Results 1 to 8 of 8

Thread: War Objectives

  1. #1
    Director of Project Ascension
    When the Storm Ends
    Memory is the Key
    Moves Like Jagger
    Salvanous's Avatar
    Join Date
    Jan 2012
    Posts
    691
    Blog Posts
    3

    War Objectives

    Disclaimer


    Before I even start this little thread, I want to address the people with pitchforks and fire as well as those who miraculously remember me in a good lighting:

    1.) No, I'm not coming back, it's simply an idea I had for my own community, and since the idea of sharing information, I'll give this a stab.

    2.) I'll try to defend this point, but honestly, it's just a suggestion that may be too complicated to apply to your wars. It's up to the community to decide.



    What I wanted to purpose was applying a whole new type of war the community. Think of the wars you guys have right now as Halo's "Slayer". I want to see if I can't make a "Capture the Flag", a "Territory" in the form of wars I'll call "Reclamation" and "Sabotage". Some of these things I'll leave ambiguous, for you guys to figure out how to best balance these gametypes to work for you cost wise. I am rusty on all the rules and accords, but I did serve in HC, and I do know that wars can drag on (even those this current war seems to have been a steam rolled through)

    Sabotage:

    Reclamation wars are wars in which one side has a traditional HQ (Defenders), while the other side's HQ is that of a system-ranged MAC Cannon (Attackers), however with all the conflict, the generators for it's power around the system are now up for a free for all, meaning the generators need to be retaken otherwise the cannon will eventually run out of power.

    Ways to win:
    -The attackers destroy the defenders HQ
    -The defenders either destroy the attackers Cannon (HQ) OR bring the cannon's energy down to 0.
    (Note: There is no way to win from simply holding a vast majority of the map, if that's still even a rule)

    New Purchases:

    MAC Blast: Destroys X amount of units, as well as removes any fortification (such as ambush) to that location.
    Cost: X cR, as well as 2 energy.

    Transferring Energy: Converts Y cR to 2 Energy which will be applied next turn.
    Cost: Y cR

    New Rules:
    -The Cannon looses 1 energy per turn simply to maintain it's online status.
    -The Cannon has a total of 20-30 energy from the start of the game.
    -In the middle section map holds a generator, each providing 1 Energy a turn. (Only beneficial to the attackers, though the defenders can hold to simply bleed attackers dry)

    Summary: The goal is of course to either destroy, or neutralize the opposition, with one side needing to balance the energy of the cannon, while the other side attempts to eliminate the cannon's uses. This is a type of war that could help make for a more fast paced, or more time friendly war.




    Reclamation:

    A new system of forerunner technology has been discovered. BLUE and REDD are on a race to acquire the technology before the other faction can.

    Ways to win:
    -Destroy the other faction's HQ
    -Acquire Z amount of forerunner technology from the locations on the map.

    New Rules:
    -the upper/lower/middle sections of the maps hold concentrated amounts of forerunner technology. Maintain unit position on these locations to acquire forerunner technology XY at the end of each turn. (Locations also provide usual cR income to their sides)

    Reclamation is a simpler of the two, and would provide another way to win a war, other than simply beating each side's HQ in a gauntlet of gametypes. It would mean faster wars, and just make locations other than the HQ's seem important.



    These are ideas I am planning on polishing up myself for my own community, and just wished to share, and look to see what all of your take is on these variants. I may apply more later as ideas come and go, but for now this is what I have to share.
    Project Ascension


    Where damnation seems inevitable, I will still raise my hands in hope of redemption.
    morte ai nostri nemici la tua guerra è persa non puoi distruggere
    Ortus verum est iam lost nobis. Exuro per lies illae universitas quod reperio vestri verum
    "Addio amico mio"

  2. #2
    Senior Citizen VerbotenDonkey's Avatar
    Join Date
    Aug 2010
    Location
    Returning to his Watch
    Posts
    7,060
    Blog Posts
    3

    Re: War Objectives

    Definitely an interesting twist, and would be neat to have other ways to win besides making it to the Capital. Personally, I'm against making things more complicated for now, but if the idea was refined so it was simple enough to not cause too much trouble then it would definitely be an interesting addition.
    Joined April 2007
    Founder of the LARP
    Founder of the Imperial Office of Naval Intelligence
    Squads led:
    Halo 3 Era: XO of Wolf Squad, CO of Nova Squad
    Halo Reach Era: CO of 1st Marines Platoon, CO of Foxtrot Squad, CO of Wolfpack Squad, CO of REDWATCH Special Forces
    Halo 4 Era: CO of REDWATCH Special Forces, Director of Imperial Office of Naval Intelligence and Project ARTEMIS, CO of the Dark Sail Raiders
    Halo 5 Era: CO of REDWATCH Special Forces





  3. #3
    Director of Project Ascension
    When the Storm Ends
    Memory is the Key
    Moves Like Jagger
    Salvanous's Avatar
    Join Date
    Jan 2012
    Posts
    691
    Blog Posts
    3

    Re: War Objectives

    Like I said, I'm rusty with FC's wars as PA's Campaigns are structured differently. I tried to do my best to convert the idea to FC's uses, but I'll leave it to Myth to try to refine it.

    All I know is that when I did play in wars, sometimes they simply got too long and started to get boring (also blaming it on uneven squads). It would be nice to have a time limit on wars in some ways. And people who wanna speak out about wars not being boring: it's because you aren't in a lower skilled squad, or you are taking the happy pills; either way more power to ya.
    Project Ascension


    Where damnation seems inevitable, I will still raise my hands in hope of redemption.
    morte ai nostri nemici la tua guerra è persa non puoi distruggere
    Ortus verum est iam lost nobis. Exuro per lies illae universitas quod reperio vestri verum
    "Addio amico mio"

  4. #4
    Senior Citizen VerbotenDonkey's Avatar
    Join Date
    Aug 2010
    Location
    Returning to his Watch
    Posts
    7,060
    Blog Posts
    3

    Re: War Objectives

    Oh yeah, that's why I like the idea of having an objective on the map to swing things around. I just don't want it to be too imbalanced to where an Army would just go for an objective because it would be quicker and easier than aiming for the Capital.

    And as someone who led a lower-skilled team, the Wars were never boring for us, no matter who we faced. It's all about the experience you make it. Case in point: http://www.twitch.tv/bl4yze/c/2861207
    Joined April 2007
    Founder of the LARP
    Founder of the Imperial Office of Naval Intelligence
    Squads led:
    Halo 3 Era: XO of Wolf Squad, CO of Nova Squad
    Halo Reach Era: CO of 1st Marines Platoon, CO of Foxtrot Squad, CO of Wolfpack Squad, CO of REDWATCH Special Forces
    Halo 4 Era: CO of REDWATCH Special Forces, Director of Imperial Office of Naval Intelligence and Project ARTEMIS, CO of the Dark Sail Raiders
    Halo 5 Era: CO of REDWATCH Special Forces





  5. #5
    Senior Citizen Silko's Avatar
    Join Date
    Apr 2011
    Location
    In a galaxy far far away.....
    Posts
    3,490
    Blog Posts
    1

    Re: War Objectives

    So anyone thinking what I'm thinking? Starts with a p ends with ouching.

    REDD or BLUE Resistance comes through!
    Quote Originally Posted by Mythonian View Post
    Silko isn't an innate troublemaker, and doesn't intentionally break the rules.
    Co-Founder of the Resistance
    Undefeated on Reach

  6. #6
    Director of Project Ascension
    When the Storm Ends
    Memory is the Key
    Moves Like Jagger
    Salvanous's Avatar
    Join Date
    Jan 2012
    Posts
    691
    Blog Posts
    3

    Re: War Objectives

    With sabotage the balance you're going to want to try to get is by making sure that the Mac Canon allows the attacking side to push forward enough that they technically have the advantage it's just a need to balance and make sure that they have enough turns to win the war the defenders point is to try to make sure that they can hold off against the barrage and hope that they can just kind of whittle down the attackers or they can just try to take on the capital I'm not advising it but you could do.

    And I'm not talking about every single work I'm simply talking about wars it drag on for months and you just kept on losing that wasn't fun. It's one thing to lose it's another thing to lose badly and repeatedly.
    Project Ascension


    Where damnation seems inevitable, I will still raise my hands in hope of redemption.
    morte ai nostri nemici la tua guerra è persa non puoi distruggere
    Ortus verum est iam lost nobis. Exuro per lies illae universitas quod reperio vestri verum
    "Addio amico mio"

  7. #7
    Fabled Legendary Member
    I Like Turtles!
    I Live in an Igloo!
    Fuzzy's Avatar
    Join Date
    Apr 2011
    Location
    Ontario, Canada
    Posts
    2,963
    Blog Posts
    4

    Re: War Objectives

    How is Project Ascension doing?
    "Do you guys know how hard it is to masturbate with you all talking!" - UNLUCKY

    Former Field Marshal of both the REDD and BLUE
    Creator of 21st Degree and the Resistance
    7 victories fought and lead

  8. #8
    Director of Project Ascension
    When the Storm Ends
    Memory is the Key
    Moves Like Jagger
    Salvanous's Avatar
    Join Date
    Jan 2012
    Posts
    691
    Blog Posts
    3

    Re: War Objectives

    Quote Originally Posted by Fuzzy View Post
    How is Project Ascension doing?
    It's going... I wouldn't say poorly, but it's been a slow process.

    I've been in an accident, and now gonna be going into surgery here within the month. One of our admins is currently hospitalized, another of our admins is working on wedding plans, so it's been rather hard to really have everyone at 100% focus.

    The site's been put into hibernation until summer really kicks in.

    We do have our campaign as polished as anyone could hope. Our admins, while busy know exactly what to do. Our custom background and tags will be ready within a few weeks, and we have roughly half dozen people who are eager to get back to it. We tend to just do a few halo games, Titanfall, or whatever really in our spare time at the moment, but we will have pretty much everyone back in the next month and a half or two.
    Project Ascension


    Where damnation seems inevitable, I will still raise my hands in hope of redemption.
    morte ai nostri nemici la tua guerra è persa non puoi distruggere
    Ortus verum est iam lost nobis. Exuro per lies illae universitas quod reperio vestri verum
    "Addio amico mio"

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Website maintained by Metkil5685 and Mythonian.