• FC:Res0.4 Attack Plans (12/13/15)

    Skirmish : Scatterbrains on Truth
    BLUE Attacks Fathom (4v4 Sym)
    REDD Attacks The Rig (4v4 Asym)


    Last week, we ended up not playing on Truth, so this week's Skirmish will be set there instead. It's actually arguably the best map for it in the first place, so it sort of works out. If you have no idea what Scatterbrains is, click here and take a gander. You can get the gametype settings from later on in this post; please don't copy the settings from the video, I simplified it significantly to make it faster to setup the gametype.

    After that's we've got Fathom and The Rig, two more of the maps we haven't yet tested this Beta War. Forge is expected to release within a week, so the final Beta War week will be focused on that, but more on that stuff when the time comes.

    Reminder about FC Update 10.0 which was recently released. Read through it and give your perspectives on the issues when you get a chance. The more we know of what the community thinks, the easier it'll be to decide stuff.

    The Scatterbrains Skirmish starts at 5:30 PM EST, like usual. Also, aside from Scatterbrains, all the other gametypes are continuing as v2, so no changes from last week. Still waiting on Forge. :/

    Truth

    • Skirmish begins at 5:30 PM EST.
    • 4v4 Symmetric map.
    • Uses "Scatterbrains" gametype.
    • Trying to get 2 games for everyone!
    • Default map variant.
    Fathom

    • Should begin around 6:00 PM EST.
    • 4v4 Symmetric map.
    • REDD has gametype choice.
    • Best of 15 games.
    • Default map variant.
    The Rig

    • Should begin around 7:30 PM EST.
    • 4v4 Symmetric map.
    • BLUE has gametype choice.
    • Best of 15 games.
    • Default map variant.


    Gametype Options

    Based on SWAT.
    - Player Traits -
    Shield Percentage: 100%
    Damage Resistance - 10%
    Melee Damage - 10%
    Base Movement Speed: 120%
    Time to Max Sprint Speed - 10%
    Max Sprint Speed - 150%
    Jump Height - 150%
    Clamber Speed - 140%
    Jump Gravity - 80%
    - Starting Weapons -
    Primary - Scattershot
    Secondary - Scattershot
    Initial Splinter Grenades - 1
    Max Splinter Grenades - 0

    - Slayer -
    Score per Suicide: 0 Points
    Score per Betrayal: 0 Points

    - Respawn -
    Time - 1 Second

    Gametypes are still going to be v2, like last week!
    Fathom (SYM) The Rig (ASYM)
    Anything not stated is unchanged from default.
    Based on Slayer.

    --General > Time Limit: 15 minutes
    --General > Overtime Duration: Off
    --Slayer > Score to Win: 100 points
    --Slayer > Score per Suicide: 0 points
    --Slayer > Score per Betrayal: 0 points
    --Respawn > Time: 6 seconds (new in v2)
    Based on Capture the Flag.

    --General > Time Limit: 15 minutes
    --General > Overtime Duration: 1 minute
    --Capture the Flag > Score to Win: 5 points (new)
    --Capture the Flag > Near Flag Return Influence: 6x (new)
    --Respawn > Time: 10 seconds (new)
    Based on Strongholds.
    No changes from Res0 Strongholds v1.

    --General > Time Limit: 15 minutes
    --General > Overtime Duration: 10 seconds
    --Score to Win: 200 points
    Based on Strongholds.

    --General > Time Limit: 15 minutes
    --General > Overtime Duration: 10 seconds
    --Strongholds > Score to Win: 500 points
    --Strongholds > Scoring Threshold: 1 base
    Anything not stated is unchanged from default.
    Based on Slayer.

    --General > Time Limit: 15 minutes
    --General > Overtime Duration: Off
    --Slayer > Score to Win: 100 points
    --Slayer > Score per Suicide: 0 points
    --Slayer > Score per Betrayal: 0 points
    --Respawn > Time: 6 seconds (new in v2)
    Based on Neutral Flag.

    --General > Time Limit: 15 minutes
    --General > Overtime Duration: 1 minute
    --Capture the Flag > Score to Win: 10 points
    Based on Strongholds.
    No changes from Res0 Strongholds v1.

    --General > Time Limit: 15 minutes
    --General > Overtime Duration: 10 seconds
    --Score to Win: 200 points
    Based on Strongholds.

    --General > Time Limit: 15 minutes
    --General > Overtime Duration: 10 seconds
    --Strongholds > Score to Win: 500 points
    --Strongholds > Scoring Threshold: 1 base

    Explanation of notable changes:

    Fathom is symmetric while The Rig is asymmetric. Only difference in the gametypes allowed for the maps is in Liberation. M Liberation is Multi Flag and only used on symmetric maps, while N Liberation is Neutral Flag, and is used on asymmetric maps. All of the other gametypes are identical for both of those maps.

    The settings are Scatterbrains was modified a good bit from the video linked earlier. I removed some useless settings and made the base gametype be SWAT. Starting with SWAT saves you some time because a number of the settings are already configured properly (no radar, no weapons on map, no friendly fire, etc.), and it also gives you unlimited ammo. If anyone has any questions about getting this gametype working properly, let me know.





    The Battle will be on Sunday, December 13th, 2015, at 6:00 PM EST. Be there!
    (Skirmish begins at 5:30 PM EST! Show up a few minutes early and participate in that as well!)
    Untitled Document
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