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  1. #1
    Senior Citizen VerbotenDonkey's Avatar
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    Enhancing Capital Battles

    I was just thinking, Capital Battles are probably the most important Battle in the whole War, so why are they treated like a normal Map with just extra games required? Hemorrhage is still Hemorrhage. I think we should spruce it up a little, add some fortifications, a Falcon, extra Armory, little bunkers around the Map, etc. The Maps don't feel like Capitals really.

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  2. #2
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    Re: Enhancing Capital Battles

    A good idea! I like this, it would make it seem more 'capitol' like. And it would be fun in my opinion.


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  3. #3
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    Re: Enhancing Capital Battles

    Well, technically a Capitol should be a large urban city, or maybe an elaborate army HQ... A sparse canyon like Hemorrhage isn't realistic to begin with, and a couple of bunkers and such will only do so much.

    The best idea to do if you want a realistic-looking Capitol is to make a custom map that actually suits it, and choose that instead of Hemorrhage... >.
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  4. #4
    Senior Citizen VerbotenDonkey's Avatar
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    Re: Enhancing Capital Battles

    Could do that, except for the Capitals are technically just main headquarters on Reach for each Army, so it would be a landing zone for troops. An open canyon is perfect for landing troops on from Frigates and Carriers in Space. Instead of a Capital, it could just be the dropoff point for REDD's land-based attack? We wouldn't have city Capitals on Reach since it's not like it's either Armies home. I think adding some Falcons and forging in some bunkers and space vehicles perhaps will make it look authentic. Although forging a custom HQ wouldn't be a bad idea either, I just think that people aren't going to put in the time to make something like that; simply forging in some aesthetics onto an already created map is easier and more doable.
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  5. #5

    Re: Enhancing Capital Battles

    this builds upon the realistic war-like maps. A "good" capital battle should have, in my opinion, the following:

    a asymmetric style.
    a heavily defended, defender advantage side
    a defendable, but slightly weaker attacker side. (LZ)


    a standard map with two fully build bases like hemorrage just isn't believable. The defenders should have the advantage too, as they would have logically secured their capital. i think it would also add a bit of cool RP elements. The final push to overwhelm the heavily defended capital.
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  6. #6
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    Re: Enhancing Capital Battles

    We need to tap into a forging community, there I said it.


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  7. #7
    Senior Citizen VerbotenDonkey's Avatar
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    Re: Enhancing Capital Battles

    Silver, I was thinking the same thing, however on one-sided objectives, then the Defenders would have to use the weaker side. I still think the Defenders should have a more heavily defended zone, but it wouldn't fit with one-sided objectives and I dont like that =(
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  8. #8
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    Re: Enhancing Capital Battles

    I like the sound of this, if some good forgers get on this i think itll make the next war the best yet.





  9. #9
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    Re: Enhancing Capital Battles

    Myth I have that one city map, it would just need some decoration =} Oh and just redo one side of it to make it attackers.

    I think capitols should be INTENSE territories matches. Because all the war movies you see, the attackers secure one place then move on to the next until you get to the main area. Fuck it, its basically invasion... too bad you cant have no elites =\


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  10. #10
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    Re: Enhancing Capital Battles

    perhaps a store for added advantages such as an extra sniper on your side, extra barrier or cover for a specified ammount of Army Credits

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