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Thread: FC Update 2.0

  1. #1
    Forerunner of Fire and Divinity PhoenixPrime's Avatar
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    FC Update 2.0

    Hello one and all,

    We have a large update for you guys, so sit tight and enjoy the ride. (That's what I told your collective mothers, by the way.)

    The first item on the list is: Why this is FC Update 2.0

    Well, we're entering a new phase into Halo: Reach everybody, that's why. Previous updates were on maintenance and setting up the armies... that was it. Now, in Phase 2, we're going to be setting up the wars and continuously try to bring new features and media and all sorts of goodies to you guys on a regular basis. This week is the start of a stream of weekly updates to come. You guys are going to love the media bombs we will drop in the weeks and months to come.

    Second item on the list?: FORGETACULAR!

    Starting today, the Forge Department will be getting flipping awesome assignments. I am going to assign some maps to their testing division, and then some concepts for their map creation division to create for us. We need some community maps, after all. The Forge Department of the Media Branch will have until January to complete any and all map assignments. However, the faster they finish with a map, the faster High Command and the War Council and admit it into the wars, and perhaps omit a previous map that wasn't as fun!

    If you haven't joined the Media Branch, I suggest you take a look here: http://fcwars.net/forums/forumdispla...e-Media-Branch

    What could possibly top that, you might ask?: WEB DEPARTMENT

    Until now, the Web Department has sort of been sitting there and collected a ton of dust. Not anymore. The FC Twitter and Facebook will be updated almost daily, by a good deal of members here. You will all get the latest info as it happen in FC.

    What else Angel, what else?: Videos!!!

    You guys are going to be able to submit videos to appear on the youtube page of FC. All you have to do is send a link to them to me and we'll put them on the page for you if we think it's good enough to have the FC name stamped to it. These videos can range from video game footage, commentaries, vblogs, and just plain FC fiction fun. (We know the Red FM likes to send video messages to his troops, after all.)

    Now, I will give a disclaimer to these videos:
    1). If I don't put your video on, don't take it personal. It just means you have to try another one.
    2). Send a video worth watching. If you waste my time, I won't consider your videos in the future.

    Now, about those gametypes...


    There are a few things that we, as a community, need to vote on.

    1). Armor abilities

    There are a few different theories as to how we should approach armor abilities in FC.

    Theory One: We should include all armor abilities, since obviously Bungie made them balanced. Why change what isn't broken?

    Theory Two: We should limit armor abilities to only Sprint and Evade and Jet Pack, as they are mobile armor abilities and don't provide distinct advantages when and entire team uses them in any quantity.


    Bear in mind, that armor abilities that are not a part of starting loadouts will be available on the map, provided by the Forge Department. Armor Lock, Drop Shield, Camo, and Hologram will be on the maps as power ups.


    The Community will be given a voting topic to decide on. You will have one week from today to vote in that topic. After that, a final decision will be made based on how you folks voted.

    So, now that you've told us about all these big things coming up, WHEN ARE THE WARS?

    The Wars will take place on January 9th. It is the second Sunday of January, and we should have all things finished by January 2nd.

    What are we going to do until then?

    RECRUIT! We need more people here folks. The more people we have, the more activity will spread, and the more fun media we get to use. FC isn't just a war sim now guys. It's an entire community where we have competition, media, and discussion. We now appeal to a broader audience than those who want to fight in the armies. We have a Forge Department, so recruit Forgers. We have a Video Department, so recruit people who love to make videos. There's so much more to offer the public now, and so we need you folks to bring them here.

    What else?

    ARMY FUNCTIONS!

    The armies are going to start having events and functions that entertain and train you guys for the coming battles. Each army is required to have some sort of advanced training up. It is also recommended that each army have a few practice tournaments to see which of their fighting units is the best and most active. Incentives should be given to the unit who wins battles, recruits, and shows up for army events. Your army is your family, so start acting like it.



    Are you done writing yet? I wanna shoot something.

    Yes, I'm done writing. Get active folks, because FC is about to gear up for the fight.
    Last edited by PhoenixPrime; 11-17-2010 at 12:35 PM.




    "You must begin by gaining power over yourself; then another; then a group, an order, a world, a species, a group of species; finally, the galaxy itself."

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  2. #2
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    Re: FC Update 2.0

    fing nice
    "I bought a xbox one to watch my team suck in HD"

  3. #3

    Re: FC Update 2.0

    I also would like to sugest having voting options for just sprint, or just sprint and evade (as jet packs in a sprint vs evade vs jetpack have an unfair advantage in most situations, you have to think that certain armor abilities counter other and make them fair (like AL counters jetpack fairly well)) and one for everything but jet pack and AL...


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  4. #4
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    Re: FC Update 2.0

    i agree with fiery, plus jet pack would rip some maps a new one, yet others are jetpack friendly..... so different loadouts for different maps?


    or do like me and maxdoggy talked about, have a slayer game type named something like "FC slayer", then have different versions that exclude the abilities thatisn't compatible with all maps. for example, "FC Slayer 1.0" would be basic all purpose loadouts, the "FC Slayer 1.2" would include jetpack load out, etc... this way you would only have a few different versions or each game type.




    by the way, has it been decided on what game types we will be using?








    another idea i just had was, allow AL and DS And Stealth be regular loadouts, but if at anytime in a game more than "x" amount of players are using one of the forementioned abilities that it would automatically count as a match forefit, because to a defensive player in an objective game any of those three are excellent abilities, but to use them on offense is over powered.


    "x" amount could be determined by map size, player count, and game type.
    Last edited by Krowe985; 11-17-2010 at 02:16 PM.

  5. #5
    Forerunner of Fire and Divinity PhoenixPrime's Avatar
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    Re: FC Update 2.0

    It has been decided on what gametypes will be used, the Loadouts are something that will be universal. We won't be able to have different gametypes with different loadouts, as keeping leaders and players accountable on that would be more trouble than it is worth. The same goes with limiting the amount of people using certain armor abilities. We need to treat each of these as if an entire team spammed them. The voting will be up shortly, I think you guys will find it fair.




    "You must begin by gaining power over yourself; then another; then a group, an order, a world, a species, a group of species; finally, the galaxy itself."

    Monday: 4:30-6:30
    Tuesday: 8:00-6:00
    Wednesday: 4:30-6:30
    Thursday: 8:00-11:30 & 3:00-6:30
    Friday: 9:30-6:30

  6. #6

    Re: FC Update 2.0

    Quote Originally Posted by WSxAngel View Post
    It has been decided on what gametypes will be used, the Loadouts are something that will be universal. We won't be able to have different gametypes with different loadouts, as keeping leaders and players accountable on that would be more trouble than it is worth. The same goes with limiting the amount of people using certain armor abilities. We need to treat each of these as if an entire team spammed them. The voting will be up shortly, I think you guys will find it fair.

    but look at jet pack, in maps like sword base or power house you can get to almost any weapon, or any location, faster with that than with sprint or evade, on maps where the practical uses of the jet pack (which there only a small number of right now) like hemmorage it is often used to get somewhere you not really supposed to or be in cheap locations. neither evade or sprint can compare with that. evade gets you places faster and helps you throw off an opponents aiming, while sprint get you places faster than evade its not as useful in a fight. Jet pack on the other hand can do all those things and at times is even faster than both evade and sprint.

    I also feel that things like hologram & invis would be fair to add as well as though they are both deception it takes away the advantage of getting places or weapons faster.

    no offence or disrespect to any high command or forerunner I feel you guys sometimes miss something when thinking things through. just like your missing some one with a different perspective from the rest of the group.


    Whats your zombie plan?
    There are two kinds of people in this world; those that have a plan prepared for when the zombies take over the Earth, and those who don't.
    We call those last people DINNER

  7. #7
    Senior Citizen Mi Boys Dinner's Avatar
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    Re: FC Update 2.0

    I'm going with Fiery on this one, due to shared experiences with enemy jetpacks.
    The fuck you looking at, asshat?

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  8. #8

    Re: FC Update 2.0

    I need someway to escape sprinting beatdown rushers. That is were Jetpack comes into play on a lot of maps.

    Honestly, I think we should just use default slayer.
    If worse comes to worse. We can go Classic. Everyone will be slow and no AAs.

    As for Jetpacks getting to places they shouldn't. Kill boxes. Bungie has been slowly adding them in for each one that is found and posting in Optimatch forum in the topics for the map it is located on.

    If not, the Forge committee can add them in.
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  9. #9

    Re: FC Update 2.0

    Bleghh What a messs


  10. #10

    Re: FC Update 2.0

    just get rid of armour lock for the small maps and leave it in vehicle maps or larger maps everything els is balanced as it is why not just keep it similar for the most part


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