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Thread: Space shop

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    Space shop

    Base prowler- $500,000,000
    Hull health= 100,000
    Shields= 50,000
    Unit capacity= 50 points
    vehicle capacity= 3 points
    HEV pods= none
    Boarding craft= none.
    AI compatibility= Yes
    Weapons= 10 point defense cannons
    Support= Invisible to radar, Hanger (holds 2)
    Mod support= none
    Base corvette- $500,000,000
    Hull health=500,000
    Shields= 0
    Unit capacity= 200 points
    vehicle capacity= 15 points
    HEV pods= 20
    Boarding craft= 5.
    AI compatibility= no
    Weapons= 10 missile pods, 25 point defense cannons
    Support= Hanger (holds 10)
    Mod support= 2 (non-aggression)

    Base frigate- $1,000,000,000
    Hull Health= 1,000,000
    Shields= 0
    Unit capacity= 500 points
    vehicle capacity= 50 points
    HEV pods= 50
    Boarding craft= 10.
    AI compatibility= No
    Weapons= 25 missile pods, 25 Point defense cannons
    Support= Hanger (holds 10)
    Mod support= 1 (Any)
    Base Destroyer- $2,000,000,000
    Hull Health= 1,500,000
    Shields= 0
    Unit capacity= 400 points
    vehicle capacity= 20 points
    HEV pods= 30
    Boarding craft= 10.
    AI compatibility= No
    Weapons= 1 MAC, 25 missile pods, 25 Point defense cannons
    Support= Hanger (holds 10)
    Mod support= 2 (Any)

    Base cruiser- $3,500,000,000
    Hull Health= 3,000,000
    Shields= 200,000
    Unit capacity= 1000 points
    vehicle capacity= 100 points
    HEV pods= 100
    Boarding craft= 25.
    AI compatibility= yes
    Weapons= 2 MAC’s, 1 nuclear missile 50 missile pods, 50 Point defense cannons
    Support= Hanger (holds 25)
    Mod support= 3 (Non-support)
    Base carrier- $5,000,000,000
    Hull Health= 5,000,000
    Shields= 250,000
    Unit capacity= 2000 points
    vehicle capacity= 500 points
    HEV pods= 500
    Boarding craft= 75.
    AI compatibility= Yes
    Weapons= 5 nuclear mines, 100 missile pods, 100 Point defense cannons
    Support= Hanger (holds 60)
    Mod support= 5 (Non-aggression)
    Base support ship- $5,000,000,000
    Hull health= 2,000,000
    Shields= 800,000
    Unit capacity= 300 points
    vehicle capacity= 10 points
    HEV pods= 100
    Boarding craft= 20.
    AI compatibility= Yes
    Weapons= 3 nuclear mines, 200 missile pods, 200 point defense cannons
    Support= Hanger (holds 40)
    Mod support= (3) protection, (5) support, (3) Any

    Base supercruiser- $7,500,000,000
    Hull health= 7,000,000
    Shields= 1,000,000
    Unit capacity= 1500 points
    vehicle capacity= 250 points
    HEV pods= 200
    Boarding craft= 35.
    AI compatibility= Yes
    Weapons= 3 MAC’s, 2 nuclear missiles, 300 missile pods, 300 point defense cannons
    Support= Hanger (holds 50)
    Mod support= (3) protection, (5) aggression
    Base supercarrier- $7,500,000,000
    Hull health= 8,000,000
    Shields= 2,000,000
    Unit capacity= 10,000 points
    vehicle capacity= 750 points
    HEV pods= 1000
    Boarding craft= 125.
    AI compatibility= Yes
    Weapons= 10 nuclear mines, 400 missile pods, 400 point defense cannons
    Support= Hanger (holds 75)
    Mod support= (5) protection, (3) Aggression
    Base Flagship- $10,000,000,000
    Hull health= 10,000,000
    Shields= 3,000,000
    Unit capacity= 4500 points
    vehicle capacity= 350 points
    HEV pods= 650
    Boarding craft= 50.
    AI compatibility= Yes
    Weapons= 5 MAC’s, 2 nuclear missiles, 200 missile pods, 200 point defense cannons
    Support= Hanger (holds 40)
    Mod support= (2) protection, (5) support, (1) Any

    Orbital Super MAC station $15,000,000,000
    Hull health= 10,000,000
    Shields= 3,000,000
    Unit capacity= 2000 points
    vehicle capacity= 0 points
    HEV pods= 100
    Boarding craft= 0.
    AI compatibility= Yes
    Weapons= 1 SMAC, 200 point defense cannons
    Support= none. Negative- cannot perform a slipspace jump. Very slow speed.
    Mod support= none
    Base titan- $20,000,000,000
    Hull health= 20,000,000
    Shields= 7,500,000
    Unit capacity= 15,000 points
    vehicle capacity= 1500 points
    HEV pods= 5000
    Boarding craft= 350.
    AI compatibility= Yes
    Weapons= 10 MAC’s, 3 Nuclear missiles, 10 nuclear mines, 500 missile pods, 500 point defense cannons
    Support= Hanger (holds 100)
    Mod support= (9) protection, (9) support, (9) Aggression
    Single ships:

    Longsword: $2,000,000
    Hull health= 10,000
    Shields= 0
    Weapons= 2 point defense cannons
    Sabre: $10,000,000
    Hull health= 20,000
    Shields= 5000
    Weapons= 2 point defense cannons
    Broadsword: $20,000,000
    Hull health= 25,000
    Shields= 10,000
    Weapons= 2 point defense cannons
    archemedes class: $50,000,000
    Hull health= 50,000
    Shields= 20,000
    Weapons= 2 missile pods, 2 point defense cannons

    Mods=

    Aggression mods:

    (1)Fire everything! (Add 25 missile pods)
    (1)Add a primary MAC weapon (first only)
    (1)Add a primary nuclear mine weapon (first only)
    (1)Add a primary nuclear missile weapon (first only)
    (2)Fire EVERYTHING ELSE (add 25 missile pods. -25 point defense cannons.)
    (3)Add an alternative MAC weapon. -1,000,000 hull.
    (3)Add an alternative Nuclear mine weapon. - AI compatibility
    (3)Add an alternative Nuclear missile weapon. -All normal missile pods

    Protection mods:

    (1)Light shielding (+100,000 shield)
    (1) moar hull (+500,000 hull)
    (1)AI compatibility
    (1)Point defense (+25 point defense turrets)
    (2) More point defense (+25 point defense turrets, -25 missile pods.)
    (3) Heavy shielding (+1,000,000 shield, -50 missile pods)
    (3) Super heavy designation (+3,000,000 hull, -1 primary weapon)

    Support mods:

    (1)Small hanger (Room for 10 craft)
    (1)Shielded HEV pods (HEV’s require two point defense guns to be dedicated to their destruction.)
    (1) transdimensional HEV pods (HEV’s can survive an exit from slipspace on their own.)
    (1)Shielded boarding craft (Boarding craft require two point defense guns to be dedicated to their destruction.)
    (3) Squad pods ( bigger HEV’s can hold three soldiers, who will exit facing outwards in three different directions.)
    (3)Large hanger (room for 50 craft)
    (3)sublight slipspace drive- (allows near planet and in-system jumps)
    (5)Communication jammer (enemy fleet can’t communicate with fighter ships)
    (5)Weapons jammer (jam missile pods)
    Last edited by silversleek; 05-17-2015 at 11:04 PM.
    Spem Successus Alit

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