I can answer number 2 for you in laymans terms; losers gain a giant, flaming husk that once was a warship, winners get to live another day to patch up the gaping holes in their cruiser's armor. Sweet deal, eh?
I can answer number 2 for you in laymans terms; losers gain a giant, flaming husk that once was a warship, winners get to live another day to patch up the gaping holes in their cruiser's armor. Sweet deal, eh?
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Hey, do any WC members have any idea what happened to this motion? I remember Raz talking about it and Spartan mentioning Boarding Action.
Then Myth came in and said he had some pretty interesting GT's that included Frigates.
This next idea might be a little hard to incorperate, but has anyone ever played Titan Mode on Battlefield 2142? What is was were two large Titans (carriers floating in the air) and players would have to board the titans and destroy it from the inside, or capture all the rally points on the bottom and launch missiles at the target.
My point to the paragraph above, was that there was a vehicle in which players can enter and literally "shoot" themselves out of a pod and land on the top of the Titan. I'm pretty sure Man-Cannons couldn't get the job done here but if the next war is on Reach than we could include a "floor" since the frigates would be in atmosphere carrying troops. The "pods" could be either very strong man cannons, or teleporters in which players could use to "propell" themselves onto the enemy frigate. If the next war expands to other planets than we would have to scrap the ground "floor" since we'd be in space.
If we were to use Territories or Invasion Skirmish I have a feeling that this gametype would work out fine, with multiple capture points and ways to get to them (whether that means air ships or etc.).
1. We're working on multiple new features for the war, and full details will be given once the decisions have been finalized.
2. Making a map like that is quite tough. For example, I intended my Contact map to be along those lines (8v8 battle between two frigates), but I quickly ran out of budget and could only make it 4v4.
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The possibility of forging such maps is near to none as it is outside the possibilities of the palette of Halo. Expert forgers such as the ones in Forge Hub or other forging communities have been unable to do so and they tend to be the ones stretching the limits of forge, if they can not do it there is no means that we can as we have a very small forging group.
These ideas may seem good on paper but they are very idealistic and actually applying it is not possible.
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I wouldn't say impossible . . . it would be difficult, but I have played a few great gametypes that were ship to ship, only problem was being able to dock the enemy ship because of heavy equipment destroying attackers as soon as they entered. I wish I could have found one of those previous maps and adjusted it, but alas I played them way before I joined up here.
I would actually like to see a single Ship battles, like where there's one invading army onboard and enemy ship or something.
i have a cool map based off of battlefront two. i'll send it to you when i get a chance k myth?
If we were to use only one ship we could use the maps that were designed on a spaceship. (looking at you Anchor 9 and Condemned.)
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