This has been talked about in a few places but nowhere officially yet. Coagulation as it stands right now seems heavily REDD favoured in the layout and spawns of the map. There are three main issues I can see with the map in its v1 state:




The receiver teleporters are unequally surrounded by cover. See both locations below:

BLUE Teleporter
REDD Teleporter

As it is pretty obvious, the BLUE receiver has no cover around it and so provides a very risky move to use it. The REDD teleporter, instead of also being in the open, is directly adjacent to a medium size rock as cover, the trees to hinder sniping attempts, and the cave entrance just behind it.




The 'cover' locations of each base are also unequally covered and provide a different powerup advantage. Here's what I'm talking about:

BLUE Cover
REDD Cover

Once again, the REDD cover has much more protection to players residing inside as it is literally in a cave. All BLUE has is a set of rocks that are able to be seen through and subsequently shot through. Although it isn't shown here the cave also gets an overshield compared to the rocks having camo. Although this necessarily wouldn't be the worst of things on a smaller map, I feel that the scale of Coagulation makes the overshield a much better pickup for the match. Camo almost seems worthless especially when you factor in how slowly you would traverse the map while staying cloaked.




Finally, the full layout of the map promotes a spawn trap on BLUE that keeps them out of their own base but also unable to retaliate and threaten the REDD side in the process. This is going to be a bit hard for me to try to explain but bear with me. Image for reference. The BLUE ridge (top left) has a wall of cover on it, blocking line of sight and giving a BLUE spawn point. Unfortunately this does not work in the BLUE favour. As you can see from the top-down image, if REDD has at least one person in the area in front of BLUE base and a sniper sitting back at their own base, they can force BLUE to spawn at the ridge, as it is the closest and most defended area for BLUE's base that is 'safe'. This makes it extremely difficult for BLUE to move out of the ridge area, as to get to their own base they are forced to go across a no man's land of open space to be easily spotted and taken out from both aforementioned REDD players. Their only other option is to push the REDD cave, which is also defended by the sniper and, if a REDD player is already in the cave, is extremely difficult to manage. Any BLUE player that spawns inside the BLUE base has no option other than the teleporter which often led to instantly getting sniped due to the lack of cover (see the point above). In the games I played, this strategy was used quite a lot and often leads to REDD gaining control of both Banshees and in one circumstance both tanks also.

Flipping this strategy to the REDD side does not yield the same results. If the BLUE players were set up in the same positions, the openness of the REDD ridge would prevent spawning there. REDDs also have the potential to spawn inside the cave if there isn't a permanent BLUE player in there. Even with a BLUE in the cave, REDDs could spawn inside the base and have the opportunity to use their teleporter to get to instant cover through the cave and could push the BLUE out with brute force and respawn power. The only other places the REDD could spawn in this situation would be in the middle of the map, which give them the ability to threaten the BLUE base or hit the BLUE from behind. This problem showed itself in a few of the objective games where BLUE would struggle to have a setup because of REDDs spawning behind them yet when REDD controlled the spawns the BLUEs did not have the same flanking opportunity.




I recommend that Coagulation either be seriously considered for editing to fix the above and any other issues with it before proceeding to use it again, or alternatively a different (preferably symmetrical) 8v8 map would replace Coagulation as the REDD capital map. If the edit option is deemed more appropriate, I could do the editing personally unless someone else would rather do it.