I know this probably cannot be implemented for this war, but for future wars I think the faction with the most players competing in a Battle Night should be given some reward. When a faction has more people playing, the likelihood of victory decreases because the best teams compete in less matches compared to the faction with fewer people. I don't think a faction should be rewarded if they still lose the map, but winning on a map with more people playing should give a reward to the winners because they had to overcome a handicap to win.
Example: Blue's best team plays 3 matches on a battle night because Blue had 8 teams online. Redd's best team played 6 matches because Redd had 4 teams online. If Redd wins they should not get a bonus because they had fewer people online, but if Blue wins, they should get a bonus because they had to overcome the handicap of playing Redd's best team twice as much as Blue's best team got to play.
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