Originally Posted by
Rokkman X
Well the last war was pretty darn short. It wasn't a balance problem then, but at some times there seem to be a problem that arises that can't really be solved by saying this squad can't play or whatever. We can't do that, but if everyone has to contend with odds, (that never really applied tactically before they were just for gaining credits) it might change this up a little bit. An A team wouldn't be able to handle contending with a pairing of a B team and a C team, on it's own even though 1 on 1 they wouldn't be that big of a challenge. Command may have to call in support, or another team can attack from a different direction.
As for the substitutions, you kinda got me there. It's just kind of daunting to see the board as a 2 dimensional space with no tactical advantages for doing certain things right. The way the board is now, every piece is the same, there's no difference or big viable reason not to just use ambush all the time. Nothing to make you avoid fighting the biggest fish on the board to strike at the smaller ones and weaken the enemy as a whole. It's very 'Risk'y and its flaws are fairly evident IMO.
Yeah it works and yeah we'll still have fun in Halo, but making more tactful decisions in battle is something that should be perfected and rewarded.