As it stands right now, the Ordnance that are in the settings aren't ideal for good gameplay. They shouldn't require you to sacrifice a Support Mod to re-roll your Pulse Grenades, Concussion Rifle and Gravity Hammer choice.
The ordnance as they stand currently are as follows:
What I propose is a modification of these to remove overpowered weapons that are currently on a majority of maps as initial ordnance, and giving grenades their own slot. It doesn't make sense to have Grenades (which are a spawn item) and Speed/Damage Boost and Overshield in the same slot. This is what I propose:
Left Slot Middle Slot Right Slot Shotgun
Energy Sword
Gravity Hammer
ScattershotSAW
Sticky Detonator
Railgun
Needler
Concussion RifleSpeed Boost
Damage Boost
Overshield
Frag Grenades
Plasma Grenades
Pulse Grenades
A large number of maps that we play already have a shotgun, overshield and railgun as initial ordnance. It adds a random factor to the game when you add those weapons to ordnance, and gives absolutely no reward to players that are aware to what weapons are on the map, which power weapons their team controls, and which power weapons the enemy controls.
Left Slot Middle Slot Right Slot Sticky Detonator
SAW
Scattershot
Frag Grenades
Plasma Grenades
Pulse GrenadesNeedler
Concussion Rifle
Energy Sword
Gravity HammerSpeed Boost
Damage Boost
Battle Rifle
DMR
Light Rifle
The Sticky Det, SAW and Scattershot are absolutely dominant weapons and should be watered down in probability with grenades.
The Middle Slot is dedicated to Short range weapons, and the Right has Speed Boost or Damage Boost as both are very useful in their own situation, along with a BR and DMR, both to lessen the probability of getting a Boost and to be used for ammo if necessary.
Along with this change, the amount of points required for Ordnance should be increased by 200%. Receiving an Ordnance from a flag capture that may potentially have a Speed Boost right after you just used a Speed Boost to capture said flag is ridiculous, and will give a team exponentially more of an advantage if that trend were to repeat over and over. You also shouldn't be able to acquire 4/5 ordnance drops in a single game, so implementing the Point Increase Multiplier would be of benefit.
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