View Poll Results: What do you want?

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  • Keep it to the 15min time limit

    14 53.85%
  • Reduce it to a short time: like 10 mins or so

    5 19.23%
  • Change it to a set score limit and keep the 15 mins

    6 23.08%
  • Change it to a set score limit and reduce the time of the match to 10 mins or so

    1 3.85%
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  1. #11

    Re: Change the traditional 15min time limit to something else?

    I think the time is fine at 15 minutes, but there should be some sort of score cap to stop steamrolling games.

    I suggest paying attention to the next week or so and looking back at older weeks and seeing where the scores are in regards to close games and runaway games. If then there was some way to have a score so high, that if both teams were even, it would be practically impossible to get to, but low enough that a runaway team would reach it and end the game early, that would be best.

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  2. #12

    Re: Change the traditional 15min time limit to something else?

    Quote Originally Posted by silversleek View Post
    I would have thought you'd be for keeping the 15 minutes, vbd has historically performed better in the last half of their games. (from my observations)

    Because first half of the match is our warmup since we go into battle night pretty much blind.
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  3. #13

    Re: Change the traditional 15min time limit to something else?

    I think we should keep the time limit but make it so that after 5 minutes have gone within the match if a teams score is double the other teams the game ends and that team wins. Obviously not for CTF or Oddball though. I'm meaning for Slayer, KOTH etc...
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  4. #14

    Re: Change the traditional 15min time limit to something else?

    Quote Originally Posted by Solus Exsequor View Post
    I think we should keep the time limit but make it so that after 5 minutes have gone within the match if a teams score is double the other teams the game ends and that team wins. Obviously not for CTF or Oddball though. I'm meaning for Slayer, KOTH etc...
    I mean, if people dislike the matchup THAT much, they can always concede...
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  5. #15

    Re: Change the traditional 15min time limit to something else?

    I think a score limit larger than normal matchmaking games is a good idea. Could fix multiple complaints; I've seen and heard people who are more demoralised than ever seeing a ridiculous score on the statbook, as well as playing for 14 minutes feeling like they can't change the course of the game.
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  6. #16

    Re: Change the traditional 15min time limit to something else?

    Quote Originally Posted by Barry Soap View Post
    I think a score limit larger than normal matchmaking games is a good idea. Could fix multiple complaints; I've seen and heard people who are more demoralised than ever seeing a ridiculous score on the statbook, as well as playing for 14 minutes feeling like they can't change the course of the game.
    ^^^^^^
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  7. #17
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    Re: Change the traditional 15min time limit to something else?

    Quote Originally Posted by Solus Exsequor View Post
    I think we should keep the time limit but make it so that after 5 minutes have gone within the match if a teams score is double the other teams the game ends and that team wins. Obviously not for CTF or Oddball though. I'm meaning for Slayer, KOTH etc...
    So you want a score limit that isn't enforced in the game settings?

  8. #18

    Re: Change the traditional 15min time limit to something else?

    Quote Originally Posted by Houdini View Post
    So you want a score limit that isn't enforced in the game settings?
    I would say so, yeah. More of an honour rule
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  9. #19
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    Re: Change the traditional 15min time limit to something else?

    Quote Originally Posted by Solus Exsequor View Post
    I would say so, yeah. More of an honour rule
    Don't we already have something like this? Teams can quit whenever they want, if they feel like they are being beaten too badly they can just leave the game.

    - - - Updated - - -

    If we were going to implement a score limit enforced by the game. These are the limits that would have allowed all of the close games to run for the full 15 minutes but prevent lopsided games from lasting the entire 15 minutes.

    Gametype - Score Limit - % of games ended early (were final percent difference in score > .3)
    Single Sabotage - 3 points - 100%
    Single Liberation - 3 points - 100%
    Ricochet - Not Enough Data
    Occupation - 460 points - 54%
    Multi-Sabotage - Not Enough Data
    Multi-Liberation - 6 captures - 55%
    Hill 30 - 545 points - 28%
    Extraction - 13 captures - 100%
    Conflict - 113 kills - 60%
    Asset - 355 points - 48%

  10. #20
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    Re: Change the traditional 15min time limit to something else?

    Quote Originally Posted by Houdini View Post
    Don't we already have something like this? Teams can quit whenever they want, if they feel like they are being beaten too badly they can just leave the game.
    pretty sure they can, don't know if its been added to the accords though
    Last edited by Nicholas Sapien; 07-22-2015 at 10:25 PM.
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