decaying Halo community and a broken game. A lot of them are veterans, or at least, have been in the community for some time. A lot of them have formed friendships and bonds with other community members, and the only reason they show up on Sundays is because their squad mates/squad leaders are asking them to. Take that away and there will be no reason for some to show up at all.


One last thing I would like to mention is the state of the Halo community overall. The latest matchmaking numbers showed that the MCC is not even in the top 10 games being played on Xbox live. There are barely 2000 players playing MCC at a given time. MCC is being beat by BF 4 and BF hardline, both games that are technically the same. (keep in mind these figures are pre the new map and ODST release, but I highly doubt these “new” features will affect matchmaking numbers dramatically. Personally do not feel inclined to go play ODST or MCC because of these "new" features and I am sure many others feel the same way). Add factors such as army specific recruitment efforts and you have a slight difference in the inflow of new recruits as well as the retainment of said recruits. Number imbalance in my mind is a non-issue compared to the actual number of active community members. As a community, we have made internal fixes to this many times, having individuals and whole squads transfer to keep the numbers as equal and balanced as possible (Latest example of this was Equinox being sent to Redd army).

I do appreciate the effort you put into your thread, but such a drastic/problematic measure, with no guarantee of actually working and with plenty of negative precedent behind it is something that we should try to stay away from. Specially given the state the community (both internally and externally) is currently in.

Drth spartan
06-02-2015, 03:21 PM
So What if we did this draft but then do not make it mandatory (At first) So that we can say "hey this leader wants you to be part of his squad, this is who is part of the squad do you want to join it" and see if people do change voluntary thus making teams more even but then if no one moves then make it mandatory.

just a thought

bazongaman502
06-02-2015, 03:44 PM
As I recall the last time this happened, it split the community even further apart and pissed a lot of people off

bazongaman502
06-02-2015, 04:03 PM
So What if we did this draft but then do not make it mandatory (At first) So that we can say "hey this leader wants you to be part of his squad, this is who is part of the squad do you want to join it" and see if people do change voluntary thus making teams more even but then if no one moves then make it mandatory.

just a thought

^^^ Because that is what lead to Firestorm and it pissed just about everyone off causing even more problems (including drama) than what was trying to be fixed.

It sounds like a good idea, but this will not fix anything. Just gonna cause more people to be upset and eventually cause people to leave. I know me as well as others would not want to go through 2 Firestorm in our careers

Maxdoggy
06-02-2015, 05:07 PM
Basically what Guzzie said.

Legacy already doesn't really show up for battles. If you try to split up the mainly non-attending remnants of that squad, you're gonna have no Legacy at all. I predict the same would happen to a group like VbD and Bellator, where there are legit IRL ties to other members.

A volunteer draft would be fine if it was completely optional. Say a player wanted a fresh experience but didn't know where to go, he or she could put his name in the proverbial hat and the two FM's could draft them into an army. I'd be fine with that (for those individuals who would want such a thing).

Solus Exsequor
06-02-2015, 05:52 PM
Whatever happens happens. I've saw people come and go and different ideas come and go. No one ever agrees.


But I'm going to stick around. I always am, FC comes first.

Anarchy
06-02-2015, 07:15 PM
Whether you guys care for my opinion or not, after being gone for the months I have and playing with others in a different, yet still gaming environment, I can honestly say that the problems FC has are not normal at all. I used to think the drama was normal, that it happened everywhere, and that the kinds of issues we had as a community were just that: issues that communities have. After stepping away it's really easy to see why no one feels 100% welcome here, and that some sort of huge change is required for FC to be the successful community we've always wanted it to be. The kind of drama and problems FC has aren't normal with normal, happy communities.

I could go into a lot of things that you'd all ignore because I'm me, but for what it's worth, there's good reason people don't stay here long and former members find ways to get out of coming back. The only reason any of us are here is for Halo that isn't boring MM, and for the friends we're attached to. Break down what FC is, and that's all there is. The community and FC itself isn't what keeps people here, it's the freaking side-effect of joining the community that does. It needs to be more than that, and whatever happens in the future, it will have to be something extreme that everyone has their hearts open for with an open mind.

<3

Drth spartan
06-02-2015, 07:28 PM
A volunteer draft would be fine if it was completely optional. Say a player wanted a fresh experience but didn't know where to go, he or she could put his name in the proverbial hat and the two FM's could draft them into an army. I'd be fine with that (for those individuals who would want such a thing).

How about we make a poll that asks if you are willing to be put wherever to better the community then just put those who said yes wherever they are most needed

NervyDestroyer
06-02-2015, 07:42 PM
Whether you guys care for my opinion or not, after being gone for the months I have and playing with others in a different, yet still gaming environment, I can honestly say that the problems FC has are not normal at all. I used to think the drama was normal, that it happened everywhere, and that the kinds of issues we had as a community were just that: issues that communities have. After stepping away it's really easy to see why no one feels 100% welcome here, and that some sort of huge change is required for FC to be the successful community we've always wanted it to be. The kind of drama and problems FC has aren't normal with normal, happy communities.

I could go into a lot of things that you'd all ignore because I'm me, but for what it's worth, there's good reason people don't stay here long and former members find ways to get out of coming back. The only reason any of us are here is for Halo that isn't boring MM, and for the friends we're attached to. Break down what FC is, and that's all there is. The community and FC itself isn't what keeps people here, it's the freaking side-effect of joining the community that does. It needs to be more than that, and whatever happens in the future, it will have to be something extreme that everyone has their hearts open for with an open mind.

<3

And I agree with you to an extent. Extreme change has never been beneficial to anything. This is merely an attitude problem. People preaching "I play for fun!" only to try to win win win. Losing sucks, but I don't go Full Metal Jacket on it with my squad. We, as leaders, need to avoid making it about winning. Having a draft to fix this is like jumbling up all the countries on Earth and telling them to get along. You can't. Different cultures. Same with FC. There's infighting within FC. We are all stressing about the poor state of MCC and taking it out on "them." Who is "them?" VbD, BLUE, REDD, Nervy, Guzzie, Bellator, etc. In actuality, the poor game, with the increased emphasis on winning is the problem. Also, Anarchy, I'd have assume the other community you're in is on a different game. Well take "poor game" out of the equation and yeah, of course it will be better. A draft will just enhance the problems. There is no simple solution to an attitude issue.

Houdini
06-02-2015, 08:21 PM
The first thing is, there will always be drama. No matter what you do, given the natural setting of a war sim community (placing a group of individuals, together against another), drama is a natural byproduct of putting people of different backgrounds, ideologies and ages into one melting pot. Suggesting a “change” that has been problematic in the past and saying it will eliminate drama is a bit presumptuous.
I completely agree. I misspoke in saying that a draft would eliminate drama entirely. I believe eliminating a squad first/army first mentality will reduce drama by promoting a more FC first mentality. Obviously there would still be problems, but hopefully not as much.


Another thing to consider is the number of people that are with us right now, more specifically, the people that are sticking with us through a decaying Halo community and a broken game. A lot of them are veterans, or at least, have been in the community for some time. A lot of them have formed friendships and bonds with other community members, and the only reason they show up on Sundays is because their squad mates/squad leaders are asking them to. Take that away and there will be no reason for some to show up at all.
I understand this entirely, but shouldn't we work to make it so that the community isn't suffering like this? Continuing the status quo of whatever changes we have been doing will not improve anything. Something new needs to change to fix these problems and give the community new life so we aren't depending on veteran community members for being the only people active.



Number imbalance in my mind is a non-issue compared to the actual number of active community members. As a community, we have made internal fixes to this many times, having individuals and whole squads transfer to keep the numbers as equal and balanced as possible (Latest example of this was Equinox being sent to Redd army).
I completely agree that overall numbers are more important than army balance, but I don't understand why we shouldn't attempt to set ourselves up to be in the best possible state moving forward. My biggest issues with squad transfers is that they consistently do not effectively address long term issues. Equinox transferred, but were was that squad's representation at the capital battle? If a squad cannot field enough teams for a team on battle nights I would claim they have fallen apart. I'm sure there are other issues that can explain a lot failures in the past with squad transfers, but I still think there are sufficient issues with skill, numbers and leadership between the two armies that need to be addressed moving forward.

- - - Updated - - -


So What if we did this draft but then do not make it mandatory (At first) So that we can say "hey this leader wants you to be part of his squad, this is who is part of the squad do you want to join it" and see if people do change voluntary thus making teams more even but then if no one moves then make it mandatory.

I'm really not sure how effective a voluntary draft would be, but it is an interesting idea. It might let people realize that they really aren't being forced into squads with people that they don't know.

Houdini
06-02-2015, 08:31 PM
And I agree with you to an extent. Extreme change has never been beneficial to anything. This is merely an attitude problem. People preaching "I play for fun!" only to try to win win win. Losing sucks, but I don't go Full Metal Jacket on it with my squad. We, as leaders, need to avoid making it about winning. Having a draft to fix this is like jumbling up all the countries on Earth and telling them to get along. You can't. Different cultures. Same with FC. There's infighting within FC. We are all stressing about the poor state of MCC and taking it out on "them." Who is "them?" VbD, BLUE, REDD, Nervy, Guzzie, Bellator, etc. In actuality, the poor game, with the increased emphasis on winning is the problem. Also, Anarchy, I'd have assume the other community you're in is on a different game. Well take "poor game" out of the equation and yeah, of course it will be better. A draft will just enhance the problems. There is no simple solution to an attitude issue.

Having a draft is a lot different that jumbling up all of the countries on Earth. There aren't a lot of people in the community, and we do have a lot of things in common. Most importantly that we want to have fun and be respected.

Why is infighting a problem? Because we all care about ourselves. I've been in many different squads and it is always the case that we form our own group and are irritated in general with everybody else. It happens. Everybody does that. The only thing I've noticed is that in these squads, when I'm playing with people who I've already been in a squad with (but am not currently with) there is significantly less bickering. It is much harder to have drama with people who you at least know compared to people who you only refer to as that other army or that other squad.

The poor game is not an excuse to have bickering in the community. I've been in other halo communities without issues. I don't know exactly what it is about FC that makes us have so many problems, but I'm willing to bet that a large part of it has to do with the fact that many people have higher allegiances to their army or their squad instead of the community in general.


I think it is also worth noting that I'm not suggesting this because I hate my squad or army. I actually like playing with VM, Ominous, Mos, Rounin, Drth, Metkil and everybody else. I just can't see any of the normal changes we make during peacetimes fixing the core issues we are having right now. If somebody else can suggest something that has even a slight chance of legitimately changing the community for the better, I'm happy to jump ship. I just couldn't think of a better solution.

Anarchy
06-02-2015, 09:07 PM
And I agree with you to an extent. Extreme change has never been beneficial to anything. This is merely an attitude problem. People preaching "I play for fun!" only to try to win win win. Losing sucks, but I don't go Full Metal Jacket on it with my squad. We, as leaders, need to avoid making it about winning. Having a draft to fix this is like jumbling up all the countries on Earth and telling them to get along. You can't. Different cultures. Same with FC. There's infighting within FC. We are all stressing about the poor state of MCC and taking it out on "them." Who is "them?" VbD, BLUE, REDD, Nervy, Guzzie, Bellator, etc. In actuality, the poor game, with the increased emphasis on winning is the problem. Also, Anarchy, I'd have assume the other community you're in is on a different game. Well take "poor game" out of the equation and yeah, of course it will be better. A draft will just enhance the problems. There is no simple solution to an attitude issue.

Only so much can be blamed on a poor game. I don't suddenly start to hate my co-workers because a tree hit the building.

VerbotenDonkey
06-02-2015, 09:14 PM
Houdini was always my favorite, sorry Wes.



While I don't know that a draft would be particularly effective (personally I always thought it was a neat idea, get randomly placed with other community members you haven't played with before as a team), it's obvious something new has to be done. I would suggest merging active Squads so that each Army has a rough basis of activity for new members to play with and then start from the ground up recruiting.

Solus Exsequor
06-02-2015, 09:26 PM
So, erase squads. Just have armies. Army trainings, have high com still but implement an army XO and CO to oversee the activity and run practices. They could be part of HC if it comes down to it. Everyone is happy and with their friends. Emphasis on recruitment. Anyone who is lazy and cba actually helping the community can pack up and leave? Deal?

NervyDestroyer
06-02-2015, 09:34 PM
So, erase squads. Just have armies. Army trainings, have high com still but implement an army XO and CO to oversee the activity and run practices. They could be part of HC if it comes down to it. Everyone is happy and with their friends. Emphasis on recruitment. Anyone who is lazy and cba actually helping the community can pack up and leave? Deal?

What do you mean by "anyone who is lazy?" We cannot remove someone from FC for taking a casual approach. Encouraging that person to be more involved is a much better solution. Interesting suggestion by the by.

Solus Exsequor
06-02-2015, 09:56 PM
What do you mean by "anyone who is lazy?" We cannot remove someone from FC for taking a casual approach. Encouraging that person to be more involved is a much better solution. Interesting suggestion by the by.

I'm not saying kick them out, I'm meaning prod them with a stick and tell them to help out. If that doesn't help, the cattle prod

Nicholas Sapien
06-02-2015, 10:16 PM
Firestorm 2.0

I have a feeling it won't work out, say its a gut feeling.

Too many negatives and we'll have do another one later cause this is just a short term solution, the community is not as bonded as it used to be.






Don't ruin the community so much, I'll be back to help out with numbers and stuff.

VerbotenDonkey
06-02-2015, 10:34 PM
So, erase squads. Just have armies. Army trainings, have high com still but implement an army XO and CO to oversee the activity and run practices. They could be part of HC if it comes down to it. Everyone is happy and with their friends. Emphasis on recruitment. Anyone who is lazy and cba actually helping the community can pack up and leave? Deal?

Squads help give identity to groups of people. They shouldn't be erased. They're part of what is fun about FC, people get to have an identity all to themselves.

Houdini
06-02-2015, 10:42 PM
Houdini was always my favorite, sorry Wes.
Suck it Wes. I still love you though.



I would suggest merging active Squads so that each Army has a rough basis of activity for new members to play with and then start from the ground up recruiting.

This might be a good compromise. I'd be interested to see if the people who oppose a draft on the grounds of being separated from their friends/playing with different people who feel about not being a member of any squad and then having teams formed on battle night (preferably formed in an attempt to create equal skill breakdowns instead of friendship).

- - - Updated - - -


Too many negatives and we'll have do another one later cause this is just a short term solution, the community is not as bonded as it used to be.

What is a better way to promote bonding within the community than to force people to make new friends and meet new people? You can't have bonding if you don't know people.

Maxdoggy
06-02-2015, 10:45 PM
What is a better way to promote bonding within the community than to force people to make new friends and meet new people? You can't have bonding if you don't know people.

Forced integration in a voluntary community won't work. This isn't the actual military. This isn't a college dorm room. This isn't a high school classroom.

Houdini
06-02-2015, 10:45 PM
Squads help give identity to groups of people. They shouldn't be erased. They're part of what is fun about FC, people get to have an identity all to themselves.
I'm torn on this issue.

I really like the squad mentality having friends to play with and having the ability to know how your teammates will react in certain situations. But realistically the community may have shrunk to the point that squads are not as important as they once were.

If we do continue to have squads I would much rather have all of the squads reformed and have two squads for both armies. We simply do not have the participation level to warrant any more squads in the community right now.

Instead of having fragments and remnants of old squads it will be much more productive to have a smaller number of core squads who will actually be active in the community (practices, fielding a full team on battle night, receptive to change, receptive to new members).

Legendary Nova
06-02-2015, 10:45 PM
(preferably formed in an attempt to create equal skill breakdowns instead of friendship).

So you're saying that you'd rather have skill equality than friendship?

Also, your only counter-argument to the people against you seems to be "Do you have any better idea?". There is no one perfect overnight solution, but just because you can't find a "better" single idea doesn't make yours the best...

Houdini
06-02-2015, 10:48 PM
Forced integration in a voluntary community won't work. This isn't the actual military. This isn't a college dorm room. This isn't a high school classroom.

So would you rather just keep having people form isolated groups? Clearly one off community events like the anniversary celebrations don't create lasting camaraderie among community members.

Houdini
06-02-2015, 10:58 PM
So you're saying that you'd rather have skill equality than friendship?
Honestly, I don't know what I would rather have. It is hard to recruit for MCC. It is even harder to retain recruits when matches aren't competitive. The only way to have competitive matches is to try to make the skill gaps smaller. That said, I haven't done the analysis on the stat book to determine just how bad (or how good) the skill gaps were this war.

One of my primary reasons why I feel so strongly about a draft is that it will inherently help form friendships. That or it will completely fracture the community because people are too stubborn to make friends with the other people they were chosen to be in the same squad with.

Friendship is one of the most important reasons why I'm still in FC despite the terrible games and the lack of fun I've had this past war. I don't want to see the friendship aspect of FC disappear. I want to see it grow and to help us be able to act as a community instead of two separate armies or the even more polarized individual squads. If a side effect of being friends with the majority of the community (or at least one's own army) is that we can form teams based on equality of skill and still have people playing with friends, I think that is the best situation possible.




Also, your only counter-argument to the people against you seems to be "Do you have any better idea?". There is no one perfect overnight solution, but just because you can't find a "better" single idea doesn't make yours the best...

I understand ideas won't come overnight. I've been thinking about this for several weeks now and drafting and redrafting my ideas. This war has been particularly dissatisfying for me and I have many more suggestions I'll be posting during this peacetime.

I'm not arguing that the squad draft is the best solution possible, and we definitely won't find a better solution if we aren't working together and discussing things. My argument is that a squad draft is simply the best I could come up with after thinking about all of the problems I see in the community and all of the alternative solutions I have seen implemented that have brought us to the current situation.

Is there a particular claim against the squad draft you think deserves a more thorough counter-argument from me? I'd be happy to oblige you.

Zeta Crossfire
06-03-2015, 12:20 AM
*cough* Squad Draft *Cough*

W3z4b1
06-03-2015, 12:30 AM
Houdini was always my favorite, sorry Wes.

</3 that really hurts donkey. Never playing Viva Pinata with you again.

I've always thought a draft would be a lot of fun to play with people I don't normally play, but I loved my squad I played with. It'd be an adventure to fight and train with new comrads. Like if a new real war started, you don't know everyone you're signing up to fight alongside. I know you're not gonna like 100% of the people you're paired with, but I imagine it wouldn't be all that different from what it's like right now (I'm assuming, you know what that means...).

I dunno I'd like the change of pace. But if people are gonna end up boycotting it when they're put with someone they don't like, it's not gonna work.

When I come back in August I'll be down for whatever.

Nicholas Sapien
06-03-2015, 01:00 AM
I say we should wait til H5 to see if we should bother to continue with halo.

Houdini
06-03-2015, 09:25 AM
*cough* Squad Draft *Cough*

You've been gone a while, but there are essentially 3 squads with enough people for a battle night team left in the community. You can't draft 3 people between 2 armies. We would have to do some sort of mixing and matching of players anyway to make a squad draft possible.

Ominous Solace
06-03-2015, 09:33 AM
This is all that comes to mind when reading this.


You want to protect the community, but you don't want it to change.

fearfulpenguin
06-03-2015, 09:42 AM
Forced integration in a voluntary community won't work. This isn't the actual military. This isn't a college dorm room. This isn't a high school classroom.

This isn't the school playground.

NervyDestroyer
06-03-2015, 10:01 AM
One of my primary reasons why I feel so strongly about a draft is that it will inherently help form friendships. That or it will completely fracture the community because people are too stubborn to make friends with the other people they were chosen to be in the same squad with.


Stubborn? Hardly. This is a case of being overbearing. Overextending your reach. Jumbling people together and telling them to be friends is not the solution. We need more community events. Problem is, every time someone puts care and effort into a community event, nobody shows. Well gee wiz, why aren't there community events? You can't force people to do anything. Any one of us can leave anytime we want. There's no obligation and no consequence for leaving. Encourage others to be more open minded toward others in the community and maybe we won't have this much infighting. A draft is just an attempt at blunt force. That doesn't create friendships, it creates resentment...

Nicholas Sapien
06-03-2015, 10:04 AM
your intentions are good, but the community is not strong enough or rather close enough to be able to pull this off

Sir Nihlus
06-03-2015, 10:30 AM
Hmmm. Given that these issues and similar ones have been observed, brought up and tried to be remedied in the past, it can't be avoided that FC is simply stuck in a rut. Remember the days of Halo 4? We had people leaving, plenty of complaints, and then the final crescendo which was 'let's wait for MCC, FC will become better'. MCC came, and the same thing happened again, and the community is now arguably in an even more broken state than it was before, with a somewhat harmonious conclusion that is 'let's wait for Halo 5, FC will become better'. Pardon my pessimism, but if we keep retaining the same mannerisms as a community, if Halo 5 isn't what it was cut out to be, this community will most likely end up burning out. Some may be tempted to then ask if I have any possible solutions that I could recommend, and to be honest, like a few others have respectfully said, there is no one brush solution. However, what I could suggest as a topic of consideration, is perhaps look to reforming the current formula that FC has, and perhaps, in addition, consider a more versatile approach and maybe try and apply the FC essence to other games to build up more of a profile and community rapport.

With regards to the OP, I don't personally think that drafting will work, simply because it goes against the already established aspect that you walk into either a BLUE or REDD enlistment office and sign up. That has always been an integral element of FC since the days of Halo 2. So if you suddenly take that away, you already lose what FC is about. In addition, as some have pointed out, drafting in a voluntary community where individuals volunteer themselves to a faction of their personal preference and views (also remember that REDD and BLUE have opposing political ideologies that resonate and appeal to IRL personalities) is currently a contradiction of what FC is.

On a different note, I am glad to still see familiar faces still kicking about. I hope you are all well.

Drth spartan
06-03-2015, 12:33 PM
Why doesn't everyone get online at the same time and talk about this microphone to microphone. that way you will understand the intent of what people are saying a lot better. plus there might be a few more ideas that come into the light, and changes are taken a lot better when a lot of people agree on a plan.

bazongaman502
06-03-2015, 01:21 PM
It's nice what you guys are trying to do and trying to fix the issue. But so far every option is only going to "fix" things for a brief moment. By next year, we will be right back where we are

Seerow
06-03-2015, 02:41 PM
It's nice what you guys are trying to do and trying to fix the issue. But so far every option is only going to "fix" things for a brief moment. By next year, we will be right back where we are

thats because we always seem to use the same method to try to solve the issues. I see a lot of excuses like "oh, we've tried that in the past and it didnt work." well from what I noticed squad transfers, which seems to be the most popular "solution" to our issues, doesn't really work yet some would rather force that in as a solution to appease the general populace. something along the lines of "oh at least we trying something?" its like walking through a maze but you keep using the same path you've taken the first time only to hit a dead end, gotta try something different.

VerbotenDonkey
06-03-2015, 03:47 PM
</3 that really hurts donkey. Never playing Viva Pinata with you again.

You didn't even bother to get Monster Hunter 3 with me so I don't wanna hear it.

Rokkman X
06-03-2015, 03:48 PM
Back when I joined, Firestorm had just been implemented so I really didn't feel that much heat from the Op itself. For me it was a positive experience. Reach was a drawn out difficult fight for us but we were close because of it. The few friends I made are people who I still consider friends even though I refuse to buy an XBONE for the time being, because fuck that noise, and therefore can't play with them at all. Even though we lost time and time again it was the most fun and engaging experience I've ever had in multiplayer other than going to LAN parties.

All that said, hard times are just hard times. You gotta endure em. I guarantee and can speak from experience that any suggestion made by this point has been made before. That doesn't mean you can't suggest it or discuss it, but you gotta have the drive to back it up. If you think you are onto something go and talk to squad leaders and see if you can get their point of view. See if you can convince them to support your suggestion and help it gain traction. If not you gotta be prepared to adjust your viewpoint on the issue. A lot of people hated Firestorm, but if it hadn't happened I might not have had as much fun as I did.

On a quick side note, god damn i dislike people with no patience. Oh man 30 minutes waiting wah. Read a book or change the channel or practice in customs you little shits. If I had a dollar every time I had somebody bitching to me about waiting I could have gone to college for free. If the FM had a dollar for that they'd be a damn millionaire. Do any of those guys have any idea how much work goes into running one of the battle nights? Sending message after message asking when their turn is up doesn't help. /rant over

NervyDestroyer
06-03-2015, 04:07 PM
On a quick side note, god damn i dislike people with no patience. Oh man 30 minutes waiting wah. Read a book or change the channel or practice in customs you little shits. If I had a dollar every time I had somebody bitching to me about waiting I could have gone to college for free. If the FM had a dollar for that they'd be a damn millionaire. Do any of those guys have any idea how much work goes into running one of the battle nights? Sending message after message asking when their turn is up doesn't help. /rant over

:bigpanda:

Fuzzy
06-03-2015, 05:06 PM
A lot of people hated Firestorm, but if it hadn't happened I might not have had as much fun as I did.

I am confused how did you like Firestorm? You do realize that Firestorm's changes never went into effect? Firestorm was about breaking up groups and squads and re-crafting a new squad system and assigning people squads. This never happened because of major backlash from the community and the High Command of the time. The only thing that happened by result of Firestorm were many countless heated forum debates and a usurping of the High Command by the Veterans. A month after the usurping of the communities leadership positions those same Veterans realized that they had no time for FC and retired again.

So when people refer to the Firestorm they refer to the events and drama that occurred during that timeframe, not about changes that occurred because the proposed Firestorm changes never took place. These events had no positive effects and only caused a decent portion of the community to leave.

I feel that a lot of the members have the facts mixed up about Firestorm and I see a lot of newer faces referring to the events which often confuses me.

Nicholas Sapien
06-03-2015, 07:21 PM
Why doesn't everyone get online at the same time and talk about this microphone to microphone. that way you will understand the intent of what people are saying a lot better. plus there might be a few more ideas that come into the light, and changes are taken a lot better when a lot of people agree on a plan.

thats what HC and WC do

Solus Exsequor
06-03-2015, 08:29 PM
Why don't we do this?

Why don't we do that?

How about this?

Why not this?

This?

That?




I'm tired of questions and hypotheticals. We talk about this and that for so long and it fizzles out and we do none of it. Nothing happens, nothing changes. FC stagnates and becomes stuck in it's ways. We're all fumbling over each other to talk about change. How about doing it for once?

Rokkman X
06-03-2015, 08:41 PM
Fuzzy:
I was under the impression that 2 squads were moved to red either as a direct result of or a side effect of firestorm. But it's really ancient history though. I was only saying things might have been different.

Thanks for volunteering for it Souls.

Houdini
06-03-2015, 09:02 PM
Stubborn? Hardly. This is a case of being overbearing. Overextending your reach. Jumbling people together and telling them to be friends is not the solution. We need more community events. Problem is, every time someone puts care and effort into a community event, nobody shows. Well gee wiz, why aren't there community events? You can't force people to do anything. Any one of us can leave anytime we want. There's no obligation and no consequence for leaving. Encourage others to be more open minded toward others in the community and maybe we won't have this much infighting. A draft is just an attempt at blunt force. That doesn't create friendships, it creates resentment...

How will more community events resolve the issue of people not showing up? Do we know why people aren't showing up?

If doing more of something we have done in the past is the solution, I think we should first figure out why exactly the past things have failed so we can better address them moving forward.

I don't think I'm going to be able to convince you that a draft is not going to create resentment, so I'll stop trying.

No matter what we do, the attitudes of the people going into any change will almost certainly determine how successful that plan is.

Houdini
06-03-2015, 09:54 PM
Remember the days of Halo 4? We had people leaving, plenty of complaints, and then the final crescendo which was 'let's wait for MCC, FC will become better'. MCC came, and the same thing happened again, and the community is now arguably in an even more broken state than it was before, with a somewhat harmonious conclusion that is 'let's wait for Halo 5, FC will become better'. Pardon my pessimism, but if we keep retaining the same mannerisms as a community, if Halo 5 isn't what it was cut out to be, this community will most likely end up burning out. Some may be tempted to then ask if I have any possible solutions that I could recommend, and to be honest, like a few others have respectfully said, there is no one brush solution. However, what I could suggest as a topic of consideration, is perhaps look to reforming the current formula that FC has, and perhaps, in addition, consider a more versatile approach and maybe try and apply the FC essence to other games to build up more of a profile and community rapport.

I completely agree about the Halo MCC being the savior failed utterly. Instead of being proactive and dealing with our problems during Halo 4 we pushed them off, and we are living with the consequences of those decisions now. Even though we all think Halo 5 is going to be better, the wait and see attitude is not going to help us. We need to be proactive, try new things and figure out what works and what doesn't. Doing nothing should be unacceptable.




With regards to the OP, I don't personally think that drafting will work, simply because it goes against the already established aspect that you walk into either a BLUE or REDD enlistment office and sign up. That has always been an integral element of FC since the days of Halo 2. So if you suddenly take that away, you already lose what FC is about. In addition, as some have pointed out, drafting in a voluntary community where individuals volunteer themselves to a faction of their personal preference and views (also remember that REDD and BLUE have opposing political ideologies that resonate and appeal to IRL personalities) is currently a contradiction of what FC is.

I think we have lost a lot of the core of what FC was before. Squad transfers are a regular occurrence, so the value of joining an army and sticking with them isn't really as relevant as it has been in the past. I would be interested to know how many people have only been in one army. I'm pretty sure the majority of the community has transferred at least once.

Legendary Nova
06-03-2015, 10:18 PM
Another thing that this whole draft hasn't really talked about is what happens after. If it were to happen, have you really thought about the next few weeks, because I don't really see a lot of good happening. First, the people opposed to the draft will leave, you can't pretend like they won't. After that, how will the squads truly be put together? Mixing skill levels doesn't sound like it would work too well. Imagine someone like me - that casual, non-caring type - being put into a squad with the hardcore players - the ones who sweat their faces off to be the best they can - to 'even the skill'. I'd be like that 10 year old cousin that your mom just said you have to play with on Halo, even though you're right in the middle of a 4-player LASO run. One of three things will happen:

1. You're forced to switch out one of your friends playing LASO for me. I die a lot, I get frustrated, you all get frustrated. Nobody has fun.

2. You lower the difficulty to easy. It is ridiculously straightforward and you're no longer enjoying yourself, but at least I won't go complain to your mom.

3. You give me a controller that's not connected and pretend that you're all playing with me, even though I'm obviously not, but from your mom's perspective, I'm still playing with you, so it's all good. (It's not)

Now translate that to the FC squad draft and you get my point...

NervyDestroyer
06-03-2015, 10:34 PM
Listen, you all have good intentions and I respect that. But the methods are more important than the cause. You can't bring about peace by going to war. A draft sounds good on paper, but a great many things sound good on paper. I can tell you right now that a draft is a really bad idea. I'm not opposed to change, but there must be another solution. Forcing people to get along is not possible. Different cultures, different playstyles. Don't get into a "well come up with a better solution." That's settling. We don't just settle. There is a good solution. This is not it. Too many bads. If everyone here could just tolerate each other, we'd be in good times. You don't have to like someone, but tolerate them. A draft is not the solution. There are so many issues that WILL arise if we implement it...

Rokkman X
06-03-2015, 11:32 PM
Halo is dead to me at this point. I'm probably just gonna end up having a yearly LAN party of Halo 2 with my buddies and dropping the franchise.

Fuzzy
06-03-2015, 11:56 PM
Fuzzy:
I was under the impression that 2 squads were moved to red either as a direct result of or a side effect of firestorm. But it's really ancient history though. I was only saying things might have been different.

Thanks for volunteering for it Souls.

Ohhhhh you are talking about 'The Solution'. After the events of Firestorm, Mythonian and I devised a solution to try to balance the armies the best we could and to bring leadership into the ruins of REDD HC as the old REDD leaders had all left by this point. Resistance transferred two squads worth of people over to REDD and Myth and I were to take leadership positions to repair REDD as best as we could. I also believe Anarchy was part of the transfer to BLUE and he ended up being General over in BLUE. It wasn't perfect but it was the best we could do at the time to make FC fully operational again.

Silko
06-04-2015, 09:30 AM
Please don't get Fuzzy started on the events after firestorm. He won't ever shut up about it. Trust me, I have hearing it for 3 fucking years.

Houdini
06-04-2015, 09:57 AM
First, the people opposed to the draft will leave, you can't pretend like they won't.

This may be cruel, but people are leaving already. People are leaving because they hate MCC. People are leaving because of the drama and lack of respect in FC. People are leaving because their friends are leaving. People are leaving in general. More people leaving because of a draft probably will not change the mass exodus of Halo players from the community with the exception that we will be losing players who either oppose the change on the grounds that it is a change or people who oppose the change because they are no longer with their friends. As harsh as this may be, I would be okay with losing both of those types of people with the understanding that the war would run more smoothly with even numbers, even skill, and hopefully a more united community.

That said, losing people sucks. We are losing people already and if somebody has a solution that will retain all of the current community members and stop this exodus that would be pretty awesome. There really isn't a rush for a solution, but we need to start generating ideas if we are going to make any progress.



After that, how will the squads truly be put together? Mixing skill levels doesn't sound like it would work too well. Imagine someone like me - that casual, non-caring type - being put into a squad with the hardcore players - the ones who sweat their faces off to be the best they can - to 'even the skill'.

I don't really think that there is a significant difference between what is left of the casual community in FC and what is left of the ultra competitive community in FC. Yes, some people are better halo players than others, but the old stigma of being in that ultra-compettive group and not wanting to play with anybody else seems to have died off as all of those members have left because MCC is inherently not supportive of an ultra competitive environment.

With such a small community left, there really isn't a way to avoid either complete polarization because we have one skilled team and one unskilled team per army or integrating skilled and unskilled players into 2 equally moderately skilled squads. If people were to agree to play the same team over and over again (I would be in favor of this above everything else), then we wouldn't have any issues with skill (provided the armies had roughly equal skill in such teams <- this would be provided by a draft). Since the majority held belief is that everybody should play everybody on battle nights, we are either going to have to accept blow out matches with scores being doubled and people being spawn trapped or we are going to have to find a way to integrate the ultra competitive players with the casuals. I simply cannot see another alternative given the size of the community.

Houdini
06-04-2015, 10:03 AM
Listen, you all have good intentions and I respect that. But the methods are more important than the cause. You can't bring about peace by going to war. A draft sounds good on paper, but a great many things sound good on paper. I can tell you right now that a draft is a really bad idea. I'm not opposed to change, but there must be another solution. Forcing people to get along is not possible. Different cultures, different playstyles. Don't get into a "well come up with a better solution." That's settling. We don't just settle. There is a good solution. This is not it. Too many bads. If everyone here could just tolerate each other, we'd be in good times. You don't have to like someone, but tolerate them. A draft is not the solution. There are so many issues that WILL arise if we implement it...

I don't think we should settle, but I would be shocked if whatever decision the community ultimately comes to doesn't have some negative consequences.

When I say come up with a better solution, I don't intend to imply that anybody should have some well thought out plan. I simply want to hear other ideas that we can discuss and work as a community to come up with the well thought out plan that is worth implementing. It is hard for us to have a conversation when there is a lot of negativity of people denying different things instead of having everybody constantly throwing out off the wall ideas. Honestly it doesn't matter if you think it won't solve every problem. If an idea solves a single problem, it is possible that it could be worked in to a perfect solution that addresses everybody's concerns.

It is hard (probably impossible) to come up with a solution that will please everybody if we don't have ideas.

bazongaman502
06-04-2015, 12:35 PM
Ohhhhh you are talking about 'The Solution'. After the events of Firestorm, Mythonian and I devised a solution to try to balance the armies the best we could and to bring leadership into the ruins of REDD HC as the old REDD leaders had all left by this point. Resistance transferred two squads worth of people over to REDD and Myth and I were to take leadership positions to repair REDD as best as we could. I also believe Anarchy was part of the transfer to BLUE and he ended up being General over in BLUE. It wasn't perfect but it was the best we could do at the time to make FC fully operational again.

I was in REDD HC at the time, Ghost was FM. I remember he pulled his entire HC into a party chat and told all of us to step down until the balance issues are solved. I didn't really agree with stepping down, but I was kinda boxed into it because my only options were 1) Step Down 2) Become FM. And at that point, I didn't want to be FM

MorphEEus II
06-04-2015, 05:41 PM
Hi I'm morpheenn I like to finally show up to battle nights when there's only me and one other guy from my squad, so we get put together with people I've never seen before. I had a lot of fun and I just learned how to spell, if people where more like me they would be happy, but I'm awesome so it's ok if your not like me. You guys need to be happy, join me next time during battle nights and you to can be happy. :)

Anarchy
06-04-2015, 08:19 PM
Hi I'm morpheenn I like to finally show up to battle nights when there's only me and one other guy from my squad, so we get put together with people I've never seen before. I had a lot of fun and I just learned how to spell, if people where more like me they would be happy, but I'm awesome so it's ok if your not like me. You guys need to be happy, join me next time during battle nights and you to can be happy. :)
Give this man an award.

Houdini
06-04-2015, 09:21 PM
Hi I'm morpheenn I like to finally show up to battle nights when there's only me and one other guy from my squad, so we get put together with people I've never seen before. I had a lot of fun and I just learned how to spell, if people where more like me they would be happy, but I'm awesome so it's ok if your not like me. You guys need to be happy, join me next time during battle nights and you to can be happy. :)

We need more people in this community like you.

Seerow
06-05-2015, 04:46 PM
https://www.youtube.com/watch?v=VXqAJwrSiIc