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Thread: To win a war.

  1. #1
    Senior Citizen Nocte's Avatar
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    To win a war.

    I said it in the newest update, but it never got addressed.

    I think we need to go back to the old way to win a war by capturing maps, because winning gametypes could make the war drag on very long. If an army sucks at a certain gametype well then they could never win thus preventing them from attacking the enemy's capital.


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  2. #2
    Senior Citizen Gargoyle's Avatar
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    Re: To win a war.

    Idk, its something we've never done before. It might be intresting.

    I'm right back at it again...

  3. #3
    Senior Citizen VerbotenDonkey's Avatar
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    Re: To win a war.

    What ever happened to that "Simple is best" movement?
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  4. #4

    Re: To win a war.

    Quote Originally Posted by EAGLE View Post
    I said it in the newest update, but it never got addressed.

    I think we need to go back to the old way to win a war by capturing maps, because winning gametypes could make the war drag on very long. If an army sucks at a certain gametype well then they could never win thus preventing them from attacking the enemy's capital.
    I like the new idea because it makes it so it's not SLAYER played on every battle night. Now you actually have to change up the tactics and play some objectives.


    And donkey... this is pretty friggin simple.


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  5. #5

    Re: To win a war.

    yeah, what happens if an army captures every map, but still needs like 14 liberation victories to attack it?
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    Senior Citizen VerbotenDonkey's Avatar
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    Re: To win a war.

    Quote Originally Posted by d3ad1te View Post
    I like the new idea because it makes it so it's not SLAYER played on every battle night. Now you actually have to change up the tactics and play some objectives.


    And donkey... this is pretty friggin simple.
    It's pretty complicated. Now COs gotta know how the other battles are doing, it pretty much FORCES them to use certain gametypes. Not too simple. Simple is fun. They shouldnt be stressing over that kinda crap.
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  7. #7
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    Re: To win a war.

    Here are some stats. These are taken from the second Reach war, which lasted for approximately 3 months before REDD surrendered.

    REDD

    • Conflict: 47 wins
    • Liberation: 15
    • Sabotage: 4
    • Hill 30: 20
    • Oddbomb: 1
    • Conquest: 2
    • Occupation: 2

    BLUE
    • Conflict: 63 wins
    • Liberation: 22
    • Sabotage: 6
    • Hill 30: 13
    • Oddbomb: 3
    • Conquest: 10
    • Occupation: 3


    Going by those numbers:
    • Conflict: Both armies had enough victories
    • Liberation: Both armies had enough victories
    • Sabotage: BLUE needed 9 more victories. REDD needed 11.
    • Hill 30: Both armies had enough victories
    • Oddbomb: BLUE needed 2 more victories. REDD needed 4.
    • Conquest: BLUE had enough victories. REDD needed 8 more.
    • Occupation: BLUE needed 2 more victories. REDD needed 3.


    As you can see, BLUE was short 13 victories and REDD was short 27 victories. However, the number of Conflict victories was much greater than the required number. This change is to encourage the usage of other gametypes besides just Conflict.

    Quote Originally Posted by VerbotenDonkey View Post
    It's pretty complicated. Now COs gotta know how the other battles are doing, it pretty much FORCES them to use certain gametypes. Not too simple. Simple is fun. They shouldnt be stressing over that kinda crap.
    No one would need to stress out over it. Simply play a few other games every once in a while besides Conflict.

    Let's say your army has 4 units, and is averaging about 40-50 people a Battle Night.

    That's 5-8 fireteams. So, if each fireteam ends up playing two of each gametype besides Conflict throughout the entire war and you win half of them or so, that automatically gives you enough victories of Occupation and Oddbomb.

    If they play three of each gametype, that's enough for most of the others.

    Units can still use Conflict for 80% of their games, just not 99% anymore. >.> Maybe decide, "this week we'll play objective" and do a Liberation/Sabotage game.



    Assuming that the war lasts longer than 2 months and units actually play an objective game or two each night, the number of victories won't drag out the war.
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  8. #8

    Re: To win a war.

    My only concern with this is that one sided wars could get dragged out. Other than that, I can get over it...



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  9. #9

    Re: To win a war.

    Quote Originally Posted by Anarchy View Post
    My only concern with this is that one sided wars could get dragged out. Other than that, I can get over it...
    Good point but it's better than this peacetime madness.


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  10. #10

    Re: To win a war.

    I don't think it will drag out the war. People now will just have to choose something besides conflict or Hill 30.

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