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  1. #11

    Re: Halo 5 MP Gameplay

    After playing H2A I was like "Yeah this is the direction Halo needs to go in, this is awesome!"

    After Watching the videos of Halo 5 "Yeah I don't like the look of this at all"

    I'll play the Beta but I'm honestly not excited for H5 like I used to be.


    Also am I the only one that think the ending sequence with the Spartans bragging is douchey?


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  2. #12
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    Re: Halo 5 MP Gameplay

    More gameplay with commentary:


    https://www.youtube.com/watch?v=EmbG7e9gGSM
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  3. #13
    Senior Citizen VerbotenDonkey's Avatar
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    Re: Halo 5 MP Gameplay

    I hope they add Fist of Rukt to one of the maps. :3
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  4. #14
    Useless without Toast Jam Cliché's Avatar
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    Re: Halo 5 MP Gameplay

    Quote Originally Posted by VerbotenDonkey View Post
    I hope they add Fist of Rukt to one of the maps. :3
    What will make it significantly different than any other Gravity Hammer? Thus far the only observable distinctions are its older appearance and its ability to tether objects rather than just magnifying its own force. And I'm not sure the latter would be a very fair or well applied ability for multiplayer.

    Also, "default controls are left trigger to zoom, but with Recon (control scheme) it's Right Thumbstick." This is what I have been assuming so far. As I stated in the chat, it's everything you expect ADS to look and feel like, but with all the background mechanisms of traditional Halo zoom. No change in accuracy or penalties, descoping (you'd have to release the trigger and depress it again to re-zoom, I infer), etc. It's nice to have it stated clearly now.


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  5. #15

    Re: Halo 5 MP Gameplay

    Quote Originally Posted by Jam Cliché View Post
    What will make it significantly different than any other Gravity Hammer? Thus far the only observable distinctions are its older appearance and its ability to tether objects rather than just magnifying its own force. And I'm not sure the latter would be a very fair or well applied ability for multiplayer.
    Maybe it could grab nearby grenades and ammo for you??
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  6. #16
    Reclaimer of the Mantle Graycochea's Avatar
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    Re: Halo 5 MP Gameplay

    I've decided I'm going to attribute all the changes to the aiming system and the BR scope to UNSC budget cuts.
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  7. #17
    Useless without Toast Jam Cliché's Avatar
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    Re: Halo 5 MP Gameplay

    Quote Originally Posted by Maxdoggy View Post
    Maybe it could grab nearby grenades and ammo for you??
    Well, the Prophet's Bane also isn't much different, so I guess the Fist of Rukt wouldn't have to do much either. So, since the map is called Truth, are they suggesting that the Prophet's Bane is the sword that Thel used to kill him?


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  8. #18
    Senior Citizen VerbotenDonkey's Avatar
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    Re: Halo 5 MP Gameplay

    What will make it significantly different than any other Gravity Hammer? Thus far the only observable distinctions are its older appearance and its ability to tether objects rather than just magnifying its own force. And I'm not sure the latter would be a very fair or well applied ability for multiplayer.
    Pull people to you, gives overshield, sends people flying far away if it doesn't kill them. There's possibilities. I like the ideas of 'legendary' power weapons or forerunner upgrades or something being used as power weapons, it's something new that I could see being enjoyable.
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  9. #19
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    Re: Halo 5 MP Gameplay

    Quote Originally Posted by Jam Cliché View Post
    default controls are left trigger to zoom, but with Recon (control scheme) it's Right Thumbstick.
    Video about control schemes:


    For several of the options, the left bumper and left trigger options appear switched, a bug in the version of the game they played at HaloFest. It affects the SouthPaw, Boxer, Bumper Jumper, and Recon control schemes for certain.
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  10. #20

    Re: Halo 5 MP Gameplay

    I honestly belive halo 5 will be the best one yet. Yes i said it. I think it will be better than halo 2

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