Here's a few general statistics:
- 223 Unique Players. (February had 160!)
- 1455 Player-Games.
(February: 644) - 628,053 total score {enough for 3140 personal ordnances at 200 points each} (Feb: 274,540 / 1372)
- 32,058 total kills. (Feb: 14,307)
- 32,237 total deaths. (Feb: 14,281)
- 16,106 total assists. (Feb: 7,343)
- Average score per player per game: 393.95 (Feb: 426.3)
- Average kills per player per game: 20.04 (Feb: 22.2)
- Average assists per player per game: 10.23 (Feb: 11.4)
The stats for all games played throughout the Battle of March and the three Battles of April have been inputted and aggregated. Please note that in order to be considered for the Top Players, you must have participated in at least 7 games. About 100 people were therefore considered.
So, here is the Top Players for March/April:
vCash will be distributed later.
In addition to the Top Players, we're taking a look at squad stats:
- 16 different units (including mixes) are listed in the Battle Results.
- On average, each unit played 18.08 games in January. (Feb: 6.25)
- There were a total of 138 games played. (Feb: 50)
- BLUE won 55 games. (Feb: 23)
- REDD won 80 games. (Feb: 26)
- 3 games were ties. (Feb: 1)
- BLUE had 104 players participate. (Feb: 80)
- REDD had 119 players participate. (Feb: 80)
So, here is the Top Units for March/April:
Explanation of the Formula used for Most Valuable Unit Rating:
- Previously, we used overall Score/D to determine MVU. However, there are flaws with this, and I'd like to try addressing those flaws to find a better system.
- What exactly makes a squad "valuable" to their army? Is it all just how many kills they get in games? Is it just how many wins they get, or highest W/L ratio?
- Well, I personally think it's a combination of them both, so after Fuzzy complained to be enough I decided to try to come up some formula that represents this effectively.
- So, this is the formula I came up with:
MVU Rating = { atan[Score/Death] + atan[(Wins+1)/(Losses+1)] }*Scaling Factor
- Basically this combines your Score/Death squad ratio as half of your Rating and a modified Win/Loss ratio as the other half, all scaled appropriately. The "atan" causes a smoother scaling gradient to prevent outliers.
Special thanks to all of the Statbook Volunteers for helping to input the stats that made this possible. They're being paid for it, though...
Volunteer |
Games |
Payment |
Blackhawk HarryTheChin Platinum KazuhLLL Bl4yze HC Theory Fuzzy Guzzie Anarchy |
32 34 5 14 9 4 20 22 3 |
6000 10000 1000 3000 2000 1000 4500 4500 1000 |
~Mythonian