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Nocte
03-11-2012, 07:27 PM
I said it in the newest update, but it never got addressed.

I think we need to go back to the old way to win a war by capturing maps, because winning gametypes could make the war drag on very long. If an army sucks at a certain gametype well then they could never win thus preventing them from attacking the enemy's capital.

Gargoyle
03-11-2012, 07:40 PM
Idk, its something we've never done before. It might be intresting.

VerbotenDonkey
03-11-2012, 07:44 PM
What ever happened to that "Simple is best" movement?

d3ad1te
03-11-2012, 07:47 PM
I said it in the newest update, but it never got addressed.

I think we need to go back to the old way to win a war by capturing maps, because winning gametypes could make the war drag on very long. If an army sucks at a certain gametype well then they could never win thus preventing them from attacking the enemy's capital.

I like the new idea because it makes it so it's not SLAYER played on every battle night. Now you actually have to change up the tactics and play some objectives.


And donkey... this is pretty friggin simple.

silversleek
03-11-2012, 07:47 PM
yeah, what happens if an army captures every map, but still needs like 14 liberation victories to attack it?

VerbotenDonkey
03-11-2012, 07:52 PM
I like the new idea because it makes it so it's not SLAYER played on every battle night. Now you actually have to change up the tactics and play some objectives.


And donkey... this is pretty friggin simple.

It's pretty complicated. Now COs gotta know how the other battles are doing, it pretty much FORCES them to use certain gametypes. Not too simple. Simple is fun. They shouldnt be stressing over that kinda crap.

Mythonian
03-11-2012, 08:06 PM
Here are some stats. These are taken from the second Reach war, which lasted for approximately 3 months before REDD surrendered.

REDD


Conflict: 47 wins
Liberation: 15
Sabotage: 4
Hill 30: 20
Oddbomb: 1
Conquest: 2
Occupation: 2

BLUE

Conflict: 63 wins
Liberation: 22
Sabotage: 6
Hill 30: 13
Oddbomb: 3
Conquest: 10
Occupation: 3


Going by those numbers:

Conflict: Both armies had enough victories
Liberation: Both armies had enough victories
Sabotage: BLUE needed 9 more victories. REDD needed 11.
Hill 30: Both armies had enough victories
Oddbomb: BLUE needed 2 more victories. REDD needed 4.
Conquest: BLUE had enough victories. REDD needed 8 more.
Occupation: BLUE needed 2 more victories. REDD needed 3.


As you can see, BLUE was short 13 victories and REDD was short 27 victories. However, the number of Conflict victories was much greater than the required number. This change is to encourage the usage of other gametypes besides just Conflict.


It's pretty complicated. Now COs gotta know how the other battles are doing, it pretty much FORCES them to use certain gametypes. Not too simple. Simple is fun. They shouldnt be stressing over that kinda crap.

No one would need to stress out over it. Simply play a few other games every once in a while besides Conflict.

Let's say your army has 4 units, and is averaging about 40-50 people a Battle Night.

That's 5-8 fireteams. So, if each fireteam ends up playing two of each gametype besides Conflict throughout the entire war and you win half of them or so, that automatically gives you enough victories of Occupation and Oddbomb.

If they play three of each gametype, that's enough for most of the others.

Units can still use Conflict for 80% of their games, just not 99% anymore. >.> Maybe decide, "this week we'll play objective" and do a Liberation/Sabotage game.



Assuming that the war lasts longer than 2 months and units actually play an objective game or two each night, the number of victories won't drag out the war.

Anarchy
03-11-2012, 08:08 PM
My only concern with this is that one sided wars could get dragged out. Other than that, I can get over it...

d3ad1te
03-11-2012, 08:12 PM
My only concern with this is that one sided wars could get dragged out. Other than that, I can get over it...

Good point but it's better than this peacetime madness.

iFurrious
03-11-2012, 08:17 PM
I don't think it will drag out the war. People now will just have to choose something besides conflict or Hill 30.

Daaaah Whoosh
03-11-2012, 08:17 PM
I just don't see how this makes the battles more fun. If you don't want to play Conflict, you don't have to. Making it mandatory to play Objective is only going to complicate things.
And I can't help but say it, but as I recall, REDD always wanted to play Objective, and on many occasions, they pulled out a victory because of it. Does that have anything to do with these changes? Because if you force everyone to play Objective, then everyone will be prepared for it, and the underdog can't choose Territories out of the blue in order to gain an advantage.

d3ad1te
03-11-2012, 08:24 PM
It seems to me myth made his decision based on some pretty good info.


Kudos to making changes based on results instead of doing what we always do...

Mythonian
03-11-2012, 08:37 PM
I just don't see how this makes the battles more fun. If you don't want to play Conflict, you don't have to. Making it mandatory to play Objective is only going to complicate things.
And I can't help but say it, but as I recall, REDD always wanted to play Objective, and on many occasions, they pulled out a victory because of it. Does that have anything to do with these changes? Because if you force everyone to play Objective, then everyone will be prepared for it, and the underdog can't choose Territories out of the blue in order to gain an advantage.

That wasn't really involved in the decision, but unfortunately that may be a result of it.

We mainly wanted to (1) reward people who liked playing objective games by making it go toward them being able to participate in the Capital Battles, and (2) provide incentives so that more people will give objective games a chance.

If in a situation where the armies are extremely unbalanced or where they pretty much have the entire warmap, we can adjust the details to prevent the war from dragging out unnecessarily. This is also true for things like perk costs and any numbers that need to be adjusted to improve the war.


It seems to me myth made his decision based on some pretty good info.


Kudos to making changes based on results instead of doing what we always do...

If I remember correctly, it was Ghost that brought up the idea, and we all pretty much agreed it'd be a decent way to increase the frequency of objective games, because some games are almost never played.

For example, last war never had Sabotage or Oddbomb played a single time, and Occupation only had a handful of usages.

Nocte
03-11-2012, 10:44 PM
From my knowledge the easiest way to get squads to pick Obj. gametypes was to simply tell them. Play this gametype tonight... They then practiced on it the entire week.

That idea limits the restrictions on how to win a war, honestly Conflict gametypes were chosen because of the crowd we have in this community.

May I say that all of my best (most fun) games in this community were while playing Obj. gametypes, simply because of the amount of teamwork and chemistry is takes to play those gametypes.

Mythonian
03-11-2012, 10:56 PM
From my knowledge the easiest way to get squads to pick Obj. gametypes was to simply tell them. Play this gametype tonight... They then practiced on it the entire week.

That idea limits the restrictions on how to win a war, honestly Conflict gametypes were chosen because of the crowd we have in this community.

May I say that all of my best (most fun) games in this community were while playing Obj. gametypes, simply because of the amount of teamwork and chemistry is takes to play those gametypes.

Simply telling them to choose a gametype seems more forceful than giving them a minor incentive. >.>

Every Battle Night, whenever someone was unsure of which gametype to choose, I always recommended various objective gametypes, particularly the lesser-played ones, namely Oddbomb and Occupation. Unfortunately, the majority of the time they say "nah, we'll just go with Conflict I guess" or Hill 30, or Liberation.

So, we want to encourage it within forcing it. Sure, we could say "Each battle night, there has to be so many games of this gametype", and we considered doing that. We did do that for the Capital Battles. For the rest of the war, though, we found a compromise which lets people play what they want, but they will need to balance what they want with what would help their army win the war.

We discussed and contemplated multiple systems similar to this, and this one had the best of both worlds, so we went with it.

If near the end of the war and they are absolutely no where close to something (or, say, there are issues with the gametypes for whatever reason), we will change the rule. We aren't going to stand by and let it ruin the war or drag it out for a month. If it came anywhere close to that, we'd change it.

VerbotenDonkey
03-11-2012, 10:58 PM
Meh I'd still pick Conflict >__> Waaay too fun.

Nocte
03-11-2012, 11:02 PM
If near the end of the war and they are absolutely no where close to something (or, say, there are issues with the gametypes for whatever reason), we will change the rule. We aren't going to stand by and let it ruin the war or drag it out for a month. If it came anywhere close to that, we'd change it.

Well myth I'll be watching you and if you don't play nice. I might have to burn your motherboard, and we all know how that goes!

I just don't want this seriously screwing the war :/

Choca Cola
03-11-2012, 11:07 PM
For me, let's see how this goes, and make changes (revert or stay) due to how well it went.

bazongaman502
03-11-2012, 11:09 PM
if an army sucks at a certin gametype, its up to them to improve...

I like this idea, its actually very interesting

d3ad1te
03-11-2012, 11:12 PM
I think its a good idea.

Mythonian
03-11-2012, 11:13 PM
Well myth I'll be watching you and if you don't play nice. I might have to burn your motherboard, and we all know how that goes!

I just don't want this seriously screwing the war :/

I'll be sure to look twice before crossing the street.

bazongaman502
03-11-2012, 11:24 PM
I'll be sure to look twice before crossing the street.


fuck that, we can just send a massive wave of Trojans at you... you cant stop them all lol... OFF TO GO WATCH PORN TO GET THE VIRUS!!! lol

Gargoyle
03-11-2012, 11:38 PM
Thats super weird, cuz im just browsing the forums right now for my porn to load ^_^

bazongaman502
03-11-2012, 11:50 PM
Thats super weird, cuz im just browsing the forums right now for my porn to load ^_^

same ^_^

VerbotenDonkey
03-11-2012, 11:54 PM
http://www.youtube.com/watch?v=pFWWmpVUWhI&feature=related

silversleek
03-12-2012, 02:59 PM
same ^_^

same as well
<.<