View Poll Results: Would you like to have these settings for remake maps?

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  • YES!

    24 54.55%
  • NO!

    20 45.45%
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  1. #21
    Violent by Design
    bl4yze's Avatar
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    Re: "Classic" Gametypes?

    Quote Originally Posted by Guzzie View Post
    Sorry bro, not about to start our with an AR.
    It's the most powerful gun in the game scrub

  2. #22
    Mystery Meats Co-Founder Platinum's Avatar
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    Re: "Classic" Gametypes?

    Quote Originally Posted by bl4yze View Post
    It's the most powerful gun in the game scrub
    You guys are forgetting the Plasma Pistol.


  3. #23
    Pangolin Wrangler KazuhLLL's Avatar
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    Re: "Classic" Gametypes?

    Quote Originally Posted by Guzzie View Post
    Sorry bro, not about to start our with an AR.
    When I said, "Either BR/AR start" I mean as in Firepower style. BR primary and AR secondary. (I think that's what we did in Halo 3, but I remember for sure.)

    Unless you knew that and were refusing to start with an AR secondary. If so:
    Quote Originally Posted by bl4yze View Post
    It's the most powerful gun in the game scrub

  4. #24
    Senior Citizen Yehsus's Avatar
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    Re: "Classic" Gametypes?

    I say we all gang up on kazuhll

  5. #25
    VbD Benchwarmer
    MDMYAY's Avatar
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    Re: "Classic" Gametypes?

    Quote Originally Posted by bl4yze View Post
    It's the most powerful gun in the game scrub

    REDWATCH VETERAN
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  6. #26

    Re: "Classic" Gametypes?

    Quote Originally Posted by bl4yze View Post
    It's the most powerful gun in the game scrub
    I could care less as to how powerful it is. It takes no skill to use and it truly isn't a fun weapon to shoot.
    "Let Them Hate, So Long As They Fear"







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  7. #27
    Useless without Toast Jam Cliché's Avatar
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    Re: "Classic" Gametypes?

    I would rather not play a remake than have to change the gametype for it. I don't see any point in going backwards. Play Halo 4 as it is. That is another reason I supported Templar over Guardian, because it feels better in Halo 4 than Guardian does. Frankly, Construct may have played differently in Halo 4, but its size was perfect even for jetpacking and sprint.


    Real power comes from the man next to you and is built on the foundations of brotherhood and unity. There is no such thing as a one man army.

  8. #28

    Re: "Classic" Gametype?

    Quote Originally Posted by Toast78901 View Post
    Just go play Halo 3 xD

    No, but in all seriousness. This will make me cry. As the series advances it is time for us to do the same and that means adaptations as all. If a remake can't be a strict tile-for-tile remake because we need to change something to better suit Halo 4, then so be it. But please not this
    I agree with Toast. I'd rather see a map with a gametype that utilizes Halo 4 features than a map and gametype meant for pure nostalgia.

  9. #29

    Re: "Classic" Gametypes?

    Quote Originally Posted by Jam Cliché View Post
    I would rather not play a remake than have to change the gametype for it. I don't see any point in going backwards. Play Halo 4 as it is. That is another reason I supported Templar over Guardian, because it feels better in Halo 4 than Guardian does. Frankly, Construct may have played differently in Halo 4, but its size was perfect even for jetpacking and sprint.
    The settings don't have to be changed, and truly, the most "game breaking" addition to the recent halo games has been sprint. Sprint alone changes the overall feel of any map. When people design forged maps to accustom sprint, maps tend to become very open, thus changing the aesthetic and structural aspect of what was once a good map. Weapons don't really change the gameplay for me, so changing from a DMR start to a BR/AR start it needless in my opinion.
    "Let Them Hate, So Long As They Fear"







    -ZERO SHOTS MISSING-


    WH PS ICoH CM DS S EB VC IV

    "Never underestimate the power of stupid people in large groups"

  10. #30

    Re: "Classic" Gametypes?

    Why does it matter so much if a gun doesn't 'need skill' to use? How is that even defined without it being opinionated and subjective to personal experience? If I can kill my opponent with a particular weapon quickly and efficiently so that I can win for my team, I could care less if people thought the DMR or Assault Rifle was trash for example, as that's their opinion and experience with it, not mine. Quite frankly, all the weapons require skill to use just for it to even kill someone effectively. Then again, the definition of 'skill' is not even clear-cut.
    Last edited by Sir Nihlus; 04-25-2013 at 07:11 PM.
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