Page 2 of 3 FirstFirst 123 LastLast
Results 11 to 20 of 26

Thread: To win a war.

  1. #11

    Re: To win a war.

    I just don't see how this makes the battles more fun. If you don't want to play Conflict, you don't have to. Making it mandatory to play Objective is only going to complicate things.
    And I can't help but say it, but as I recall, REDD always wanted to play Objective, and on many occasions, they pulled out a victory because of it. Does that have anything to do with these changes? Because if you force everyone to play Objective, then everyone will be prepared for it, and the underdog can't choose Territories out of the blue in order to gain an advantage.


  2. #12

    Re: To win a war.

    It seems to me myth made his decision based on some pretty good info.


    Kudos to making changes based on results instead of doing what we always do...


    davemograph.com
    Member since August 2006
    Add me on XBL GT:SpaceMovies

  3. #13
    Website Administrator
    Skynet is PARTIALLY ACTIVE
    RIP Cyberdyne
    RIP Net of the Sky

    Mythonian's Avatar
    Join Date
    Dec 2009
    Location
    Atlanta, Georgia
    Posts
    6,178
    Blog Posts
    26
    Livestreams
    View Channel: Mythonian

    Re: To win a war.

    Quote Originally Posted by Daaaah Whoosh View Post
    I just don't see how this makes the battles more fun. If you don't want to play Conflict, you don't have to. Making it mandatory to play Objective is only going to complicate things.
    And I can't help but say it, but as I recall, REDD always wanted to play Objective, and on many occasions, they pulled out a victory because of it. Does that have anything to do with these changes? Because if you force everyone to play Objective, then everyone will be prepared for it, and the underdog can't choose Territories out of the blue in order to gain an advantage.
    That wasn't really involved in the decision, but unfortunately that may be a result of it.

    We mainly wanted to (1) reward people who liked playing objective games by making it go toward them being able to participate in the Capital Battles, and (2) provide incentives so that more people will give objective games a chance.

    If in a situation where the armies are extremely unbalanced or where they pretty much have the entire warmap, we can adjust the details to prevent the war from dragging out unnecessarily. This is also true for things like perk costs and any numbers that need to be adjusted to improve the war.

    Quote Originally Posted by d3ad1te View Post
    It seems to me myth made his decision based on some pretty good info.


    Kudos to making changes based on results instead of doing what we always do...
    If I remember correctly, it was Ghost that brought up the idea, and we all pretty much agreed it'd be a decent way to increase the frequency of objective games, because some games are almost never played.

    For example, last war never had Sabotage or Oddbomb played a single time, and Occupation only had a handful of usages.
    Having trouble on the site? Need an Admin?
    PM me or Metkil5685, we're always online...

  4. #14
    Senior Citizen Nocte's Avatar
    Join Date
    Aug 2010
    Location
    About 200m away and sighting in.
    Posts
    2,538
    Blog Posts
    65

    Re: To win a war.

    From my knowledge the easiest way to get squads to pick Obj. gametypes was to simply tell them. Play this gametype tonight... They then practiced on it the entire week.

    That idea limits the restrictions on how to win a war, honestly Conflict gametypes were chosen because of the crowd we have in this community.

    May I say that all of my best (most fun) games in this community were while playing Obj. gametypes, simply because of the amount of teamwork and chemistry is takes to play those gametypes.


    My Desk


    "A rank is only as respectable as the man who holds it."



  5. #15
    Website Administrator
    Skynet is PARTIALLY ACTIVE
    RIP Cyberdyne
    RIP Net of the Sky

    Mythonian's Avatar
    Join Date
    Dec 2009
    Location
    Atlanta, Georgia
    Posts
    6,178
    Blog Posts
    26
    Livestreams
    View Channel: Mythonian

    Re: To win a war.

    Quote Originally Posted by EAGLE View Post
    From my knowledge the easiest way to get squads to pick Obj. gametypes was to simply tell them. Play this gametype tonight... They then practiced on it the entire week.

    That idea limits the restrictions on how to win a war, honestly Conflict gametypes were chosen because of the crowd we have in this community.

    May I say that all of my best (most fun) games in this community were while playing Obj. gametypes, simply because of the amount of teamwork and chemistry is takes to play those gametypes.
    Simply telling them to choose a gametype seems more forceful than giving them a minor incentive. >.>

    Every Battle Night, whenever someone was unsure of which gametype to choose, I always recommended various objective gametypes, particularly the lesser-played ones, namely Oddbomb and Occupation. Unfortunately, the majority of the time they say "nah, we'll just go with Conflict I guess" or Hill 30, or Liberation.

    So, we want to encourage it within forcing it. Sure, we could say "Each battle night, there has to be so many games of this gametype", and we considered doing that. We did do that for the Capital Battles. For the rest of the war, though, we found a compromise which lets people play what they want, but they will need to balance what they want with what would help their army win the war.

    We discussed and contemplated multiple systems similar to this, and this one had the best of both worlds, so we went with it.

    If near the end of the war and they are absolutely no where close to something (or, say, there are issues with the gametypes for whatever reason), we will change the rule. We aren't going to stand by and let it ruin the war or drag it out for a month. If it came anywhere close to that, we'd change it.
    Having trouble on the site? Need an Admin?
    PM me or Metkil5685, we're always online...

  6. #16
    Senior Citizen VerbotenDonkey's Avatar
    Join Date
    Aug 2010
    Location
    Returning to his Watch
    Posts
    7,060
    Blog Posts
    3

    Re: To win a war.

    Meh I'd still pick Conflict >__> Waaay too fun.
    Joined April 2007
    Founder of the LARP
    Founder of the Imperial Office of Naval Intelligence
    Squads led:
    Halo 3 Era: XO of Wolf Squad, CO of Nova Squad
    Halo Reach Era: CO of 1st Marines Platoon, CO of Foxtrot Squad, CO of Wolfpack Squad, CO of REDWATCH Special Forces
    Halo 4 Era: CO of REDWATCH Special Forces, Director of Imperial Office of Naval Intelligence and Project ARTEMIS, CO of the Dark Sail Raiders
    Halo 5 Era: CO of REDWATCH Special Forces





  7. #17
    Senior Citizen Nocte's Avatar
    Join Date
    Aug 2010
    Location
    About 200m away and sighting in.
    Posts
    2,538
    Blog Posts
    65

    Re: To win a war.

    Quote Originally Posted by Mythonian View Post
    If near the end of the war and they are absolutely no where close to something (or, say, there are issues with the gametypes for whatever reason), we will change the rule. We aren't going to stand by and let it ruin the war or drag it out for a month. If it came anywhere close to that, we'd change it.
    Well myth I'll be watching you and if you don't play nice. I might have to burn your motherboard, and we all know how that goes!

    I just don't want this seriously screwing the war :/


    My Desk


    "A rank is only as respectable as the man who holds it."



  8. #18
    The Beast Within
    The Original Space Cat
    Choca Cola's Avatar
    Join Date
    Jun 2011
    Location
    In space, chillin' with Space Wizards!
    Posts
    687
    Blog Posts
    2

    Re: To win a war.

    For me, let's see how this goes, and make changes (revert or stay) due to how well it went.


    Now with Low Level Radiation!







  9. #19
    Forever BLUE
    Forever REDD
    Forever FC
    bazongaman502's Avatar
    Join Date
    Jan 2011
    Location
    Seattle, Washington
    Posts
    4,267
    Blog Posts
    89

    Re: To win a war.

    if an army sucks at a certin gametype, its up to them to improve...

    I like this idea, its actually very interesting



    I was born Awesome.
    Everything I do is Awesome. Anything I touch is Awesome.
    I didn't choose the Awesome Life.
    It chose me

  10. #20

    Re: To win a war.

    I think its a good idea.


    davemograph.com
    Member since August 2006
    Add me on XBL GT:SpaceMovies

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Website maintained by Metkil5685 and Mythonian.