So we all have ideas brewing as we move toward the release of the Master Chief Collection, and a common topic brought up is how we'll adjust the current Warmap system to accommodate the huge amount of maps that will be available in the MCC. Balancing map variety with logistical concerns is probably the biggest challenge when considering people's ideas.
This idea I believe strikes a good balance between the two. Before I go on to explain the details here is an example of what it could look like, for reference. (I did a close-up of the central sector because I didn't want to put lots of time into a full map without knowing how it would be received.)
Basically instead of singular planets inside each sector, there will instead be planet "clusters". There will be one active planet per cluster (the one that isn't grayed out, obviously). When that cluster is successfully taken in a Primary battle, the active map will rotate clockwise to the next map in the cluster. We could have some sort of Auxiliary offensive purchase that would allow the active map to rotate in an Auxiliary but it should have a downside that's large enough to discourage frequent use.
This kind of system would allow us to have a much greater variety of maps without adding much complication. And we'd stop having those wars where Haven/Guardian/etc are fought over repeatedly for have the war. Keeping the Warmap layout the same would also allow everyone's AP experience to carry over, while (possibly) adding more strategy to the Primary attacks.
Thoughts?
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