Originally Posted by
Mythonian
Some of you say the glass is half empty while others say it's half full. I'm going to take the gripping hand's approach and say the glass might be twice the size it needs to be.
Think of it relative to the cost. If you only spent $60 for a surgery, you're gonna get a shit doctor who's going to probably steal an organ or two during it. If you spent a reasonable price for it, then you should be fine. Basically, you get what you pay for.
You paid $60 for a game. How many hours of enjoyment is that worth? I paid that price for Titanfall and played probably 30 hours or less and I still feel I got my money's worth out of it. I've played 180+ hours of Destiny already, and after all that the single thing I want the most to be added is custom game lobbies.
The amount that is bought for that $60 price tag is quite reasonable. Saying the game is incomplete, though, isn't untrue. However, it has the wrong connotation and is from the wrong perspective. The game initiates a lore universe and overarching story elements which are impossible to reasonably successfully explain in a $60 package.
If you want the full 10-year product at once, for $60, you'd cause Bungie to go out of business. Yes it would keep people playing, but the only way Bungie could survive with that is if there was a subscription price as well, which as everyone knows comes with very negative connotations. To avoid this and still yield a profit (because remember: gaming is an industry, not a public service), Bungie and Activision must slice things up and spread them out over a period of time.
Leaving people wanting more details on the story is a requirement for the story to remain relevant for months and years. Leaving people wanting more content is a requirement for the game itself to remain relevant for years to come. This isn't Bungie screwing you over, it's Bungie trying to initiate a long-term plan.
The plan they are starting is having a bit of a rocky beginning, yes. If they had tried to have a slightly more humble beginning, introducing the world and lore one small piece at a time, it would have been smoother and easier likely, which is why I said at the start that the glass might be twice the size it needs to be. The lore and universe is vast and unexplored right now, which is why people say the game is incomplete, so I think they would have been better off starting smaller and working their way up, expanding things steadily.What? No it's not. They did everything to avoid calling it an MMO. They marketed it in the opposite way, as NOT an MMO, but a persistent world FPS.
They've steered clear from that, specifically to avoid people trying to compare it to other MMOs and the stereotypes that come along with that genre.Destiny is not supposed to be a linear story from A to B like Halo. They are trying to give a sense of interconnectedness between all the missions stemming from the same point. From a gameplay perspective as well, I think it was a good idea as it gives a sense of location about where things are positioned around the areas, how to go from location to location, etc.
If they had instead started you at some place you just finished the last mission at, it would feel more linear and make it feel like the path the missions took is the only one that matters on the map and everything important is in those areas.
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