Reminder: Save your films and post in the Battle Films thread!
Explanation on Settler G10: Part of how Extraction works is that at the end of the game, any active sites that are under control of one team are instantly extracted once the time runs out. This is the reason the game ended as a Tie instead of a REDD Win; BLUE had control of A when the time ran out and got the 9th point to tie it.
FC:Rec0 Settler v1
BLUE VICTORY
Game 01 - Cyberdyne vs Vanguard - H. Conflict - Tie: 1040-1040
Game 02 - Blue Phoenix vs Archangels - H. Liberation - BLUE Win: 5-0
Game 03 - REDWATCH vs Bellator - H. Hill 30 - REDD Win: 369-112
Game 04 - Voodoo vs North Star - H. Asset - REDD Win: 365-259
Game 05 - Violent by Design vs Terminus - H. Asset - REDD Win: 220-207
Game 06 - Cyberdyne vs Hellhounds - H. Occupation - BLUE Win: 498-271
Game 07 - Blue Phoenix vs Vanguard - H. Occupation - BLUE Win: 416-394
Game 08 - Bellator vs REDD Mix - H. Executive - BLUE Win: 1280-1020
Game 09 - North Star vs Archangels - H. Executive - BLUE Win: 1800-1230
Game 10 - Terminus vs Voodoo - H. Extraction - Tie: 9-9
Game 11 - Violent by Design vs Wolves of War - H. Extraction - REDD Win: 11-7
FC:Rec0 Relay v1
BLUE VICTORY
Game 01 - Blue Phoenix vs REDWATCH - Conflict - BLUE Win: 1880-1060
Game 02 - North Star vs REDD Mix 2 - Liberation - BLUE Win: 6-2
Game 03 - Hellhounds vs Bellator - Hill 30 - REDD Win: 310-199
Game 04 - Vanguard vs Cyberdyne - Asset - REDD Win: 354-319
Game 05 - Terminus vs Archangels - Asset - BLUE Win: 352-259
Game 06 - Wolves of War vs REDWATCH 2 - Occupation - BLUE Win: 449-250
Game 07 - Blue Phoenix vs Voodoo - Occupation - BLUE Win: 387-386
Game 08 - Violent by Design vs North Star - Executive - REDD Win: 2175-1115
Game 09 - REDWATCH vs Bellator - Executive - REDD Win: 2320-1320
Game 10 - Cyberdyne vs Hellhounds - Extraction - BLUE Win: 22-8
Game 11 - Wolves of War vs Vanguard - Extraction - BLUE Win: 6-4
BLUE VICTORY
Game 01 - Cyberdyne vs Vanguard - H. Conflict - Tie: 1040-1040
Game 02 - Blue Phoenix vs Archangels - H. Liberation - BLUE Win: 5-0
Game 03 - REDWATCH vs Bellator - H. Hill 30 - REDD Win: 369-112
Game 04 - Voodoo vs North Star - H. Asset - REDD Win: 365-259
Game 05 - Violent by Design vs Terminus - H. Asset - REDD Win: 220-207
Game 06 - Cyberdyne vs Hellhounds - H. Occupation - BLUE Win: 498-271
Game 07 - Blue Phoenix vs Vanguard - H. Occupation - BLUE Win: 416-394
Game 08 - Bellator vs REDD Mix - H. Executive - BLUE Win: 1280-1020
Game 09 - North Star vs Archangels - H. Executive - BLUE Win: 1800-1230
Game 10 - Terminus vs Voodoo - H. Extraction - Tie: 9-9
Game 11 - Violent by Design vs Wolves of War - H. Extraction - REDD Win: 11-7
FC:Rec0 Relay v1
BLUE VICTORY
Game 01 - Blue Phoenix vs REDWATCH - Conflict - BLUE Win: 1880-1060
Game 02 - North Star vs REDD Mix 2 - Liberation - BLUE Win: 6-2
Game 03 - Hellhounds vs Bellator - Hill 30 - REDD Win: 310-199
Game 04 - Vanguard vs Cyberdyne - Asset - REDD Win: 354-319
Game 05 - Terminus vs Archangels - Asset - BLUE Win: 352-259
Game 06 - Wolves of War vs REDWATCH 2 - Occupation - BLUE Win: 449-250
Game 07 - Blue Phoenix vs Voodoo - Occupation - BLUE Win: 387-386
Game 08 - Violent by Design vs North Star - Executive - REDD Win: 2175-1115
Game 09 - REDWATCH vs Bellator - Executive - REDD Win: 2320-1320
Game 10 - Cyberdyne vs Hellhounds - Extraction - BLUE Win: 22-8
Game 11 - Wolves of War vs Vanguard - Extraction - BLUE Win: 6-4
Squad Summaries
Squad | Wins | Losses | Ties |
Blue Phoenix Violent by Design Wolves of War Cyberdyne North Star REDWATCH Voodoo Terminus Hellhounds Vanguard Bellator REDD Mix Archangels |
4 3 2 2 2 2 1 1 1 1 1 0 0 |
0 0 1 1 2 2 1 1 2 2 3 2 3 |
0 0 0 1 0 0 1 1 0 1 0 0 0 |
Feedback
As always:
- Settler: What did you think of the map layout and initial ordnance of snipers, rockets, and sticky det?
- Settler: What did you think of the gametypes and how they played?
- Relay: With initial ordnance of rockets and two Needlers, how did you think the map played?
- Relay: How were the Objectives?
- Executive was a new gametype we were testing. Thoughts?
- With the Heavy gametypes on Settler, how well did the ordnance work?
- We adjusted the ordnance for Relay so that you get them every 150 points instead of 100. How did you think that worked out?
- We used preset gametypes today to help ensure everything get's tested enough. Thoughts on that? Should we keep doing it the entire beta war?
Thanks to everyone who showed up. I know I had a good bit of fun. Hopefully you were able to as well.
Details for next week will be posted up this Tuesday/Wednesday.
The next Battle will occur on Sunday, December 9th, 2012, at 6:00 PM EST.