I strongly disagree with the idea that trashing another team is fun. I personally hate being on either side of a lopsided game. When my squad is dominating I usually just drop the control and go do something else because the game is so boring.
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At least in my experience the idea of building a stacked team within either army is usually very frowned upon. I think a culture like this where both armies strategically arrange players in squads would be very interesting, but would also have repercussions of making the players not selected for this super squad feel left out.
This type of solution is most definitely a choice of vision for the community. Do we want a community that is more closely aligned with absolute competition? I honestly don't know, but I do think we need a unified vision for what the community represents and should be. Right now, I feel like FC is being led by a multitude of ideas and all of those ideas cannot exist in harmony, thus the conflict.
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As a community I don't think we have ever really had an issue getting recruits. The primary issue is in retention. Even during MCC we had something like 60+ people enlisting in the armies, but almost all of them showed up to a single battle night (or less) and disappeared.
Once again, putting words (or emotions, I guess?) in my mouth. I am not fired up, ragey, or trying to offend you. I just don't like someone changing what I am saying to fit their agenda.
This is a series of individual responses to a list of factors I presented about stress, right? If so, I think you drastically misinterpreted me. You're responding as though I cited those things as effects, I was citing them as causes. You claimed that the time crunch was the main cause of stress and frustration. I presented that list as a counterpoint saying that they are the cause, not the time crunch.Quote:
The unfair levels of challenge can't be fixed successfully without removing people, this solution adds the variety you were talking about. Reviving the warsim will hopefully bring the concepts FC was founded on with army play back. I think I see where you're coming from with lack of rewards though and maybe some individual based achievements for Battlenight and the warsim. Whether or not this solution is accepted, those should still be a thing regardless. Communication barriers I don't particularly see? Could you elaborate? Malcontent would ideally be reduced by lowering stress levels. Outside stressors can never be solved with a simple solution, they are always different and will always be here regardless of whatever solution is made. You're definitely correct there and I see your point. I'm sorry I didn't mean to be that suggestive because you're right, it's not the only problem, but I do believe it's a problem regardless.
Here you also misinterpreted me. I am not accusing your suggestion of failing to solve the problem of bad experiences during battles. I am saying that you're aiming at a completely wrong target. My point in this whole conversation has been that time, by itself, is not a cause of stress. I am saying that the density of good or bad experiences within a given timeframe is what will or won't cause stress. You also talked again about "meltdowns," and missed the point of my reply again. In that statement, I said that if anyone experiences one of these episodes, they need to seek assistance outside this community. Nothing you do with the schedule of events is going to help somebody who compulsively overcommits.Quote:
You're absolutely right here, it won't magically fix a bad experience on Battlenight or even if there's a bad experience during the warsim week no matter how much time is given. I'm trying to increase the bullshit tolerance by reducing stress which would ideally reduce the radioactive meltdowns that happen and the angry mini-rants. Hopefully with the reduced stress, everyone will stop blaming each other all the time and actually start working toward even more productive solutions. I wouldn't want people to get overly stressed and see the hospital like you said which is why I want to make a more productive environment to avoid that.
I am not angry, so please don't think I am. Misunderstandings happen.Quote:
I may have misunderstood what you were saying and for that I apologize. I get why you would be mad, but it was honestly just a bad interpretation...
I think you and I can both agree on the fact that the battles and the FC canon have grown apart. But I don't see how artificially extending the wars with these "breaks" is going to fix that. Inserting a "lore event" I can almost understand, but as I said, I feel that doing so would be admitting that FC's battle night and RP-related activities exist in different universes, and we don't want that. We should find some way to have lore exist as a dependent function of our events.Quote:
That's fair, maybe I shouldn't have forced that so brashly. I feel that Battlenight and the warsim have grown apart which I'm upset at. I want it back and this is the best method I can think of that would have it come back more meaningfully. Maybe it will leak over into the wars, maybe it won't either way, I want it back meaningfully which can't be done with Battlenight currently that would transition smoothly... That was a badly worded comment on my part and I redact it because you're correct...
Not referring to your entire suggestion from your original post. I was referring to the vague description of a "lore based event" and the use of descriptors like "meaningful." In any case, my question still stands: even if you can justify and create a separate event that is deemed equally important as battles, why would you put a break week in between them? Wouldn't one event simply serve as a break from the other as they alternate?Quote:
Why are you saying my suggestion had no substance? Did I not provide clear reasoning for everything I put? That was pretty out there and just simply not true. It has a lot of substance you just disagree with it which is fine... Battlenight is stressful and there's no variety, same shit every week. That's gets stale and old. I want to change up the way events are scheduled as a ways to bring back the warsim that made FC special for a lot of people, reduce the stress of Battlenight by not having it all the time, and allow for squads to gain more chemistry with each other in a more robust way. This allows flexibility for that to happen.
I appreciate that, and likewise I've done my best to clarify any of my previous points in my response here.Quote:
Again, the result of the misinterpretation. I'm not trying to put words in your mouth or be opportunistic. It was literally just a misinterpretation which is a mistake on my part... I'll read back through your comment with that in mind and make an edit on this post...
Great Start to what could be a great mission statement. What would follow? What would be the first message new people see and understand when they visit FC?
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Very true, lets start a new thread on this one. sorry didnt mean to derail the discussion