• FC:Res1.01 Battle Results (01/31/16)

    17 games were played this week.
    3 REDD wins, 12 BLUE wins, 1 tie.

    REDD Won the Skirmish
    BLUE Won Fathom
    BLUE Won Regret

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    ABOARD BROTHERHOOD FLAGSHIP "SPEAR OF DEIMOS"
    IN ORBIT ABOVE "FATHOM"


    "Contact, four o'clock, two!" "Flanking left!" "GRENADE!!!" "Target neutralized, moving to section six." "Overhead, cover fire!" "Combat breach in three!"

    "Order Bravo-Three to regroup with Five-Prime at airlock four." Turning away from the cacophony of mid-combat audio from the engaging squads, Brigadier General Silko turned to his communications specialist nearby, issuing the relevant order emotionlessly. He sat leisurely in the Operations Room of the Brotherhood's Battleship, "Spear of Deimos," and the battle he's been orchestrating had already lasted several hours.

    "Fathom" facility was a major weapons stockpile for the planet, but was disguised as a mere marine research base. Regardless, the instant the Empire arrived in orbit they focused their efforts on that exact location. At the time, this was something that Silko noticed, and would be reporting it up the chain of command once the fighting has concluded. The fact that the Empire would have such thorough knowledge of Brotherhood supply and weapon caches is unexpected, and something that needs to be investigated immediately.

    If "Fathom" facility was lost, the fight for the planet would become very difficult, with logistics suddenly becoming a nightmare in such an event. However, with the Imperial assault focused entirely on that single spot, it could also mean a decisive victory. Judging from the last two hours of fighting, Brigadier General Silko is already starting to let a slight smile split his lips, as the results had exceeded his expectations. It was too early to declare victory, but the Spartan squads under his command have been continuously pushing back the enemy forces and the facility has almost completely been secured now.

    "I want the 'Siren' in position to disrupt any retreat, and have the frigates ready to intercept any potential bombardment from the enemy fleet."

    After a delay of about a dozen seconds, the communications specialist turned back toward the Brigadier General, "Sir, the Admiral has approved. The ships are en route." The Brigadier General didn't have any direct command over the naval fleet accompanying his Bravo Group, but the Admiral wasn't a fool and knew the basic situation. While Silko was focused purely on the ground below, Admiral Krake commanded the fleet, and was engrossed in the battle with the Imperial ships also in orbit. This was the Brotherhood's 7th Naval Group, commonly referred to as the "Kraken Fleet," directly related to the Admiral's name.

    The naval battles were typically must slower-paced and the commanders rarely committed their ships to heavy risks, preferring to sit back and take pot-shots at each other rather than engage in all-out ship-to-ship bombardments. It was a concept similar to mutually assured destruction, if one side got close enough to fully engage, they'd be retaliated against with effectively equal force. Full-scale engagements were rare, due to the war between the Empire and Brotherhood becoming so extensive and the Admirals knowing full well that losing ships now can make a huge difference later in the war. It became a common circumstance that naval battles would likewise be decided by the battles on the ground, though any losing parties frequently accented their retreats with orbital bombardments to leave their opponents a parting gift.

    This was why he had wanted the "Siren," which was a prowler accompanying the fleet, to near the facility and prepare to disrupt enemy retreats. It's stealth capabilities would allow it to get close and remain undetected, and potentially take out a few Imperial pelicans. Stalling a retreat could also delay any bombardments, giving their own forces more time to prepare. The two frigates accompanying the fleet, the "Trident" and "Comet," were equipped with anti-missile armaments and would greatly diminish the damage done to the surface by taking out warheads before they could even fully enter the atmosphere.

    After hearing about the ships moving into position, the Brigadier General leaned back in his extravagantly expensive chair and listened more to the ongoing firefights and occasional explosions. Within another half-hour, it was confirmed that the enemies, comprised of the Empire's elite 2nd Enforcers Division, were issuing a full retreat, withdrawing from the facility. A handful of explosives detonated, forcing his own ground troops to give space as the Imperials fled.

    The "Siren" went into action. Out of atmosphere, it was almost impossible to detect by either radar or the naked eye. In-atmosphere, while it retained it's radar-invisible state, it was as obvious in the sky as an oversized pelican. It entered into a dogfight with a number of Imperial pelicans that were attempting to extract their forces. It's orders were merely to disrupt their retreat, so it didn't fully commit and instead focused on stragglers or any pelican pilots that became overzealous. The prowler's armaments greatly exceeded the pelicans, though it was outnumbered. In the end, it managed to neutralize a pair of the Empire's pelicans and damage three others before the "Siren" took enough damage to warrant a withdraw. The time it bought, however, was more than enough for the "Trident" and "Comet" to position themselves such that any bombardment would be mostly deflected.

    Unexpectedly, though, the Imperials withdrew without committing any notable bombardment. It wasn't Silko's role to worry about naval matters, and he wasn't sure whether it was because they figured the bombardment would be ineffective or if they needed to conserve ammunition and missiles. Bringing him out of his thoughts, however, was the communication specialist, "Sir, patching in Bravo-Four's comm officer."

    A brief moment of static ensued, following by a slightly raspy voice due to the distance of the transmission, "Brigadier General, sir! We've got three captives secure. Requesting permission to bring them aboard for interrogation, sir!" It was Warrant Officer Silver, the communications specialist of Bravo-Four, one of the five squads of Spartans within Bravo Group. Capturing Enforcers was a rare event, as heavily injured Spartans committed suicide if it looked like they'd be captured, and securing an entire three of them caught Silko completely off-guard.

    "Permission granted, an extraction team for the wounded will arrive shortly, head to Dock B. Secure and accompany the captives during the trip back. The interrogation will begin upon your arrival." Spartans were all but impossible to crack, though, and it was unlikely to get any useful information if they were uncooperative. However, the Brotherhood's original Spartan forces were defected from the Empire, so any captured Spartans were always potential recruits, and therefore could become sources of intel.

    "Roger. Bravo-Four out." The line was promptly cut. The background noise of the Operations Room became the only sound, though it was effectively silent.

    The near-silence did not persist, however, as the communications specialist nearby once again spoke. "Sir, we've received reports that Alpha Group were also successful and the 1st Enforcers Division seemed to be in full retreat toward 'Waterworx' region."

    "I see. Didn't we have forces on 'Waterworx?' What about them?"

    "...Not well, sir. Contact was lost with them just before fighting begin below. Command believes the Empire received intel about the troops and laid an ambush, immediately cutting off their retreat. Extraction was unsuccessful and they are presumed KIA. The fighting at 'Deadlock' was similarly short, though that was largely decided by the Imperial Navy. Most of our ships accompanied Alpha Group in their attack, and this left 'Deadlock' largely undefended. Without orbital support, there was no chance of retreat." The communications specialist summarized the reports that had been coming in during the fighting, spending the next several minutes catching the Brigadier General back up to speed about the overall strategic situation.

    After a brief consideration, "Inform Command of our success. My recommendation is to immediately pursue the fleeing Enforcers before they can establish themselves again. We need to push the offensive. Also, once those captives are aboard I want them interrogated immediately. If they have any knowledge about the information leak, we need to know."
    "WOODLANDS"
    TWO KILOMETERS SOUTH OF WEAPONS CACHE


    The pod burst open as First Lieutenant Nova stumbled out into the immense ion storm. His shields flared uncontrollably and all he could hear through the long-range comms was static. He switched to close-range comms only and turned to survey his surroundings. Visibility within the ion storm was a measly 30 meters, but he could see several others exiting their own drop pods, and they quickly regroup with the others that landed just out of sight.

    A few moments later, the twelve-Spartan Strikeforce was gathered around the stump of a tree that had been obliterated by a landing drop pod. The entire region seemed to be heavily forested, with exposed rock being the only other thing in their vicinity. One of the other Enforcers spoke up, the same one that had raised some sarcastic comments during their briefing, “I thought you said we’d have our shields for at least a while.”

    Nova responded as quickly as the Enforcer had made the comment, “I said you should expect them to fail first. They failed first.”

    “Come on, let’s just get on with this,” added First Lieutenant Axel. He was ranked as highly as Nova, but in the strikeforce took the second-in-command position and was also their demolitions expert. “This is a stealth mission, which means I don’t get to blow anything up. I don’t like that.” With some more periodic small talk, they moved the two kilometers toward the facility they were targeting.

    The Enforcers easily made it to the "Woodlands" facility and stealthily dispatched the guards on patrol outside. Immediately, it was totally clear that the rebels were not expecting an attack. The ion storm had prevented them from receiving transmissions from their naval escort, and any sensors they had were similarly malfunctioning. Once the outskirts were clear, they split into three fireteams of four Enforcers each, breaching the facility simultaneously.

    The remaining rebels did not stand a chance. The crossfire of the three-pronged breach coupled with the surprise attack itself did not give them any room to put up a decent fight, and by the end of it they hadn't suffered even a small injury. It was a one-sided slaughter. Half of the Enforcers set up around the area to watch for any stragglers returning to the facility as the other half moved to scout the interior to find anything worthwhile left inside.

    Once they entered the vehicle bay, it was clear that they had come just in time. The vehicle bay was full of transport warthogs, each with a large storage crate secured on the back. Axel strode over to one and cracked it open, a few wooden shards and planks clattering to the ground, and glanced at the contents. “Nukes, SHIVA-class. This is definitely why they were here.”

    "Looks like they were just about to extract them. They even packed them for us." As Nova was saying this, Axel was busy with his hands inside of the crate, tinkering with something and periodically saying a few words of admiration toward the explosive. Scouting the remainder of the facility, it was clear that the nukes loaded onto the warthogs were not the only ones. They'd need to come back for the rest later.

    The six Enforcers inside started prepping the warthogs. They'd get them to the extraction site and return for the remainder at their convenience. Around this time, the other half of the strikeforce crashed through the doorway into the vehicle bay, shouting in an urgent voice, “They’re bombing the entire area! We need to go!”

    Nova responded without hesitation, “Get into the Warthogs! We’ll leave everything else and call in a demo team to finish it off later.”

    “You’re letting someone else blow this place up?! That’s literally my--” Axel disputed it briefly, but was immediately cut off.

    “Axel, Warthog!” Nova cut in. “It’s one building! Just go!” The strikeforce mounted up in the vehicles and sped away as fast as the tires would spin. Within seconds, the first missiles struck the ground around the facility, scattering dirt and toppling trees amidst the explosions. "Hah, because of the storm they can't lock onto the facility! They're resorting to bombing everything to make sure they get it, so stay sharp and watch the sky!"

    As they continued fleeing toward the south with the warthogs, more sounds of explosions come from the direction of the facility. The ground was trembling from the bombardment and any trees with weak roots began collapsing around them. Sounds of the base being hit directly were then heard, and they all breathed a sigh of relief that the nukes hadn't been primed or they'd be unable to escape from a SHIVA-class explosion.

    The team made it back to the fringe of the ion storm to meet the Imperial pelican which was their extraction. The pilot yelled out from the cockpit, “I can’t stay down for long! The storm’s tearing through internals! Load up and let’s go!” The strikeforce swiftly loaded each individual warhead box from the Warthogs into the Pelican before fitting into the remaining space.

    As the pelican took off, the sounds of explosions had already ceased and the bombardment had concluded. Axel stared in the direction of the facility as they gained altitude. Once the atmosphere began thinning, there was another shockwave, move vicious than the earlier ones, and even through the thick storm they could still see the fireball erupt from where the base used to stand. The shockwave cleared the storm for miles around the facility, and the pelican shuttered from massive turbulence. “Guess we won’t be needing that demo team,” Axel spoke hiding a grin within his helmet.

    Nova narrowed his eyes slightly, “We both know an explosive of that magnitude wasn't from a missile. You wouldn’t have had anything to do with that mushroom cloud over there, now would you?”

    “Me? I'd never do something as stupid as prime a nuke in the middle of escaping an orbital bombardment. Never!


    Special thanks to Legendary Nova for writing the perspective for his Strikeforce! I think it turned out great and hopefully you guys enjoyed it as well.

    First week of the new war. As you should have noticed, everyone was a bit rusty so some games took awhile to get going. Also, a few times we had incorrect gametypes or map variants loaded. WC discussed it a bit and decided not to force any forfeits this time, but be sure not to repeat it for future weeks. Make sure you're using the most up-to-date gametypes and map variants, please! If you have any questions about which ones are good to use, feel free to ask me whenever.

    If you ever notice that a game has been setup incorrectly, immediately end the game and change it to the correct gametype and/or map variant. If the opposing team is party leader, message them via Skype, Xbox Live, or some other means to tell them to end it. Try to do this as early as possible. Also, posting in the "Battlenight Co-Op Chat" (a Skype group which all officers and squad leaders should be a part of) is recommended, so the High Command guys know about the situation as well.

    Other than that, skill balance was an obvious thing. We have a bit of a break now, from the Superbowl next week and Valentine's Day the week after, so this will be the main topic the WC discusses once again. Any suggestions are always appreciated, as always, with this or with any other issues. Feel free to discuss in this thread or use the BN Feedback Survey to let us know!





    W O O D L A N D S

    REDD Victory
    Game
    REDD Team
    BLUE Team
    Gametype
    Score
    Result
    1
    REDD Mix
    BLUE Mix
    SWAT
    50-29
    REDD


    F A T H O M

    BLUE Victory
    Game
    REDD Team
    BLUE Team
    Gametype
    Score
    Result
    1
    2
    3
    4
    5
    6
    7
    8
    9
    RW/Ghost Mix
    HC Mix
    Renegade
    RW/Ghost Mix
    HC Mix
    Renegade
    RW/Ghost Mix
    HC Mix
    Renegade
    Violent by Design
    Sunbros
    VbD/Legacy Mix
    VbD/Legacy Mix
    Violent by Design
    Sunbros
    Sunbros
    VbD/Legacy Mix
    Violent by Design
    M Liberation
    Conquest
    M Liberation
    Conflict
    Conflict
    Conquest
    M Liberation
    M Liberation
    Conflict
    10-0
    500-243
    6-1
    100-93
    100-74
    500-323
    3-2
    4-3
    100-25
    BLUE
    REDD
    BLUE
    BLUE
    BLUE
    BLUE
    REDD
    BLUE
    BLUE


    R E G R E T

    BLUE Victory
    Game
    REDD Team
    BLUE Team
    Gametype
    Score
    Result
    1
    2
    3
    4
    5
    6
    7
    HC Mix
    Renegade
    Violent by Design
    HC Mix
    Renegade
    HC Mix
    Renegade
    Violent by Design
    Sunbros
    VbD/Legacy Mix
    Sunbros
    Violent by Design
    VbD/Legacy Mix
    Sunbros
    M Liberation
    Conquest
    Conflict
    M Liberation
    Conflict
    M Liberation
    Scatterbrains
    5-1
    500-192
    100-60
    5-0
    100-36
    5-3
    FUN
    BLUE
    BLUE
    BLUE
    REDD
    BLUE
    BLUE

    Tie

    Cards
    Pieces
    Card Type
    Pieces
    Cards
    2
    1
    1
    -
    1
    -
    -
    -
    -
    -
    -
    2
    1
    2
    2
    4
    3
    2
    2
    1
    2
    2
    Brigade
    Rapid Transport
    Minefield
    Economic Surge
    Orbital Bombardment
    Entrenchment
    Sabotage
    Tactical Assault
    Ambush
    Propaganda Campaign
    Capital Invasion
    2
    2
    2
    2
    2
    1
    2
    2
    2
    3
    1
    2
    2
    1
    -
    -
    -
    -
    -
    -
    -
    -

    Untitled Document
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