Hey guys, let's take this portion of the conversation to a PM. This thread was designed to be constructive for the community and I would like it to stay that way. Hope you all understand. Thank you in advance.
I have fun and am given respect, I do not know what you are talking about.
Anarchy no one is forcing you to stay in FC, I understand you have a hidden agenda but your posts recently have been jarring especially for a veteran of the community who should be setting an example for members and leaders alike.
"Do you guys know how hard it is to masturbate with you all talking!" - UNLUCKY
Former Field Marshal of both the REDD and BLUE
Creator of 21st Degree and the Resistance
7 victories fought and lead
My point was to make the experience fun so people are actually happy to be here, and the recruits will come. Not guilt-trip people into recruiting.
If you can't take that advice, then so be it, die by your pride. Make this about something it isn't. Whatever gets you from today until tomorrow feeling satisfied. But many are not satisfied, and haven't been for a long time, and it never gets addressed correctly. The drama and disatisfaction FC puts itself through is not natural. It is not normal for communities to have that. The example I am setting is to address what the real issue is and make things more about fun, and less about empire building. FC has smaller numbers than ever before, so what? The goal should be for those of us here to have fun and the rest can come after much more easily.
I made one point that is actually quite valid in many people's mind. Instead you talk of hidden agendas and wonder why people don't feel as though you, and other leaders, care about the real issues.
Virtus Tentamine Gaudet
FM For 6 wars spanning 3 generations
Final warning, get back on topic. This isn't the place for these kinds of things.
Drop it all of you. Get back on topic. We have heard both sides and will interpret it. Let's not get carried away.
"Gamers always believe that an epic win is possible and that it's always worth trying, and trying now."
I'm not sure how this Squad System will play out. It seems like a bunch of conflicting ideas/half-remedies to me. Granted, some of the ideas I like but I'm not sure how putting it into practice will affect everything.
Way too many puzzle pieces IMO. If we try some steps first instead of all at one time we might get better results.
Former Field Marshal and General of the BLUE Army
The Undisputed "Race" Champion of the Forerunner Conflict's 8th Anniversary Celebrations
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I'm with Max. I'm all about innovation, but this just seems a bit too out there to keep in check and track. I like the more generalized route of squad creation, but it's too loose to provide a consistent experience every week.
"You must begin by gaining power over yourself; then another; then a group, an order, a world, a species, a group of species; finally, the galaxy itself."
What would you say if there were additional restrictions on between army transfers (complete elimination or requiring between army transfer to only be allowed be sent to the army losing/with the fewest people)?
I feel like balancing personal gain is non-trivial, yet solvable problem. If the incentives and regulations are balanced appropriately then people's personal gain can be tied to the community's gain.
I get use to it. But don't worry. I'm not stopping anytime soon. As long as peacetime goes on I'll keep posting ideas and trying to get discussion going. As I said more elaborately in a previous suggestion, last war wasn't fun for me personally. So I'm going to do everything in my power (read post suggestions) to make the war fun for me. If a other people end up enjoying the next war more too it is a win-win situation.
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I'm perfectly happy with taking it one step at a time. What ideas do you think should have the most priority?
As an aside, if it seems like this isn't an entirely complete idea that is correct. There is a part two that I'm working on related to squads. Instead of having a giant discussion about the entire idea I thought it would be best to focus on the two parts that are disjoint, yet related (squad formation, squad value).
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Is the goal to provide a consistent experience every week? I personally would be okay with a less consistent experience if it was more fun (or the fun was consistent).
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