Page 1 of 2 12 LastLast
Results 1 to 10 of 11
  1. #1
    Website Administrator
    Skynet is PARTIALLY ACTIVE
    RIP Cyberdyne
    RIP Net of the Sky

    Mythonian's Avatar
    Join Date
    Dec 2009
    Location
    Atlanta, Georgia
    Posts
    6,178
    Blog Posts
    26
    Livestreams
    View Channel: Mythonian

    Rec3 v2 Gametypes Released

    RICOCHET IS HERE!



    Alongside a few other adjustments...


    New Gametype!

    With the release of the v2 gametypes (download here), Ricochet is now a gametype up for selection! It's pretty similar to the standard matchmaking variant, with a few specific adjustments.

    The spawn delay for the ball is by default 10 seconds, and it was reduced to 5 seconds. This gives a slight edge to those who already know the ball's next spawn position, but still lets everyone know where it's about to spawn.

    Also, Ricochet will be available for both regular and Heavy maps! For regular maps, it's just like usual, but for Heavy there's just a single small twist: there are two goals. Since a single goal would be too easily defended, there are two nearby goals which you can score the ball in. Below you can find pictures of the locations for the two maps this week: Meltdown and Two (both on my fileshare for download).


    (click on the above image for big)

    The purpose of the two goals is just to give you a closer target if you decide to charge from another direction. For instance on Meltdown, initially I had a single goal on the bridge, but it was effectively worthless to charge from the bunker side of the base, so the secondary goal makes that more viable now.



    Other Gametype Adjustments

    For the most part, all the other gametypes haven't changed. Three adjustments were made, however:

    1. Executive & H. Executive: Removed the King's permanent 1.5 OS, but increased shield regeneration from 75% to 90%. King can now use any armor ability.
    2. H. Asset: Ball count is now 2. No other changes made.
    3. H. Lockdown: Basically, Dominion is back, but toned down. No turrets, and resupply only gives an OS. Resupply slowed to every 90 seconds.


    The Executive change was something that was supposed to be done at the start of the war, but I forgot about it until recently... So yeah.

    The H. Asset change should make the gametype more suited for larger numbers of players. The balls still explode every 60 seconds, but there are two of them now, so this should (hopefully) force more map movement and less camping in your base.

    The H. Lockdown change is similar to the above. It'll cause more map movement and allow for better opportunities for comebacks. Also, be aware, that for Meltdown they are not at the default locations; they are located between the snipers and the side caves. This is still named Lockdown, so all bases are in somewhat contestable locations.



    That's all for the moment. Make sure you check out how these changes will affect how you play the maps. Both maps this week will use Heavy gametypes. You can download the gametypes and maps from the links below:

    Download gametypes: http://www.halowaypoint.com/en-us/pl...n=GameSettings

    Download maps: http://www.halowaypoint.com/en-us/pl...ection=GameMap


    ~Mythonian

    PS: If you've already managed to take a look at Two, you'll notice that I changed a good amount. The map still needs significant testing and fine-tuning, so it may be further adjusted before Sunday.
    Having trouble on the site? Need an Admin?
    PM me or Metkil5685, we're always online...

  2. #2
    Violent by Design
    ThatAwkardGuy's Avatar
    Join Date
    Mar 2013
    Location
    Greensboro, NC
    Posts
    154

    Re: Rec3 v2 Gametypes Released

    2 ball count? This is gonna be interesting. Idk how I feel about BTB ricochet though
    #GoGreen

  3. #3
    Violent by Design
    bl4yze's Avatar
    Join Date
    Jan 2013
    Location
    Santa Barbara, CA
    Posts
    842

    Re: Rec3 v2 Gametypes Released

    I approve of this message.

  4. #4
    Founder of Forerunner Conflict
    Spartanbh's Avatar
    Join Date
    Sep 2010
    Location
    Pittsburgh
    Posts
    1,819
    Blog Posts
    45

    Re: Rec3 v2 Gametypes Released

    I think we should change the name of Lockdown to Hill 30 =)

    I created Hill 30

  5. #5
    Violent by Design
    bl4yze's Avatar
    Join Date
    Jan 2013
    Location
    Santa Barbara, CA
    Posts
    842

    Re: Rec3 v2 Gametypes Released

    Quote Originally Posted by Spartanbh View Post
    I think we should change the name of Lockdown to Hill 30 =)
    I trademarked Hill 30™, because I created it.

  6. #6
    Senior Citizen Silko's Avatar
    Join Date
    Apr 2011
    Location
    In a galaxy far far away.....
    Posts
    3,490
    Blog Posts
    1

    Re: Rec3 v2 Gametypes Released

    So will we be seeing a ricochet game count requirement inorder to attack the caps?

    REDD or BLUE Resistance comes through!
    Quote Originally Posted by Mythonian View Post
    Silko isn't an innate troublemaker, and doesn't intentionally break the rules.
    Co-Founder of the Resistance
    Undefeated on Reach

  7. #7

    Re: Rec3 v2 Gametypes Released

    BTB ricochet?

    Quote Originally Posted by THExSPIDERMAN View Post
    Such is life.

    Reach Tage

  8. #8

    Re: Rec3 v2 Gametypes Released

    Nvm I take that back. Ricochet is awesome.
    Quote Originally Posted by THExSPIDERMAN View Post
    Such is life.

    Reach Tage

  9. #9
    Useless without Toast Jam Cliché's Avatar
    Join Date
    Nov 2012
    Location
    Atlanta, GA
    Posts
    1,750
    Blog Posts
    2
    Livestreams
    View Channel: jamcliche

    Re: Rec3 v2 Gametypes Released

    LOL I wish I got to play Ricochet


    Real power comes from the man next to you and is built on the foundations of brotherhood and unity. There is no such thing as a one man army.

  10. #10
    Violent by Design
    ThatAwkardGuy's Avatar
    Join Date
    Mar 2013
    Location
    Greensboro, NC
    Posts
    154

    Re: Rec3 v2 Gametypes Released

    Quote Originally Posted by HighLight View Post
    Nvm I take that back. Ricochet is awesome.
    Completely agree. Any past negative thoughts about the gametype are gone.
    #GoGreen

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Website maintained by Metkil5685 and Mythonian.