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  1. View Conversation
    Where should I put the How to Statbook Thread?
  2. View Conversation
    So out of the 13 maps you need to capture before assaulting the capital. Three of them do not have to be the surrounding maps.
  3. View Conversation
    Ok, well see how it turns out, but I encountered problems with grenades on all three maps I played. I'm hoping the others wont be as much of a problem.
  4. View Conversation
    Very well, thank you once again.
  5. View Conversation
    Ya just gotta make me feel like a dick don't ya... Ya it looks better, but I'll still keep the one up top. Yours will still be on the bottom, where you posted it though. I like the look of the blank map better. The only reason why I'm denying this is because I don't want you to make a new map like that every week >.> Because if I do it I'll look retarded...
  6. View Conversation
    I greatly appreciate the war-map you sent me with all of my troop placements, but the older one looks so much more cleaner. However I will keep yours where it is incase we have anyone who can't place mental images and numbers ^.^ Oh and will Mede be making a new war-map?
  7. View Conversation
    To be honest I feel that the inconvenience of only having one grenade is smaller than the inconveniences of having two grenades. While testing out the three maps I played on, grenade spamming was a major problem (especially on Countdown). Me and my squads experiences on all three maps were infuriating whether or not we won or lost, there were times some of my fellow squadmates threatened to quit because of how bad it got (it got really bad).

    About gameplay, I remember making a thread about removing bloom on all FC related GT's, however it was you who brought up the fact that having no bloom would make it difficult for armies to advance on a map because of the great power and range of the DMR. Grenades do the same thing for indoor maps or maps with objectives, if you are trying to advance on an objective you either run through and get double fragged or wait for both grenades to detonate and hope you don't get attacked while waiting. Every second counts of the battlefield and forcing your self to stop and wait is one: dangerous, and two: infuriating.

    On the topic of objectives, KoTH is also a difficult game type to play when each player is gifted with two grenades. Everytime you enter the hill you have a better chance of having to dodge grenades instead of fight off attackers, that ruins the King of the Hill game type and is the reason default matchmaking got rid of one grenade in KoTH variants.

    Plus, only having one grenade is not an unreasonable inconvenience, the average player should have to and will deal with only having one grenade quickly. What is unreasonable is having over three grenades chucked at your body when you try to go through a doorway. There are plenty of grenades located on the map to outweight the fact that you only spawn with one anyhow.

    This was voted on by the BLUE army and all except for one person chose to decrease the grenade count, I don't know about the R.E.D.D army but it appears that current public interest is on the one grenade side.

    P.S. rereading this I kind of think I sound like a dick, thats not what I'm trying to sound like though.
  8. View Conversation
    It was brought to attention at the Brotherhood officer meeting today, but I had asked if we could lower the grenade count for the two load outs from two frags to one.

    We voted and came to the conclusion that we liked the idea of only having one grenade better, as to decrease the amount of grenade spam on maps.

    I am pretty sure your in charge of the forge and GT department so I wanted to bring this issue up with you also, and I'm about to tell Eagle about it.
  9. View Conversation
    Can you add a Zulu Sub-forum under Marauders Platoon, thanks!
  10. View Conversation
    hey can you add the LTG and Gen to high commands names it was one of the things we forgot lol.
Showing Visitor Messages 541 to 550 of 869
About Mythonian

Basic Information

Date of Birth
September 4, 1992 (27)
About Mythonian
Joined FC on December 14th, 2009, during the days of Halo 3.

Since then, I've been doing what I can around the community. Leading armies during various wars, playing in battles under the leadership of others, working on the website, and taking on whatever other projects sound like fun.

Squad Memberships:
1. Echo (BLUE) during Never-Ending War of Halo 3 (FC:R)
2. Cyberdyne (BLUE) during First War of Halo 4 (Rec1)
3. Net of the Sky (REDD) during Third War of Halo 4 (Rec3)
4. Equinox (REDD) during Second War of MCC (L2)

Field Marshalships:
1. BLUE during First War of Reach (Rev1)
2. REDD during Fourth War of Reach (Rev4)
3. BLUE during First War of MCC (L1)

Other Notable Things That I Want To Brag About:
--Since the summer of 2010, I have never left HC/WC.
--Assisted in creating the original Accords back in Jan., 2011.
--Was first called a Robot in early 2011, later evolved to Skynet.
--Created the original FC Statbook back in March, 2011.
--Was appointed Forerunner in June, 2011.
--War Director position was originally created just for me.
Atlanta, Georgia
Gaming, reading, HTML/CSS/PHP/Java coding.
Web Development and Troubleshooting
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View Mythonian's Blog

Recent Entries

How many times have you been on the site?

by Mythonian on 08-18-2013 at 12:04 AM
While doing some work around the site a moment ago, I just noticed something.

On Firefox, when you right click there's an option for "View Page Info." On the Security tab, it will tell you how many time's you've visited the site...

Read More


Improving the Activity Stream

by Mythonian on 05-29-2012 at 04:31 PM
Well, the Activity stream they gave us was "decent" at first.

However, it was far from being able to be described as "good".



Read More

Website Bug-Fixing

Delta Facility (8v8; Sym)

by Mythonian on 05-24-2012 at 07:02 PM
Quote Originally Posted by Mythonian View Post
v2 to v2.1 - 05/24/12
  • FC version updated to the new matchmaking Heavies version, which means:
    • Positions of Rocket Launcher and Grenade Launcher swapped.
    • Numerous structural and rock formation adjustments.
    • A few objective

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Recent Map Updates

Sick of Stimulus

by Mythonian on 03-26-2012 at 07:22 PM
These are awesome...

The goldfish is fine, but our economy isn't.
Are you Sick yet? In essence, stimulus has been just like throwing a bucket of water on a fish and expecting him

Read More


Awards Showcase - 17 Awards

Icon Description
Good Conduct Name: Good Conduct
This ribbon is rewarded to a member who has had 0 Infractions in game, and on the forums for a full year. He/She is a well respected member of Forerunner Conflict.
Issue Time: 01-08-2013, 02:28 PM
Issue Reason:
Forgery Name: Forgery
This ribbon is rewarded to members who create a map that is used for battle.
Issue Time: 01-08-2013, 02:28 PM
Issue Reason:
BLUE Victory Name: BLUE Victory
This ribbon is rewarded to all BLUE soldiers who were on active duty when BLUE has won a war.
Issue Time: 01-08-2013, 02:40 PM
Issue Reason:
Creator Name: Creator
This ribbon is rewarded to a member who has suggested something to the community, and the War Council has used it, to better the community.
Issue Time: 01-08-2013, 02:29 PM
Issue Reason:
REDD Victory Name: REDD Victory
This ribbon is rewarded to all REDD soldiers who were on active duty when the REDD has won a war.
Issue Time: 01-08-2013, 02:40 PM
Issue Reason:
Forger Name: Forger
Actively participate in the Forge Department activities throughout an entire war.
Issue Time: 11-10-2014, 07:57 PM
Issue Reason:
Donator Name: Donator
This ribbon is rewarded to members who have donated money to the community.
Issue Time: 01-08-2013, 02:28 PM
Issue Reason:
Veteran Name: Veteran
This ribbon is rewarded to members who have dedicated themselves to the community with at least 3 years of active service. This replaces your 1 Year of Service and 2 Year of Service Awards.
Issue Time: 01-08-2013, 02:28 PM
Issue Reason:
Statbook Veteran Name: Statbook Veteran
Actively participate in the Statbook throughout five entire wars. Replaces Statbook Volunteer.
Issue Time: 09-05-2014, 05:06 PM
Issue Reason:
Event Hoster Name: Event Hoster
This ribbon is rewarded to members who has hosted 10 or more successful game nights, or tournaments.
Issue Time: 01-08-2013, 02:34 PM
Issue Reason:
Patriot Name: Patriot
This ribbon is rewarded to a member who has contributed to their army's war effort through purchasing Army Credits from the vCash store.
Issue Time: 01-08-2013, 02:40 PM
Issue Reason:
Machinima Name: Machinima
This ribbon is rewarded to members who have made a video for forerunner conflict.
Issue Time: 01-08-2013, 02:39 PM
Issue Reason:
Graphics Name: Graphics
This ribbon is rewarded to a member who has made a graphic that is used for the web-site.
Issue Time: 01-08-2013, 02:39 PM
Issue Reason:
Recruitment Name: Recruitment
This ribbon is rewarded to members who have gotten the word out about FC, and recruited at least 25 members that are still active today.
Issue Time: 01-08-2013, 02:39 PM
Issue Reason:
Leader Name: Leader
This ribbon is rewarded to member who have led a unit that lasted for at least 9 Months, and have not left and stayed active, within an army.
Issue Time: 01-08-2013, 02:40 PM
Issue Reason:
Purple Heart Name: Purple Heart
This ribbon is rewarded to a member who has retired from the wars, and is a Veteran.
Issue Time: 01-08-2013, 02:40 PM
Issue Reason:
Field Marshal Name: Field Marshal
Become the leader of a faction. Includes Field Marshal and the previous 5-Star General positions.
Issue Time: 03-18-2013, 11:51 PM
Issue Reason: For leading Blue ARmy in the 1st Halo Reach War and leading Red during the 4th Halo Reach War
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