Don't know why but I read that as wasn't a concept. Fucken Dyslexia. Cause I was about to say SWG came out the same year as Halo 2 and EQ came out in the 90s
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I figured you might have misread. But yeah, the point I'm making is that Open World was a popular concept even ten years ago, but Halo did not jump on that bandwagon for its sequel. Meanwhile, around the same time, "loadouts", even if included in some shooters, was not a widely used term or a central concept for a game, and thus doesn't fit the comparison that Donkey was making.
All in all, not often does a series dramatically change its central concept like this. It's an even rarer instance nowadays, especially for shooters, to do anything more than polarize around certain common staples present in their competitors' games and try to spin them their own way. Basically, we're a lot more likely to see Halo adopt aiming down your sights than to see it turn into first-person Mass Effect.
I'll eat my words if it does, but doing anything other than going back to its roots and re-evolving from there (I don't want Halo 2.5 or 3.5, but I would find Halo 4 playable on Halo 3 settings) would be a mistake in my opinion - one easily supported by the resurgence of Halo 3 online play after its release for download.
Mass effect + halo? I'd dig it.
everytime halo trys to fix the things people didn't like people hate it more. if they could do the 32-64 player thing it would be cool only because I wouldnt be able to bitch about vehicles any more.