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  1. #21

    Re: Manifest Feedback

    I think for Asymmetric maps like this we should restrict certain gametypes. It's obviously one sided so just play one sided gametypes on it. Just something to think about.

  2. #22

    Re: Manifest Feedback

    Quote Originally Posted by Gargoyle View Post
    Wall of text ^^^^^

    Look, this can be easily broken down into one thing. One problem. The same problem in fact that we had last war. We need to test these maps to the very bits and pieces of them. You should never begin testing maps after they've been released as being attacked by an army. This is the same thing I said last war, and I will continue to stay with that point this year. Test. test. test. So these problems don't occur. And btw, cause I know people will say this. When trying to test something to its full potential, in anything not just maps, you need opinions fro all over the spectrum. Don't rely on just blues. Don't even rely on what Guzzie has said. What he said might be taken as wrong to another. We need multiple different parties of multiple different people and test these maps right. Not just play a few games on them and move weapons and ammo around.

    the problem is, even when it's tested, nobody speaks up or pays attention to faults. it's only when battles that people (usually the losing side) starts to point them out
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  3. #23
    Senior Citizen Gargoyle's Avatar
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    Re: Manifest Feedback

    Quote Originally Posted by silversleek View Post

    the problem is, even when it's tested, nobody speaks up or pays attention to faults. it's only when battles that people (usually the losing side) starts to point them out
    Not an argument at all. In no way does that justify to not test or to not test enough. This is why you need to bring it up to multiple different people. And when I say multiple, I'm talking at the very least 30 different people. You cannot tell me that out of 30 people from different bias', that no one will speak up.

    I'm right back at it again...

  4. #24

    Re: Manifest Feedback

    Quote Originally Posted by Sangheili Ekim View Post
    I think for Asymmetric maps like this we should restrict certain gametypes. It's obviously one sided so just play one sided gametypes on it. Just something to think about.
    This.

    Look at this post. Asym map, Asym gametypes. Sym map, sym gametypes.

    Hill 30 is a sym game type. Conflict is a gametype that needs consideration on maps that falsly act a sym maps. Like this one we just played.


    A good asym map that holds certain qualities that manifest poses is Highground. One team as the higher ground, less choices at certain paths and weapons.
    The other team has more paths and more choices of weapons.

    Manifest tries to make both teams even when it can't be since having the HIGHERGROUND itself it an advantage.
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  5. #25
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    Re: Manifest Feedback

    I have a suggestion, remake the map...but on a flat surface. It will obviously look a little different, but if we keep the general basic layout of the map that will make everyone happy. The forge department will still have the map they worked so hard on and "hopefully" it will be more balanced. However no matter what is done to the map, i completely agree with gargoyle. When the map is fixed and or changed it needs to be tested to death. With a lot of people, playing both sides of the map & every gametype should be tried during the testing period.





  6. #26

    Re: Manifest Feedback

    Quote Originally Posted by UNLUCKY NUM13ER View Post
    I have a suggestion, remake the map...but on a flat surface. It will obviously look a little different, but if we keep the general basic layout of the map that will make everyone happy. The forge department will still have the map they worked so hard on and "hopefully" it will be more balanced. However no matter what is done to the map, i completely agree with gargoyle. When the map is fixed and or changed it needs to be tested to death. With a lot of people, playing both sides of the map & every gametype should be tried during the testing period.
    I like that Idea. Remaking it wouldnt be hard either since the structures are already made. You pretty much have to take them somewhere else in Forge world that suits the idea of the map better. FYI, The cannon on top of Red base is aiming straight at the Canyon wall.

  7. #27
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    Re: Manifest Feedback

    Remaking the map is no small feat. Simply placing it on flatter ground won't balance it map, it would grossly overcompensate for the current imbalance.

    As I said near the top:
    It will be reviewed and adjusted appropriately. Expect multiple changes.
    Layout, appearance, position, and other changes. I've already spent about 2 hours on it and am about 10% done or so.
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  8. #28

    Re: Manifest Feedback

    Quote Originally Posted by VerbotenDonkey View Post
    Yes although in BLUE army practice on Saturday, everyone was able to successfully defend red sides flag in two flag.

    And Blackhawk, there IS an easy way to get to BLUEs sniper, Max did it several times. Not going to reveal the secret to our enemies though
    yea that bastard aftershock kept doing it to me lol
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  9. #29
    Violent by Design AftershocK's Avatar
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    Re: Manifest Feedback

    Quote Originally Posted by RENGADE 0F FUNK View Post
    yea that bastard aftershock kept doing it to me lol

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