Re: Play tested the Compromise
Quote:
Originally Posted by
Sinopera
Just because it doesn't mess you up doesn't mean it won't mess other people up, You shouldn't have a say because i'm sure you just die a lot from Bolt shots and it's prob the reason why you defend getting rid of it.
Kcr33d is a very passive player, which is why Boltshots don't really kill him too much. He often ends up with less than 5 deaths total xD
Quote:
Originally Posted by
Al Capone111
Ok, so far we got this out this thread:
In Heavy:
-Leave classes fully as personal (can spawn with BS or PP, use firepower if wanted)
-Edit OD rates
-Edit OD items
-Would BS and/or PP be placed on maps that use the Heavy gametypes?
In regular:
-Everyone starts with Mag, everything else personal (no spawning with BS or PP, and Firepower would be useless on these maps)
-BS and PP on maps
-Edit OD rates
-Edit OD item
Is that what everyone is saying in a nutshell? Or did I overlook something?
I would just say no to the BS/PP placed on maps for the heavy gametypes and I think we have another thing to test :D
Re: Play tested the Compromise
I like how this is going thus far. Judging from the feedback in regards to Heavy games, we should look into further editing the Heavy Ordnance Drops, while the Boltshot revision may be largely unnecessary.
In small games, I think the proposed Ordnance works. Medium Weapon Drops, Power Weapons on Map.