Re: Ordinance Drop during battles
It seems to me that one of the major issues being brought up is a skill gap. But that is implying that the skill gap wouldn't be there if ordinances were removed. If a player isn't too hot, and there is someone better than them on the other team, the better player will win even if its just a DMR fight.
If anything, ordinances, IMO, introduce a nice little bit of unpredictability. With ordinances, like Garg said, a novice player may get rockets, with the hardened vet getting a SAW. It's based in luck, but adds a little bit of balance on its own. Now that novice player stands a chance against the vet. It adds a little zest. You don't have the same people sweeping every week. Granted, certain people are just good. They will always do well and help lead their army to victory. But now, their power is corrected for in a way, giving people who aren't as good a way to compete. And if this seems unfair to the vet, their salvation is that they will receive more ordinances than the novices. I see it as balancing itself out, with an added hint of unpredictability that changes things up from week to week.
Re: Ordinance Drop during battles
I believe that the ordinance drops make what should be close games into one team getting steam rolled.
Re: Ordinance Drop during battles
Quote:
Originally Posted by
JIMI HENRIX
I believe that the ordinance drops make what should be close games into one team getting steam rolled.
Well said.
Re: Ordinance Drop during battles
Just tweek them a bit. Maybe smaller maps cut back on the heavy weapon chance (rockets, FR, etc). Bigger maps maybe cut the sniper class weapons back a bit.
I know when I play I give away about half my drops. Same with my squad. We often trade drops. Like I get a sniper (which I suck with) so I call it in and Max or someone else will grab it. Someone gets rockets but they dont want them, they call it in and i grab it.
Re: Ordinance Drop during battles
Quote:
Originally Posted by
Al Capone111
Just tweek them a bit. Maybe smaller maps cut back on the heavy weapon chance (rockets, FR, etc). Bigger maps maybe cut the sniper class weapons back a bit.
I know when I play I give away about half my drops. Same with my squad. We often trade drops. Like I get a sniper (which I suck with) so I call it in and Max or someone else will grab it. Someone gets rockets but they dont want them, they call it in and i grab it.
This. Compromise. Taking them all the way out i don't fully think is right. Keeping them this way however, i dont agree with either.
It may be a bit more work for the forge depart. but it makes things better IMO
Re: Ordinance Drop during battles
I would like to say that everyone sucks at spelling "tweak".
That is all.
Re: Ordinance Drop during battles
Quote:
Originally Posted by
JIMI HENRIX
I believe that the ordinance drops make what should be close games into one team getting steam rolled.
This is a perfect point which I have seen so much and once one side gets ordinance they get the advantage and can run away with the game and no matter how much team work you have and how much you change your approach it wont change the difference once that one team has them, it's game over from that point on.
Re: Ordinance Drop during battles
Quote:
Originally Posted by
Toast78901
So you all want fairness huh? Okay, lets get rid of ordinances. Wait... It's still not fair? Okay then, looks like we need to switch to predetermined loadouts. Wait.. still not? Okay, lets autobalance every team, so every team has a good sniper, grenadier, driver and gunner, etc. Then it'll be truly fair, right? Wait, no... there's still the problem of lag introducing an unfair advantage... So let's all pitch in and create a fund so FC can provide all of us with the same internet connection. Sounds good right?
IMO, what you're suggesting is less how to make a "fair" game and more how to make a "super-competitive" game. There is a strong correlation between the two so it depends on the person where they see the lines of overlap. If I (and the rest of the competition-lovers in FC) wanted to play a "super-competitive" game, we'd all go join MLG or AGL or gamebattles or whatever league best suited us. I don't play with FC expecting "super-competitive" gametypes. But I (and I'm sure many others) do expect the games to follow the one underlying rule of all competitions: that the team who plays better always wins. Yes, with personal ordnance the better team usually wins, but there are still many games that are won specifically because of ordnance. The stuff about lag and team skill is irrelevant because those are things that are either impossible or at least very difficult to control. Turning off personal ordnance is as easy as the flip of a switch.
Quote:
Originally Posted by
bazongaman502
I have to ask this...
We had a Beta War to test things out. Why weren't this issues ever brought up when after every battlenight in the results page we asked what you wanted to see fixed?
We had a war devoted to changes and none of these were brought up?
Many people were away or very inactive during the peacetime/holidays. There were a few issues that were brought up here and there, but with the low playerbase none really exploded into good conversation like this one.
Quote:
Originally Posted by
Gargoyle
Okie dokie, went through 9 pages, time to give my input.
I even made my points in different pretty colors so it's better than a wall of white text = tl;dr :)
I agree with absolutely everything you said.
Quote:
Originally Posted by
Maxdoggy
I would like to say that everyone sucks at spelling "tweak".
Lmao, agreed.
Quote:
Originally Posted by
JIMI HENRIX
I believe that the ordinance drops make what should be close games into one team getting steam rolled.
Exactly.
Quote:
Originally Posted by
Al Capone111
I know when I play I give away about half my drops. Same with my squad. We often trade drops. Like I get a sniper (which I suck with) so I call it in and Max or someone else will grab it. Someone gets rockets but they dont want them, they call it in and i grab it.
As far as the sharing goes, they're just another reason why I'd prefer not to have ordnance. Take yesterday's Sanctuary G15 against REDWATCH, for example. Between the three snipers that spawned on Blue side throughout the duration of the match and Al Capone and M24C each giving me a sniper, I literally had a sniper in my hands the entire time. I ended up goins 20-7, with seventeen of them being sniper kills. And on top of that, all but one was a headshot(not trying to brag here, just saying it's not like they had too many chances to run away). Now am I trying to take sole credit for that win? Hell no--both Max and M24C put in way more slaying power than me. What I will take a large chunk of credit for is helping my team maintain mid control. If REDDWATCH popped out of their base for a half second too long, they'd either get their shields dropped or outright killed, making it much harder for them to push mid and take control. I understand that's the power of the sniper but without personal ordnance it would've been a much closer game (as my time with it would've been halved), and it could have easily swung in REDWATCH's favor. (Shoutout to all you guys for your great sportsmanship, btw! <3)
Re: Ordinance Drop during battles
Oh god this is the bolt shot thread all over again
Re: Ordinance Drop during battles
holy shit I didn't think this many replies would be done withing 10 hours not even since I last posted o_o