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Thread: Headlong video

  1. #11

    Re: Headlong video

    Gay...

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  2. #12
    Senior Citizen Silko's Avatar
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    Re: Headlong video

    Well that part with the pistol proves that the bloomless DMR will kill off every other gun other then power weps like SuRrounded stated. No bloom = over powered and unbalanced game play. Now it comes down to who can pull the trigger faster

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  3. #13

    Re: Headlong video

    Quote Originally Posted by Silko View Post
    Well that part with the pistol proves that the bloomless DMR will kill off every other gun other then power weps like SuRrounded stated. No bloom = over powered and unbalanced game play. Now it comes down to who can pull the trigger faster
    at least it wont be who can pull the trigger faster without aiming like it is now.
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  4. #14
    Senior Citizen VerbotenDonkey's Avatar
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    Re: Headlong video

    I hope FC will not be using these settings.
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  5. #15
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    Re: Headlong video

    Quote Originally Posted by VerbotenDonkey View Post
    I hope FC will not be using these settings.
    We will decide what to do once the update is applied and we have first-hand experience using them. We will keep it balanced, however.
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  6. #16

    Re: Headlong video

    Quote Originally Posted by Mythonian View Post
    We will decide what to do once the update is applied and we have first-hand experience using them. We will keep it balanced, however.
    maybe have two versions of each gametype. one with bloom and one without. If it's REDD's choice on gametypes they can choose say conflict with or without bloom or maybe the army that doesn't choose the gametype gets to choose the bloom settings.
    # of BLUE'S KILLED: 1174 - First REDD member to 1000 kills.
    # of DEATHS VS BLUE: --
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  7. #17

    Re: Headlong video

    Double post fail.
    # of BLUE'S KILLED: 1174 - First REDD member to 1000 kills.
    # of DEATHS VS BLUE: --
    KILL TO DEATH RATIO VS BLUE: --
    VBD RECORD: 19-1




  8. #18
    Senior Citizen VerbotenDonkey's Avatar
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    Re: Headlong video

    Quote Originally Posted by cCrisis View Post
    maybe have two versions of each gametype. one with bloom and one without. If it's REDD's choice on gametypes they can choose say conflict with or without bloom or maybe the army that doesn't choose the gametype gets to choose the bloom settings.
    That's a fair idea (although I see both Armies just spamming Ambush). Won't say anything else until I see what it's actually like. It just seems to be catering the DMR too much, but I do want the bleed effects.
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  9. #19
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    Re: Headlong video

    No. We'll keep the weapons balanced. If the rate of fire reduction of the DMR isn't enough, then bloom will remain to balance it. That doesn't mean the current bloom: we will have options to adjust it to a specific amount. Depending on how much the rate of fire is reduced will determine how much bloom we keep. We will not give DMR users an even more significant advantage over AR users; it will do nothing but let the power squads dominate lesser squads even more.

    NOTE: the above is not the official WC statement or anything. It is merely my personal view of it.
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