Majestic DLC Releases 2.25.13
Re: Majestic DLC Releases 2.25.13
Can't wait. I've always been a fan of smaller team based gameplay.
And Crimson was a bit underwhelming....
Re: Majestic DLC Releases 2.25.13
I love 4v4s, so lets hope these maps play as well as the look.
Re: Majestic DLC Releases 2.25.13
I love how they say they want the maps to look and feel fictional, but then they don't add in any cool map dynamics like Halo 2 had like the train on terminal, or the gate controls on Zanzibar or heck even the Elephants on Sandtrap. That's what I really miss. That's why got me into the Maps and made them memorable. I don't just want more small Arena maps that basically all play the same. I want some interesting features on the maps that make them stand out, outside from their art design.
Re: Majestic DLC Releases 2.25.13
Quote:
Originally Posted by
VerbotenDonkey
I love how they say they want the maps to look and feel fictional, but then they don't add in any cool map dynamics like Halo 2 had like the train on terminal, or the gate controls on Zanzibar or heck even the Elephants on Sandtrap. That's what I really miss. That's why got me into the Maps and made them memorable. I don't just want more small Arena maps that basically all play the same. I want some interesting features on the maps that make them stand out, outside from their art design.
I have to agree with Donkey on this one. Though I am happy that there some more close quarters maps coming out, they are all arena style which means it will typically not have any kind of unique element that has some kind of game altering mechanic. However, I have to the say the art design on the maps look amazing. I can't wait to look at them.
Also, I love how 343i decided "hey let's announce the map pack one week before we distribute it!"
Re: Majestic DLC Releases 2.25.13
sad to see a lack of big mapa but hey there's always castle.
Re: Majestic DLC Releases 2.25.13
Quote:
Originally Posted by
VerbotenDonkey
I love how they say they want the maps to look and feel fictional, but then they don't add in any cool map dynamics like Halo 2 had like the train on terminal, or the gate controls on Zanzibar or heck even the Elephants on Sandtrap. That's what I really miss. That's why got me into the Maps and made them memorable. I don't just want more small Arena maps that basically all play the same. I want some interesting features on the maps that make them stand out, outside from their art design.
Sometimes details such as those have to be sacrificed for better gameplay. In this case, the aesthetics and themes of the maps themselves give them their own identity, which in my mind is great to see.
Gameplay wise, I am very excited to see more 4v4 maps available. Along with team throw down, the upcoming title update and a ranking system, these next couple of months are looking very promising.
Re: Majestic DLC Releases 2.25.13
Quote:
Originally Posted by
Zeta Crossfire
sad to see a lack of big mapa but hey there's always castle.
The ratio of big:small maps in Halo 4 has been hugely skewed in big maps' favor compared to past Halos. This map pack is essentially just a response to that problem.
Re: Majestic DLC Releases 2.25.13
Quote:
Originally Posted by
KazuhLLL
The ratio of big:small maps in Halo 4 has been hugely skewed in big maps' favor compared to past Halos. This map pack is essentially just a response to that problem.
I started my career in Halo 2 with Water works, headlong, Coag, Burial Mounds, Containment, Relic, ect I've always wanted more big maps in all the other halo games or at least big maps to that caliber. Halo 4 has its share of bigger maps but only 1 with a tank, 2 with a mantis. and the bigger maps with just warthogs aren't that great.
Halo for me is 2 tanks per team, 2 banshees, 4 warthogs and 16 players. Basically 2 flag CTF on coag so personally I hope for bigger more vehicular maps for castle.
Re: Majestic DLC Releases 2.25.13
Quote:
Originally Posted by
VerbotenDonkey
I love how they say they want the maps to look and feel fictional, but then they don't add in any cool map dynamics like Halo 2 had like the train on terminal, or the gate controls on Zanzibar or heck even the Elephants on Sandtrap. That's what I really miss. That's why got me into the Maps and made them memorable. I don't just want more small Arena maps that basically all play the same. I want some interesting features on the maps that make them stand out, outside from their art design.
From what I have seen, I would bet most of this stuff is not in the game because they are hitting the limit of the 360's potential. They are forced to pick and choose what they add now instead of a little of everything. It seems to be a trend with newer games, less functional and more visual. If you think back to it Halo 2 had maps with moving elements on almost every map, at least those that I remember.
Hopefully the next Gen console solves this and gives the freedom back to game developers. I hope they dont get settled in this rut of cutting corners though.