Re: Is Destiny actually that good?
Quote:
Originally Posted by
Maxdoggy
Almost all new games retail for $60 here in 'Mericuh. It's been that way since the Xbox 360/PS3.
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Originally Posted by
L3g3ndarY NovA
I hate buying games in Australia: Destiny's every new game's $100 here. (About $87 USD)
This is off-topic, but for perspective, how much is the MCC going for over there?
Re: Is Destiny actually that good?
Quote:
Originally Posted by
L3g3ndarY NovA
This is off-topic, but for perspective, how much is the MCC going for over there?
$60.
It's harder to find a game that ISN'T shipping at $60 (aka $59.99) in the States.
Destiny, for example, was $60 for the normal edition of the game.
The edition I got, the Digital Guardian Edition (which included the game, preorder DLC, and the Expansion Pass), cost $90.
IMO it was worth it. Destiny is addictive.
Re: Is Destiny actually that good?
Quote:
Originally Posted by
Maxdoggy
$60.
It's harder to find a game that ISN'T shipping at $60 (aka $59.99) in the States.
Well... It's official. I'm moving to 'Murica. Anyone got a spare room?
Attachment 4966
Re: Is Destiny actually that good?
Quote:
Originally Posted by
L3g3ndarY NovA
Well... It's official. I'm moving to 'Murica. Anyone got a spare room?
Attachment 4966
https://c2.staticflickr.com/6/5022/5...28bc3320_z.jpg
It's a bit messy...
Re: Is Destiny actually that good?
What is minimum wage in Australia?
Eagle out.
Re: Is Destiny actually that good?
Quote:
Originally Posted by
EagleOne
What is minimum wage in Australia?
Eagle out.
twice w/e you make
Re: Is Destiny actually that good?
Quote:
Originally Posted by
EagleOne
What is minimum wage in Australia?
Eagle out.
For adults, it's $16.87 per hour ($14.80 USD), but it fluctuates depending on what you do. If you want the fine print, it's here. That's from 2013 so it's a bit off, but it's the newest one I could find.
EDIT: I just looked up yours, and it's not pretty... As a 15 year old, my minimum is almost as much as your adult one...
Anyway, this is getting way off topic... I want Destiny really badly! It looks pretty good.
Re: Is Destiny actually that good?
You don't know what Destiny is until you do the Vault of Glass :o So much fun!
Re: Is Destiny actually that good?
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Originally Posted by
Mythonian
Some of you say the glass is half empty while others say it's half full. I'm going to take the gripping hand's approach and say the glass might be twice the size it needs to be.
Think of it relative to the cost. If you only spent $60 for a surgery, you're gonna get a shit doctor who's going to probably steal an organ or two during it. If you spent a reasonable price for it, then you should be fine. Basically, you get what you pay for.
You paid $60 for a game. How many hours of enjoyment is that worth? I paid that price for Titanfall and played probably 30 hours or less and I still feel I got my money's worth out of it. I've played 180+ hours of Destiny already, and after all that the single thing I want the most to be added is custom game lobbies.
The amount that is bought for that $60 price tag is quite reasonable. Saying the game is incomplete, though, isn't untrue. However, it has the wrong connotation and is from the wrong perspective. The game initiates a lore universe and overarching story elements which are impossible to reasonably successfully explain in a $60 package.
If you want the full 10-year product at once, for $60, you'd cause Bungie to go out of business. Yes it would keep people playing, but the only way Bungie could survive with that is if there was a subscription price as well, which as everyone knows comes with very negative connotations. To avoid this and still yield a profit (because remember: gaming is an industry, not a public service), Bungie and Activision must slice things up and spread them out over a period of time.
Leaving people wanting more details on the story is a requirement for the story to remain relevant for months and years. Leaving people wanting more content is a requirement for the game itself to remain relevant for years to come. This isn't Bungie screwing you over, it's Bungie trying to initiate a long-term plan.
The plan they are starting is having a bit of a rocky beginning, yes. If they had tried to have a slightly more humble beginning, introducing the world and lore one small piece at a time, it would have been smoother and easier likely, which is why I said at the start that the glass might be twice the size it needs to be. The lore and universe is vast and unexplored right now, which is why people say the game is incomplete, so I think they would have been better off starting smaller and working their way up, expanding things steadily.What? No it's not. They did everything to avoid calling it an MMO. They marketed it in the opposite way, as NOT an MMO, but a persistent world FPS.
They've steered clear from that, specifically to avoid people trying to compare it to other MMOs and the stereotypes that come along with that genre.Destiny is not supposed to be a linear story from A to B like Halo. They are trying to give a sense of interconnectedness between all the missions stemming from the same point. From a gameplay perspective as well, I think it was a good idea as it gives a sense of location about where things are positioned around the areas, how to go from location to location, etc.
If they had instead started you at some place you just finished the last mission at, it would feel more linear and make it feel like the path the missions took is the only one that matters on the map and everything important is in those areas.
Myth I was agreeing with almost all of this until the MMO part. While they didn't market it as a MMO there are very obvious MMO elements in this game. A RNG loot system, grinding out reputation/faction and comms to get epic gear, PvP and PvE gear (Crucible & Vanguard Armor), Class based build system. These are elements that Bungie took from MMOs and very early marketing for this game was calling it a gun based MMO. But there are a lot of things that I did agree with. Such as how they are doing the story. The best game I know of that I can compare this to is the MMO Star Wars: The Old Republic. All the end game content is related to the over all story arc of the game. Over the past almost 3 years they have expanded the story through the use of content patches. Difference was, like most MMOs as myth pointed out, they used a subscriber based system so you already payed for the DLC with your sub were as with this game you are going to have to buy the DLC. It is actually cheaper in the long run this way for the consumer instead of the constant sub.
Give the Bungie time people. This is clearly a game they plan to develop over a long period of time. This is Bungie for christ sake, since when has Bungie ever gave the fans the middle finger and just stop developing games in favor of the fans? Bungie said fuck you to Microsoft and I doubt they will let Activision get in their way as well.
Re: Is Destiny actually that good?
Quote:
Originally Posted by
Silko
While they didn't market it as a MMO there are very obvious MMO elements in this game.
Sorry if I was unclear. I didn't intend to say the game didn't have similarities to MMOs, I was just saying they didn't market it as one, instead using the term "persistent world FPS."
The game irrefutably has similarities, although to be fair most of the similarities you mentioned aren't tied with MMOs completely. Nearly all loot-based games have RNG systems, ranging from Diablo to Borderlands, PVP/PVE gear is common in every game that has connections between the environments (even H4's loadouts would be a very basic form of this, where you might set it up differently in MM compared to campaign), and class distinctions are in everything from Divinity to TF2.
Feature X might be in lots of MMOs, but that feature is also present in lots of non-MMO games as well, so calling it an "MMO Feature" isn't very accurate, because it's also a "FPS Feature" and a "RPG Feature" and a "RTS Feature" etc., etc.