Originally Posted by
Lithswitch
I fail to see the point you are trying to make as it seems to fall apart. So do you want change or not? Because at the moment I see the initial 'yes I do' but then upon reading the rest of your opinion, it is actually "no I don't". As well as you making a load of assumptions, I don't see how Halo: Reach for example piggy-backed off of Call of Duty - as a fun challenge I would like you to name one that resembles Halo: Reach. Because I don't see any.
I would also like to dispute your claim that H2A was a step in the right direction, because you said that you like change, but they didn't actually change anything about H2A apart from completely redoing the graphics. Unless I severely missed something 'new' that was added that changed the core gameplay that you mentioned?
In all honesty, all I see is Halo trying to become relevant again by modernizing its gameplay mechanics. You can call it piggy-backing, copying or whatever, but the truth of the matter is: no FPS game is original, and if it was, it most likely wouldn't be an FPS game, as there are many things that have been introduced that simply cannot be changed a whole lot (or removed) like sprinting, aiming down the sight, contextual leaning etc (those are all the new standard for FPS mechanics and then some now). To me, those features are what tie me into FPS games because ultimately their goal is to create this illusion so-to-speak, or immersion, that you are there, you are in the first person. My point is, by playing a game such as Halo 4, I find its features like sprinting enjoyable because it is now a necessity. If I play an older Halo game, I now find it completely ridiculous and irritating that a Spartan is unable to sprint when in all these trailers and films they are very much capable of doing so for example.
The heart of the matter is that I am trying to get at, is that all this 'what made Halo games great' are very dated arguments and haven't aged well with the evolving of FPS gaming development, and thus need to be modernised (think of old FPS games like Ghost Recon, where it was First-Person, but you couldn't even see your gun, only a crosshair - that's a dated feature that would be outrageous to keep throughout the franchise).
Not having a go, just providing some food for thought as all the time I hear that people want change, but when asked to specify they actually reveal that they don't want change at all and would rather see the same thing regurgitated over and over.
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