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  1. #21
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    Re: The Current State of Halo 4 Weapon Tweaks and Join-In-Progress Function

    Quote Originally Posted by bl4yze View Post
    They specifically said the time to kill after update for the BR and DMR will be exactly the same. Don't miss, and you won't die.
    Source?

    From what Bravo gave us (and is most up-to-date):
    the fire rate now matches the DMR exactly in current testing.
    That means the DMR can shoot 4 times just as fast as the BR shoots 4 times, meaning the BR has a kill time 20% (27% if you want to consider the 11th bullet) faster than the DMR.
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  2. #22

    Re: The Current State of Halo 4 Weapon Tweaks and Join-In-Progress Function

    EDIT: I misread your comment Mythonian. You're right about that. BR requires one less trigger pull than the DMR with this update to kill if perfect accuracy is used.

  3. #23
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    Re: The Current State of Halo 4 Weapon Tweaks and Join-In-Progress Function

    Quote Originally Posted by Mythonian View Post
    Source?
    Indeed you're right. I think it was the last bulletin which stated they were bringing the TTK on par with the DMR.

    EDIT: https://www.youtube.com/watch?v=kxfXkJ8Y8ng
    Last edited by bl4yze; 04-25-2013 at 10:25 PM.

  4. #24
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    Re: The Current State of Halo 4 Weapon Tweaks and Join-In-Progress Function

    I like join in progress in that it allows me to join friend's games or not get hosed when a team mate leaves. And seeing as we can't even see the CSR unless we go all the way to Halo Waypoint or to a 3rd party site I'm just going to put this out there. Who the fuck cares about CSR?

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  5. #25

    Re: The Current State of Halo 4 Weapon Tweaks and Join-In-Progress Function

    Quote Originally Posted by bl4yze View Post
    Indeed you're right. I think it was the last bulletin which stated they were bringing the TTK on par with the DMR.

    EDIT: https://www.youtube.com/watch?v=kxfXkJ8Y8ng
    While it isn't an official 343i video, I think this does a good job of putting the weapon tweaks in perspective.

  6. #26
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    Re: The Current State of Halo 4 Weapon Tweaks and Join-In-Progress Function

    Quote Originally Posted by Silko View Post
    Who the fuck cares about CSR?
    You really don't have much else to work toward once you hit 130. The same reason people cared about ranks in past titles. It gives you something to push toward, and more of a competitive aspect in the more casual playlists. People have coded websites that make it easier to view csr, such as quickcsr.com and leafapp.co.

    - - - Updated - - -

    Quote Originally Posted by UEG Urias View Post
    While it isn't an official 343i video, I think this does a good job of putting the weapon tweaks in perspective.
    It isn't an official video, but Beyond are slowly becoming a fairly reputable source in the community.

  7. #27
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    Re: The Current State of Halo 4 Weapon Tweaks and Join-In-Progress Function

    Quote Originally Posted by bl4yze View Post

    Nice video. One small update would be that for the BR (assuming what Bravo said was accurate) and assuming the DMR stays at 1.4 seconds, the BR would have a kill time of 1.12 seconds (which is actually a bit OP IMO). And since it's the 11th bullet instead of 12th, it'd actually be about 1.05-1.10 or so.

    (which is on par with the Suppressor, making the BR totally dominant close-range)
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  8. #28
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    Re: The Current State of Halo 4 Weapon Tweaks and Join-In-Progress Function

    Quote Originally Posted by Silko View Post
    I like join in progress in that it allows me to join friend's games or not get hosed when a team mate leaves. And seeing as we can't even see the CSR unless we go all the way to Halo Waypoint or to a 3rd party site I'm just going to put this out there. Who the fuck cares about CSR?
    Damn it Silko, you will speak when spoken to.

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