View Poll Results: Should we alter the Gametypes/Maps?

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  • Yes, it is good to have change.

    11 30.56%
  • No, they are fine the way they are.

    12 33.33%
  • Compromise?

    5 13.89%
  • What?

    8 22.22%
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  1. #1
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    Carpe Vexillum's Avatar
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    FC Gametypes: The How and Why.

    I have been hearing murmurs and I am going to pose this topic.

    Questions that need to be answered:

    *Why do we do our own map layouts/gametypes?

    *What makes our map layout/gametypes valid?

    *Don't the people getting paid money to design and make map layouts/game types have a 1up on a ragtag website team?


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  2. #2
    Forerunner of Fire and Divinity PhoenixPrime's Avatar
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    Re: FC Gametypes: The How and Why.

    Why do we do our own map layouts/gametypes?


    Tradition: Starting with H2, RvBR and FC has always maintained that they will use their own gametypes for the wars. This is to find a sense of balance to the maps and to give us our own flavor and spin on the games, and to differentiate ourselves from matchmaking.



    What makes our map layout/gametypes valid?

    What makes them invalid? This is a very ambiguous question and really is quite loaded, since it implies that they are invalid in the first place.



    Don't the people getting paid money to design and make map layouts/game types have a 1up on a ragtag website team?

    You know, not always. And while you might consider this website's administration "ragtag" I think nearly a decade of Halo experience in a competitive setting and environment has given quite the qualification. Not only that, but we know for a fact that money does not always equal expertise. (Epitaph)

    The real issue you are having is that the maps and gametypes we use are different from matchmaking. This much is obvious. However, we have a time-honored tradition here of doing things our own way. You don't find these wars on matchmaking, and we don't want to give you just regurgitated matchmaking either. If you want competitive matchmaking, I suggest you take your team right into there and get matched up with people in the general neighborhood of your skill. If you want to fight in these wars, you need to know these gametypes and locations, which require practice outside of matchmaking. Now, I know that this war is showcasing some of the first times some of the maps have been played however, it is important to understand that the map variants we put into place here and now will be used in future wars, and therefore memorization and strategy will be heavily reinforced for that time.

    Last edited by PhoenixPrime; 05-28-2013 at 07:22 PM.




    "You must begin by gaining power over yourself; then another; then a group, an order, a world, a species, a group of species; finally, the galaxy itself."

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  3. #3
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    Re: FC Gametypes: The How and Why.

    Good explanations, certainly gets the points across. I am just regurgitating the questions I hear from the members, for conversation. (So nobody kill 'me'.)


    I am Tsundere.
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  4. #4
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    Re: FC Gametypes: The How and Why.

    You're a Forerunner now?



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  5. #5
    Forerunner of Fire and Divinity PhoenixPrime's Avatar
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    Re: FC Gametypes: The How and Why.

    You're a Forerunner now?
    No.




    "You must begin by gaining power over yourself; then another; then a group, an order, a world, a species, a group of species; finally, the galaxy itself."

    Monday: 4:30-6:30
    Tuesday: 8:00-6:00
    Wednesday: 4:30-6:30
    Thursday: 8:00-11:30 & 3:00-6:30
    Friday: 9:30-6:30

  6. #6

    Re: FC Gametypes: The How and Why.

    From time to time, maps and gametypes may need to be updated in order to preserve balance in our games. In order to capture both 343i's and our own touches in tweaks. This game is relatively still new, thus getting the balance right may take some time. Small edits can be trusted to the forge department, they have some idea of what they are doing. Big changes won't be made without first proposing the idea to the community first. They will be controversial within the community. A series of compromises will be made to introduce the new idea.

    At least, that's the vibe I get from FC.
    "You cannot judge me; I am Justice itself!
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    But if our precious laws bind you all to inaction, then I will no longer stand as your brother!"

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    "I want to be sure we're communication clearly here."

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  7. #7
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    Re: FC Gametypes: The How and Why.

    You're a war director now?



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  8. #8
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    Re: FC Gametypes: The How and Why.

    Quote Originally Posted by bazongaman502 View Post
    You're a war director now?

    REDD or BLUE Resistance comes through!
    Quote Originally Posted by Mythonian View Post
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  9. #9
    Forerunner of Fire and Divinity PhoenixPrime's Avatar
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    Re: FC Gametypes: The How and Why.

    You're a war director now?
    Yes. And if you blink again, I might get Founder.




    "You must begin by gaining power over yourself; then another; then a group, an order, a world, a species, a group of species; finally, the galaxy itself."

    Monday: 4:30-6:30
    Tuesday: 8:00-6:00
    Wednesday: 4:30-6:30
    Thursday: 8:00-11:30 & 3:00-6:30
    Friday: 9:30-6:30

  10. #10
    Senior Citizen Silko's Avatar
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    Re: FC Gametypes: The How and Why.

    Quote Originally Posted by WSxPhoenix View Post
    Yes. And if you blink again, I might get Founder.
    Didn't you step down from FM because you wouldn't be able to take part of the day to day stuff like a war director does?

    REDD or BLUE Resistance comes through!
    Quote Originally Posted by Mythonian View Post
    Silko isn't an innate troublemaker, and doesn't intentionally break the rules.
    Co-Founder of the Resistance
    Undefeated on Reach

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