Truth be told, I couldn't care less about the Chief's new look. He's a big dude in green armor and a gold visor, and unless you put the different iterations of his design side-by-side most people would be hard-pressed to explain precisely what's changed about him from game to game. He's clearly the Master Chief. His armor a little more detailed. It's evolution; 343 made some tweaks without screwing him up, which is all they really needed to accomplish.
What I found a lot more interesting is how different the game itself seems to feel. Granted, we didn't play it ourselves, but simply watching the demo run-through of the multiplayer map was enough to convey a sense of change. Chief seems to move a little more? well, not slowly, exactly, but with more mass and inertia than before. The sound effects he creates while running have more weight behind them, too. Movement in Halo has always felt a bit like gliding -- a smooth and almost frictionless experience -- even if it doesn't move as fast as many other shooters. That looks to have changed with Halo 4, and the overall effect is remarkably similar to -- wait for it! -- Call of Duty.
In fact, I'm pretty comfortable saying that Halo 4 as a whole looks designed to crib from Modern Warfare and bring that hyperactive multiplayer style to the Halo world. The screen display didn't look quite as cluttered as Modern Warfare 3's, but between the score ticker on the right and the constant HEADSHOT proclamations popping up over a downed foe, it's definitely getting there. I'm not sure how I feel about that. The Halo series could use some shaking up, to be sure, but I was hoping for fresh ideas rather than a bunch of elements carried over from one of the few shooters that people have played even more than the Halo series. Am I being unreasonable here?
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