Quote Originally Posted by Wolf Demon Lee View Post
This is a thing.
Being a network engineer, I know that upstream and downstream vary drastically. Easier to send things down, so it's usually faster. However, when games are being played and a barrage of information is being sent up, it really sucks to have the ~1-3Mbps (That's megaBITS, not BYTES [Bits make up bytes], anywhere from a tenth of a Megabyte to a third) that a lot of us US folk have.
In any situation, the British have a better margin, and it's the terrible online infrastructure of the States that fucks everything up. The speed of light cables we have running between us is not the problem. It's the trashy copper wire that US companies insist on using until they can afford to convert the infrastructure to 10G-BASE-T (nerd talk for 10Gbit/s either way, which is 1.25 Gigabytes).
That is all.
This is also why games on the Xbox One with P2P connections instead of dedicated servers are so sub par. Most people have like a 1Mbps upload, which is barely enough to run a connection between 5 people nowadays. The more complex games get, the more it strains that, yet upload speeds improve over time at a snails pace.

But if you play on a host with some solid FiOS with 20Mbps+ Upload (Cough, Houdini) you can literally play an 8v8 H:CE game lag free.

I don't think forcing a list of approved hosts is realistic for FC. But when choosing who has host in a game, at least do some due diligence and give it to the person on your team with the highest upload speeds. Even the jump from 1Mbps standard to 2 or 3Mbps opens a lot of breathing room. Download speeds may as well be irrelevant.

And if someone has 10Mbps+ upload, give them host just for the fact that you'll feel like you're on a dedicated server.