10 games were played this week.
3 REDD wins, 7 BLUE wins, no ties.
REDD Won the Skirmish
BLUE Won Stasis
BLUE Won Tyrant
Like I predicted before, BLUE was able to turn around the strategic advantage REDD was able to grab over the first two weeks of the war, and the armies are now equalized once again. Neither side has enough of an advantage to speak about, though REDD might still find themselves stretched a bit thin.
At this point both sides find themselves with access to Sabotage, Tactical Assault, and Propaganda Campaign cards, which can each be quite powerful if used correctly. Whichever side ends up using them more effectively will be able to grab an advantage for the next few weeks.
In terms of the Battle Night itself, we kicked things off with a fantastic Warpath game, 100-97. Props to those who participated, as it was some great fun overall. As we moved on to Stasis, most games were close with the teams balanced quite well, with several of them being undetermined until the very last minute or two of the game. Tyrant was a bit less of a good series, partially due to Asset (Oddball) not playing very well on the map, and that there was a disconnect during the Liberation game (it was tied 2-2 when the DC happened).
Click Here For Full Battle Results.
|
W A R P A T H
REDD Victory |
Game |
REDD Team |
BLUE Team |
Gametype |
Score |
Result |
1 |
Primus
|
Ragnarök
|
Warpath |
100-97 |
REDD
|
Game |
REDD Team |
BLUE Team |
Gametype |
Score |
Result |
1
2
3
4
5
6 |
Primus
Primus
Primus
Primus
Primus
Primus
|
Ragnarök
Ragnarök
Ragnarök
Ragnarök
Ragnarök
Ragnarök |
Liberation
Sabotage
Conflict
Asset
Conquest
Conflict |
5-2
2-1
100-73
300-126
500-311
100-90 |
BLUE
BLUE
REDD
BLUE
REDD
BLUE
|
Game |
REDD Team |
BLUE Team |
Gametype |
Score |
Result |
1
2
3 |
Primus
Primus
Primus
|
Ragnarök
Ragnarök
Ragnarök |
Asset
Liberation
Asset |
300-229
5-2
300-0 |
BLUE
BLUE
BLUE |
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