when you damn well know any Halo fan would have paid over $60 bucks for that game....
False. I would have simply paid 1200 MS points for the download instead.
I want Halo 4 to be so good, and to have so much time and effort put into it (clearly, not just what they say.) that COD players shake with fear that their franchise's Golden Age has come to an end. I'm mostly a COD player (Though BF3 is just plain better. Just sayin') and Halo is the franchise that made me love shooters.
I'm actually glad they're changing the movement in Halo. The movement was pretty much the main reason why I've kind of fallen out of the franchise. I can't imagine that a 1-ton soldier moves like a banshee (the fictional creature, not vehicle.)
I want more tactics, less BS, and more innovation to combat. I like that they're trying to give their multiplayer a story, for example. If it's a good story, then I'll enjoy it. If it's a bad story, I'll just treat it like past Halo's. I don't want this to be another Halo. I want it to be a new Halo. I will not hold it to the other Halo's, and neither should anyone here. It has the chance to make me catch my breath at launch again, which hasn't happened since Halo 3. I want 343 to woo me, not expect me to pay them for a franchise title, not polished work.
This year, only three games were really worth my $60.
1.) Gears of War 3
Say what you will about the franchise as a whole, Epic Games gave me the most polished title this year, with dedicated servers to fix the lag and host issues that Gears in the past have had issues with, and balanced weapons that suit different playing styles without being overpowered. The only weakness, if there is one, is in the maps that were available on launch and the DLC that was already on the disc but still required money to unlock. For a game that clearly displays developer effort and love and care, I was okay with spending the extra money.
2.) Elder Scrolls 5: Skyrim
While the game had many glitches on launch, Bethesda has seriously put thought into that game. Not ONLY did they deliver a story that is original for the franchise, they re-evaluated their old systems and made the character progression completely in the power of the player. You no longer have to choose the opposite affinity for your character so that you don't progress too fast. They made an entire language for the game, both written an spoken. You cannot deny the effort that went into the design of the game, even if it had a good deal of code glitches upon launch. (Most were repaired in the first week.)
3.) Star Wars: The Old Republic
This game did for MMO's what I hope Halo 4 does for FPS. They took the traditional elements behind MMO's like Warcraft, and polished the mess out of them, brought a new feature to MMO's: Full Voiced Dialogue. The entire game is scripted and voiced, and, like bioware tradition, every decision will affect the outcome of the game. The game's story is absolutely MASSIVE. Your character can reach the final level and not even finish chapter 3 (there are six chapters per character.) With active support and additions to the game happening almost every two or three weeks since launch, it is very evident that Bioware and EA are very dedicated to this title, something that I have yet to see from Blizzard in recent years. The release of The Old Republic definitely gave the WoW developers a reason to go to work in the morning again.
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