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  1. #1
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    FC:Res2.02 Battle Results (07/30/16)

    6 games were played this week.
    3 REDD wins, 3 BLUE wins, no ties.

    BLUE Won the Skirmish
    REDD Won Excalibur

    Lackluster attendance today, to the point where we needed to cancel Tempest Station and only played on Excalibur. Big props to those who showed up. We had a fantastic Asset game followed by a 1-point-difference Conquest game, both coming right down to the final few seconds before it was decided.

    From a strategic perspective, REDD has laid claim to a large portion of the warmap already, and has a decent advantage in terms of cards, but is stretched very thin right now. We'll see if BLUE can manage to punish them spreading so thin, or if REDD can regroup and manage to maintain control. They're in an interesting strategic dilemma.



    Click Here For Full Battle Results.



    P A I N T B A L L

    BLUE Victory
    Game REDD Team BLUE Team Gametype Score Result
    1
    Primus
    Ragnarök
    Paintball 3-2 BLUE


    E X C A L I B U R

    REDD Victory
    Game REDD Team BLUE Team Gametype Score Result
    1
    2
    3
    4
    5
    Primus
    Primus
    Primus
    Primus
    Primus
    Ragnarök
    Ragnarök
    Ragnarök
    Ragnarök
    Ragnarök
    Conflict
    Liberation
    Asset
    Conquest
    Asset
    100-61
    3-1
    300-297
    443-442
    300-182
    BLUE
    REDD
    REDD
    BLUE
    REDD

    Cards
    Pieces
    Card Type
    Pieces
    Cards
    1
    4
    2
    1
    1
    1
    1
    1
    -
    -
    -
    1
    4
    5
    5
    4
    5
    5
    6
    6
    5
    2
    Brigade
    Rapid Transport
    Minefield
    Economic Surge
    Orbital Bombardment
    Entrenchment
    Sabotage
    Tactical Assault
    Ambush
    Propaganda Campaign
    Capital Invasion
    1
    3
    1
    4
    3
    4
    4
    3
    4
    4
    2
    1
    3
    -
    1
    -
    1
    -
    -
    -
    -
    -

    Last edited by Legendary Nova; 07-31-2016 at 02:57 AM.
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  2. #2

    Re: FC:Res2.02 Battle Results (07/30/16)

    Crazy close games last night! BLUE is the best at trying to hide balls on cliffs. :P
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  3. #3
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    Re: FC:Res2.02 Battle Results (07/30/16)

    Ouch. Hopefully this is a sign for people to start recruiting. :/
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  4. #4
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    Re: FC:Res2.02 Battle Results (07/30/16)

    That Conquest game was intense.

  5. #5

    Re: FC:Res2.02 Battle Results (07/30/16)

    Quote Originally Posted by VerbotenDonkey View Post
    Ouch. Hopefully this is a sign for people to start recruiting. :/
    "Gamers always believe that an epic win is possible and that it's always worth trying, and trying now."













  6. #6

    Re: FC:Res2.02 Battle Results (07/30/16)

    Quote Originally Posted by VerbotenDonkey View Post
    Ouch. Hopefully this is a sign for people to start recruiting. :/
    How about we field more than 8 people on Battle Nights first? I mean, what "community" is there to recruit for when so little people show up to the events? we need to focus on securing the core membership before we even think about grabbing recruits.
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  7. #7
    Senior Citizen VerbotenDonkey's Avatar
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    Re: FC:Res2.02 Battle Results (07/30/16)

    Quote Originally Posted by AbnormallyLilith View Post
    How about we field more than 8 people on Battle Nights first? I mean, what "community" is there to recruit for when so little people show up to the events? we need to focus on securing the core membership before we even think about grabbing recruits.
    Considering last week, without the clan, we had about the same numbers and I'm willing to bet that next week will be the same, I think you're looking at the "core membership." The problem isn't going to fix itself and people aren't magically going to rejoin. This is what is left of FC. This is where the rebuilding process needs to start from. Unless you guys are okay with 8 people battle nights.
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  8. #8

    FC:Res2.02 Battle Results (07/30/16)

    Quote Originally Posted by AbnormallyLilith View Post
    How about we field more than 8 people on Battle Nights first? I mean, what "community" is there to recruit for when so little people show up to the events? we need to focus on securing the core membership before we even think about grabbing recruits.
    With all due respect, I've heard every excuse from here to the moon on why one can't recruit. Recruitment is foundational. It's not something that can be put off.

    Based on your BN posts, the matches are close and everyone enjoys that closeness. That basically secures retention for the most part. You have something fun that's working.

    What really bothers me is that last sentence. "Before we even think about grabbing recruits." That should be first and foremost at the top of the priority list when there begins to be low turnouts. Recruits sure as hell won't look for FC it just doesn't normally happen. Most retired peeps (like meself) don't have the time to come back to FC. Even if it were to become the most fun place on the planet, it's a commitment requiring time and some effort. That's a luxury that people lose and have to retire as a result. Fresh blood must be recruited to offset those that have to retire and to grow FC. Recruitment can also be rewarding, seeing someone begin to grow, bringing in new people, I found, actually works retention wise for the core membership. That was my experience at least.

    I realize that I may be "out of touch" or whatever someone can throw at me, but recruitment was constantly emphasized to me by my DI and CO when I was new. In practice, it works out very well if they are welcomed into a positive environment. Even if FC is in the shitter, some positivity goes a long way especially at the squad level. I'm sorry, but never EVER have I seen "we're focusing on retention" actually work in my time here.
    "Gamers always believe that an epic win is possible and that it's always worth trying, and trying now."













  9. #9

    Re: FC:Res2.02 Battle Results (07/30/16)

    Quote Originally Posted by NervyDestroyer View Post
    With all due respect, I've heard every excuse from here to the moon on why one can't recruit. Recruitment is foundational. It's not something that can be put off.

    Based on your BN posts, the matches are close and everyone enjoys that closeness. That basically secures retention for the most part. You have something fun that's working.

    What really bothers me is that last sentence. "Before we even think about grabbing recruits." That should be first and foremost at the top of the priority list when there begins to be low turnouts. Recruits sure as hell won't look for FC it just doesn't normally happen. Most retired peeps (like meself) don't have the time to come back to FC. Even if it were to become the most fun place on the planet, it's a commitment requiring time and some effort. That's a luxury that people lose and have to retire as a result. Fresh blood must be recruited to offset those that have to retire and to grow FC. Recruitment can also be rewarding, seeing someone begin to grow, bringing in new people, I found, actually works retention wise for the core membership. That was my experience at least.

    I realize that I may be "out of touch" or whatever someone can throw at me, but recruitment was constantly emphasized to me by my DI and CO when I was new. In practice, it works out very well if they are welcomed into a positive environment. Even if FC is in the shitter, some positivity goes a long way especially at the squad level. I'm sorry, but never EVER have I seen "we're focusing on retention" actually work in my time here.
    I gotta agree with nervy on this one, after the draft, we lost most people who didn't bother to re-sign up, and we can't rely on navsec being on to carry us around, so what we've got now is what we've got period. that's our core membership. Time to bring in new people now.
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  10. #10

    Re: FC:Res2.02 Battle Results (07/30/16)

    I think the biggest issue right now is that people are trying to decide between retention or recruitment, or one then the other. That's not what it should be about at all. There needs to be a dedicated effort to both at the same time. Yes, we do need to focus on recruitment to bring those numbers up, but these recruits aren't going to mean anything if all we've got is 8 members total at the BN from a list of at least 10 per side. And yes, we do need to focus on retention but if there are no recruits coming in then who are we trying to retain. That's why we have to do both at the same time.

    On the retention side, squad leaders are going to be playing a big part. You guys need to work your asses off to make sure the people in your squads are attending events and socialising with one another. You are there as the means to encourage your squad to do things. If you're an enlisted and you don't show up to things, please think about why you don't. If it's unavoidable, that's cool, but tell us. If it's an issue you have with something, that's also cool, tell us and we can work to fix it. If it's just that you don't feel like it or something else like that, sorta not cool, but... (guess what) tell us. We need to know as Squad and Army leaders what we can do to improve the situations you're in.

    On the other side with recruitment, everyone can play a small part, but the people who step forward and commit to recruiting members are encouraged and rewarded. Literally anyone who plays Halo can recruit for FC. All you need is a few games played, a recent player list, and a few minutes to type up something nice. If you're feeling real ballsy, turn on your mic in game chat, see who's talking, make some friends and invite them to FC. Even if you don't do it constantly, any amount of recruiting helps towards the community. And like I said before, if you decide to take up recruitment as a 'full time' thing, for lack of a better phrase, you're going to get noticed. For one, if two people want to make a new squad, you can bet I would be much more supportive for the person who went out of their way to try to make FC better beforehand. There's a lot of other stuff that goes along with recruiting too, like what Nervy said about watching a recruit grow being it's own reward. Think about it though, if every current member in FC sent a message to just the players from their 2 most recent Arena matches, we would reach 60-70 people just like that with basically no effort. As long as everyone is giving at least a little bit, we're going to accomplish a lot.

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