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I still stand by, and can confirm that REDD will be making this so next war, simply making an active effort to normalize out the skill levels of each squad. The difference between FC now, and FC 3-4 years ago is NOT that we are more competitive, it's that the competitive people have began to congregate to the same corners of the universe. When I joined every squad had 3-4 heavy hitters (besides VbD, obviously), and though some squads normally did better than others, nobody was left without a good mix of players, in terms of skill. I know I pose it as some sort of perfect world, which it wasn't, but every unit really did have a few heavy hitters and a few casual people.
False. FC has always had a “god squad” or a higher skilled squad, from even before you joined the community and even to the time you joined, until now. From the top of my head: Against Grain, Flatline, Ice, Beyond Reality, Zulu, 21st degree, VbD, etc. On the other end of the spectrum, there have also, always been weaker squads, as well as regular skill squads. It has always been the same and will always be the same. The reason is simple. People with similar interests tend to form cliques and tend to form relationships. They want to play together and so they do and so they should. Doing something other than that would be forcing people to play with people they don’t want to play with, or simply people they would not have as much fun playing with.
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That changed a bit Rev3, REDD got their ass mopped by two god squads that formed, firestorm happened, lots of people left, and the skilled people who started caring less began congregating to the same groups together so they wouldn't have to care as much. It's been a similar tale sense. No offense to them, but look at legacy, that's exactly what has happened there.
Not sure I agree with anything in this paragraph. What you are saying is that people didn't care got together and created squads so that they couldn't care as together? And you are saying Legacy is one of those squads? when legacy was in blue, they had half of the High Command as well as many other high ranking officers of that time in their squad. How is that even close to not caring.
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If people want things to be "even", coming up with a weird system that still incentives God-Squads to overpower themselves, but doesn't incentive normal people to put in some effort, practice, recruit, and better their own unit isn't going to do anything but throw half of an army to the fire so that the other half doesn't have to take their bite of the shit sandwich. This does it in a less direct and more flexible way, but it still does that.
The real solution is not to regulate who plays who, but to just make the damn squads not so polarized. People in Legacy weren't always in this skilled unit together, and the excuse "We only play Halo 4 because of one another" doesn't really apply after this Sunday (I'm sorry guys), so some of them helping build or contribute to squads that need it would go in strides. The same should be equally, if not more true for those in VbD. .
Why exactly does the “excuse” of people playing together because they are friends not a viable one after this Sunday? Not sure where you are going with this one. My members from VbD don’t even get on anymore, besides on Sundays. Part of the reason they don't get on is because of Halo 4 (I wont go there to avoid getting out of topic), but when they do, on Sundays, is simply to play a few games with people who we have been friends with since the very beginning of halo 3. VbD has kept the same members since its formation. The only person I have allowed to join has been Brahzerker, and the reason is because he has become a good friend, whom we have fun playing with. Other than that, the member base has been the same for years (we have even lost a few members that have gone un-replaced). I believe getting on just to play with friends is perfectly fine and perfectly acceptable/understandable.
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Of course always volunteers. But we can't let the skilled people go to one side, and the non-skilled go to the other side.
Before this turns into yet another “lets get rid of the good squads because they win against the weaker squads” thread, (believe me, there have been plenty of them), I will reiterate. People play with their friends because they have more fun doing so, it really is as simple as that. People with similar interests tend to congregate and tend to play together, these people tend to be of similar skill. Separating these people would mean, in some ways, impeding squads like the old REDWATCH, squads with their own ideologies and ways of carrying themselves; though they were a part of red army in their prime, they truly had a unique thing going for them, something that a lot of people in FC respected, including myself. It would disrupt groups of friends or clans joining together with hopes of forming their own squad (wasn't this they way you joined and eventually created Sparta?). They would join only to find out they were being separated because we don't want to "polarize" squads. You would be eliminating the reason some community members get on Sunday after Sunday, to simply play with friends. FC and its WC will not separate you or disallow you to play with your friends, as you wish. It would go against its number one principle, "fun and respect", because at the end of the day, not being allowed to play with the people you have fun with would go against that fun part.