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View Full Version : Purchase Idea: Halo Activation



Ex Zen Mute
09-15-2011, 07:55 PM
Single Halo Activation.

Cost: Some horribly insane amount, you figure it out. =P

Effect: Wipes out all troops attacking and defending a point
Concurrent effect: Wipes out half of the troops to all maps connected to the map mentioned before.

Cannot be used on a Capitol, concurrent effect does not effect capital.




Another spin off from this is called Halo System Fire.
Cost: 1 trillion credits
Effect: All sides have maps they started with, troop count reduced dramatically, all troops at Capitol.

VerbotenDonkey
09-15-2011, 07:58 PM
Better yet!

Halo Activation
Cost: A lot.
Effect: Ends War. Nobody wins. Everyone dies. Umad?

Blackhawk570
09-15-2011, 08:29 PM
Leeerrrrrooooyyyyy JEEEENNNKKKIIIINNNNSSS
Rush an additional map but with half of the of people that are are suppose to play that map. For example 4v4 would be a 2v4
Cost:10,000 Credits

Carpe Vexillum
09-15-2011, 08:47 PM
While we are coming out with bogus ideas.

Random Drop Pod
Costs: 7000c
Effects: Additional 200 troops to one location


Early Attack
Costs: 8000c
Effects: Attacking team losses half of their troops and falls back.

Mythonian
09-15-2011, 08:55 PM
A single drop pod with 200 people in it? lolzors... That's worse than a clown car. :D

Anyway, we discussed something similar to Ash's idea awhile back (but with a different name). We decided against it for the moment due to balance issues, though.

silversleek
09-15-2011, 09:12 PM
Leeerrrrrooooyyyyy JEEEENNNKKKIIIINNNNSSS
Rush an additional map but with half of the of people that are are suppose to play that map. For example 4v4 would be a 2v4
Cost:10,000 Credits

i would buy that.

Blackhawk570
09-15-2011, 09:23 PM
Trollin'
Gives current army who has purchased the perk 300% movement speed in a CTF gametype.
Costs:1.3658e^10

Choca Cola
09-15-2011, 09:30 PM
Grif

Cost: 50,000 cr
Effect: makes troops have 50% less ammo and one player switch controller settings.

Vestige
09-15-2011, 10:14 PM
While we are coming out with bogus ideas.

Random Drop Pod
Costs: 7000c
Effects: Additional 200 troops to one location


Early Attack
Costs: 8000c
Effects: Attacking team losses half of their troops and falls back.

I had a simluar ODST Idea. That would help alot