SuRroundeD By 1
10-25-2011, 04:21 PM
There is nothing particularly wrong with how the damage is in the core game, however, in my opinion (and I made this thread to check others) Halo is more fun and quicker paced with higher damage.
How I suggest it is buffing the damage until the DMR is a 4 shot kill (with head shot), and allowing all the other weapons damages to fall in line. The point of this would be to increase kill times and pace, plus eliminate annoying situations where your kill sprints off to safety because your last bullet was only enough to pop their shields. I also suggest bringing melee bleedthrough into the wars but leave out bloomless weapons. While I love no bloom the function eliminates the need for any weapons besides the DMR, Pistol, shotgun, rocket, and sniper in MM, so keep bloom in.
There will be things like explosives that may become over powered due to higher damage specs, an easy way to fix this is:
1) Spawning players with only one grenade and having Rockets spawn with only two shots. If a sniper becomes a one shot spawn it with fewer rounds.
2) Have a player spawn with no grenades and have an armory of grenades somewhere, but limited, so they act like a pickup.
Choice one is my favorite.
What do you guys think?
How I suggest it is buffing the damage until the DMR is a 4 shot kill (with head shot), and allowing all the other weapons damages to fall in line. The point of this would be to increase kill times and pace, plus eliminate annoying situations where your kill sprints off to safety because your last bullet was only enough to pop their shields. I also suggest bringing melee bleedthrough into the wars but leave out bloomless weapons. While I love no bloom the function eliminates the need for any weapons besides the DMR, Pistol, shotgun, rocket, and sniper in MM, so keep bloom in.
There will be things like explosives that may become over powered due to higher damage specs, an easy way to fix this is:
1) Spawning players with only one grenade and having Rockets spawn with only two shots. If a sniper becomes a one shot spawn it with fewer rounds.
2) Have a player spawn with no grenades and have an armory of grenades somewhere, but limited, so they act like a pickup.
Choice one is my favorite.
What do you guys think?