I say we all gang up on kazuhll
I would rather not play a remake than have to change the gametype for it. I don't see any point in going backwards. Play Halo 4 as it is. That is another reason I supported Templar over Guardian, because it feels better in Halo 4 than Guardian does. Frankly, Construct may have played differently in Halo 4, but its size was perfect even for jetpacking and sprint.
Real power comes from the man next to you and is built on the foundations of brotherhood and unity. There is no such thing as a one man army.
The settings don't have to be changed, and truly, the most "game breaking" addition to the recent halo games has been sprint. Sprint alone changes the overall feel of any map. When people design forged maps to accustom sprint, maps tend to become very open, thus changing the aesthetic and structural aspect of what was once a good map. Weapons don't really change the gameplay for me, so changing from a DMR start to a BR/AR start it needless in my opinion.
"Let Them Hate, So Long As They Fear"
-ZERO SHOTS MISSING-
"Never underestimate the power of stupid people in large groups"
Why does it matter so much if a gun doesn't 'need skill' to use? How is that even defined without it being opinionated and subjective to personal experience? If I can kill my opponent with a particular weapon quickly and efficiently so that I can win for my team, I could care less if people thought the DMR or Assault Rifle was trash for example, as that's their opinion and experience with it, not mine. Quite frankly, all the weapons require skill to use just for it to even kill someone effectively. Then again, the definition of 'skill' is not even clear-cut.
Last edited by Sir Nihlus; 04-25-2013 at 07:11 PM.
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